sovereignx/test/battle/ability/pressure.c
kittenchilly 33a0fdbbc6
Add new move flags and update all flags for every move (#3425)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-10-19 20:16:37 -03:00

70 lines
2.1 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Pressure causes opponent's moves to use up 1 additional PP")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_POUND, 35}); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_PRESSURE); }
} WHEN {
TURN { MOVE(player, MOVE_POUND); }
} THEN {
EXPECT_EQ(player->pp[0], 33);
}
}
DOUBLE_BATTLE_TEST("Pressure's effect stacks with multiple Pokémon")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_SWIFT, 20}); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_PRESSURE); }
OPPONENT(SPECIES_WYNAUT) { Ability(ABILITY_PRESSURE); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_SWIFT); }
} THEN {
EXPECT_EQ(playerLeft->pp[0], 17);
}
}
SINGLE_BATTLE_TEST("Pressure's effect applies to Imprison and Snatch")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_IMPRISON, 10}, {MOVE_SNATCH, 10}); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_PRESSURE); }
} WHEN {
TURN { MOVE(player, MOVE_IMPRISON); }
TURN { MOVE(player, MOVE_SNATCH); }
} THEN {
EXPECT_EQ(player->pp[0], 8);
EXPECT_EQ(player->pp[1], 8);
}
}
SINGLE_BATTLE_TEST("Pressure's effect applies to Spikes, Stealth Rock and Toxic Spikes")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_SPIKES, 20}, {MOVE_STEALTH_ROCK, 20}, {MOVE_TOXIC_SPIKES, 20}); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_PRESSURE); }
} WHEN {
TURN { MOVE(player, MOVE_SPIKES); }
TURN { MOVE(player, MOVE_STEALTH_ROCK); }
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
} THEN {
EXPECT_EQ(player->pp[0], 18);
EXPECT_EQ(player->pp[1], 18);
EXPECT_EQ(player->pp[2], 18);
}
}
SINGLE_BATTLE_TEST("Pressure's effect doesn't apply to Sticky Web")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_STICKY_WEB, 20}); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_PRESSURE); }
} WHEN {
TURN { MOVE(player, MOVE_STICKY_WEB); }
} THEN {
EXPECT_EQ(player->pp[0], 19);
}
}