sovereignx/test/battle/ability/cotton_down.c

64 lines
2.4 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Cotton Down drops speed by one of opposing battler if hit by a damaging move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_ELDEGOSS) { Ability(ABILITY_COTTON_DOWN); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
ABILITY_POPUP(opponent, ABILITY_COTTON_DOWN);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Speed fell!");
} THEN {
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
}
}
SINGLE_BATTLE_TEST("Cotton Down drops speed by one for each multi hit")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_ELDEGOSS) { Ability(ABILITY_COTTON_DOWN); }
} WHEN {
TURN { MOVE(player, MOVE_DOUBLE_KICK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_KICK, player);
ABILITY_POPUP(opponent, ABILITY_COTTON_DOWN);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Speed fell!");
ABILITY_POPUP(opponent, ABILITY_COTTON_DOWN);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Speed fell!");
} THEN {
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 2);
}
}
DOUBLE_BATTLE_TEST("Cotton Down drops speed by one of all other battlers on the field")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_ELDEGOSS) { Ability(ABILITY_COTTON_DOWN); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
ABILITY_POPUP(opponentLeft, ABILITY_COTTON_DOWN);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Wobbuffet's Speed fell!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Wynaut's Speed fell!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Foe Wobbuffet's Speed fell!");
} THEN {
EXPECT_EQ(playerLeft->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
EXPECT_EQ(playerRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
EXPECT_EQ(opponentRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
}
}