33a0fdbbc6
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
70 lines
2.1 KiB
C
70 lines
2.1 KiB
C
#include "global.h"
|
|
#include "test/battle.h"
|
|
|
|
SINGLE_BATTLE_TEST("Pressure causes opponent's moves to use up 1 additional PP")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_POUND, 35}); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_PRESSURE); }
|
|
} WHEN {
|
|
TURN { MOVE(player, MOVE_POUND); }
|
|
} THEN {
|
|
EXPECT_EQ(player->pp[0], 33);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Pressure's effect stacks with multiple Pokémon")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_SWIFT, 20}); }
|
|
PLAYER(SPECIES_WYNAUT);
|
|
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_PRESSURE); }
|
|
OPPONENT(SPECIES_WYNAUT) { Ability(ABILITY_PRESSURE); }
|
|
} WHEN {
|
|
TURN { MOVE(playerLeft, MOVE_SWIFT); }
|
|
} THEN {
|
|
EXPECT_EQ(playerLeft->pp[0], 17);
|
|
}
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Pressure's effect applies to Imprison and Snatch")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_IMPRISON, 10}, {MOVE_SNATCH, 10}); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_PRESSURE); }
|
|
} WHEN {
|
|
TURN { MOVE(player, MOVE_IMPRISON); }
|
|
TURN { MOVE(player, MOVE_SNATCH); }
|
|
} THEN {
|
|
EXPECT_EQ(player->pp[0], 8);
|
|
EXPECT_EQ(player->pp[1], 8);
|
|
}
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Pressure's effect applies to Spikes, Stealth Rock and Toxic Spikes")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_SPIKES, 20}, {MOVE_STEALTH_ROCK, 20}, {MOVE_TOXIC_SPIKES, 20}); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_PRESSURE); }
|
|
} WHEN {
|
|
TURN { MOVE(player, MOVE_SPIKES); }
|
|
TURN { MOVE(player, MOVE_STEALTH_ROCK); }
|
|
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
|
|
} THEN {
|
|
EXPECT_EQ(player->pp[0], 18);
|
|
EXPECT_EQ(player->pp[1], 18);
|
|
EXPECT_EQ(player->pp[2], 18);
|
|
}
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Pressure's effect doesn't apply to Sticky Web")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_STICKY_WEB, 20}); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_PRESSURE); }
|
|
} WHEN {
|
|
TURN { MOVE(player, MOVE_STICKY_WEB); }
|
|
} THEN {
|
|
EXPECT_EQ(player->pp[0], 19);
|
|
}
|
|
}
|