sovereignx/include/data.h
AgustinGDLV 9797640dff
Gimmick Refactor (#4449)
* consolidated gimmick checks, triggers, communication, and activation; updated test runner

* fixed improper use of .usableGimmick

* cleaning up battle_dynamax.c, changing function args to u32s

* fixed '#ifdef TESTING' causing errors

* updated z-moves to use gimmick interface, pared down redundancies; no AI/tests

* added support for z-moves in tests, consolidated gimmick fields

* removed ShouldUseMaxMove and .usingMaxMove

* renamed TryChangeZIndicator, updated z move display

* added several z-move tests and fixed various z-move interactions; fixed z-move category calc

* fixed useless battler arg in GetTypeBasedZMove

* added basic test check for bad Z-Move or Mega usage

* reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky

* fixed gimmick test logic; fixed damage category override

* fixed mega rayquaza test fail

* consolidated gimmick indicator logic; added graphics to gGimmicksInfo

* removed TeraData struct

* reimplemented AI logic for Z-Moves; no changes

* updated Z-Move and Ultra Burst trigger gfx

* added testrunner check for multiple gimmick use

* fixed duplicate z-move call in test

* reorganized data/graphics/gimmicks.h

* added signature Z-Move ability tests; implemented Guardian of Alola

* fixed bad test update

* fixed Thousand Arrows not affecting Tera Flying; clean-up

* fixed -ate tests

* fixed tera tests

* fixed tera tests really

* fixed last batch of tests

* fixed -ate mega test again

* code review

* code review pt.2

* tweaked CanTera again

* dynamax flag only required for player
2024-06-22 22:25:40 +02:00

260 lines
7.8 KiB
C

#ifndef GUARD_DATA_H
#define GUARD_DATA_H
#include "constants/moves.h"
#include "constants/trainers.h"
#define SPECIES_SHINY_TAG 5000
#define MAX_TRAINER_ITEMS 4
#define TRAINER_PIC_WIDTH 64
#define TRAINER_PIC_HEIGHT 64
#define TRAINER_PIC_SIZE (TRAINER_PIC_WIDTH * TRAINER_PIC_HEIGHT / 2)
// Red and Leaf's back pics have 5 frames, but this is presumably irrelevant in the places this is used.
#define MAX_TRAINER_PIC_FRAMES 4
enum {
BATTLER_AFFINE_NORMAL,
BATTLER_AFFINE_EMERGE,
BATTLER_AFFINE_RETURN,
};
struct MonCoords
{
// This would use a bitfield, but some function
// uses it as a u8 and casting won't match.
u8 size; // u8 width:4, height:4;
u8 y_offset;
};
struct TrainerSprite
{
u8 y_offset;
struct CompressedSpriteSheet frontPic;
struct CompressedSpritePalette palette;
const union AnimCmd *const *const animation;
const struct Coords16 mugshotCoords;
s16 mugshotRotation;
};
struct TrainerBacksprite
{
struct MonCoords coordinates;
struct CompressedSpriteSheet backPic;
struct CompressedSpritePalette palette;
const union AnimCmd *const *const animation;
};
#define MON_COORDS_SIZE(width, height)(DIV_ROUND_UP(width, 8) << 4 | DIV_ROUND_UP(height, 8))
#define GET_MON_COORDS_WIDTH(size)((size >> 4) * 8)
#define GET_MON_COORDS_HEIGHT(size)((size & 0xF) * 8)
#define TRAINER_PARTY_IVS(hp, atk, def, speed, spatk, spdef) (hp | (atk << 5) | (def << 10) | (speed << 15) | (spatk << 20) | (spdef << 25))
#define TRAINER_PARTY_EVS(hp, atk, def, speed, spatk, spdef) ((const u8[6]){hp,atk,def,spatk,spdef,speed})
// Shared by both trainer and frontier mons
// See CreateNPCTrainerPartyFromTrainer and CreateFacilityMon
struct TrainerMon
{
const u8 *nickname;
const u8 *ev;
u32 iv;
u16 moves[4];
u16 species;
u16 heldItem;
u16 ability;
u8 lvl;
u8 ball;
u8 friendship;
u8 nature:5;
bool8 gender:2;
bool8 isShiny:1;
u8 useGimmick:4;
u8 dynamaxLevel:4;
u8 teraType:5;
bool8 gigantamaxFactor:1;
u8 padding:2;
};
#define TRAINER_PARTY(partyArray) partyArray, .partySize = ARRAY_COUNT(partyArray)
struct Trainer
{
/*0x00*/ u32 aiFlags;
/*0x04*/ const struct TrainerMon *party;
/*0x08*/ u16 items[MAX_TRAINER_ITEMS];
/*0x10*/ u8 trainerClass;
/*0x11*/ u8 encounterMusic_gender; // last bit is gender
/*0x12*/ u8 trainerPic;
/*0x13*/ u8 trainerName[TRAINER_NAME_LENGTH + 1];
/*0x1E*/ bool8 doubleBattle:1;
bool8 mugshotEnabled:1;
u8 startingStatus:6; // this trainer starts a battle with a given status. see include/constants/battle.h for values
/*0x1F*/ u8 mugshotColor;
/*0x20*/ u8 partySize;
};
struct TrainerClass
{
u8 name[13];
u8 money;
u16 ball;
};
struct TypeInfo
{
u8 name[TYPE_NAME_LENGTH + 1];
u8 generic[17];
u8 palette;
u16 zMove;
u16 maxMove;
u16 teraTypeRGBValue; // Most values pulled from the Tera type icon palette.
u16 damageCategory:2; // Used for B_PHYSICAL_SPECIAL_SPLIT <= GEN_3
u16 padding:14;
const u32 *const paletteTMHM;
//u16 enhanceItem;
//u16 berry;
//u16 gem;
//u16 plate;
//u16 memory;
//u16 zCrystal;
//u16 teraShard;
//u16 arceusForm;
};
struct FollowerMsgInfo
{
const u8 *text;
const u8 *script;
};
struct FollowerMessagePool
{
const struct FollowerMsgInfo *messages;
const u8 *script;
u16 length;
};
extern const u16 gMinigameDigits_Pal[];
extern const u32 gMinigameDigits_Gfx[];
extern const struct SpriteFrameImage gBattlerPicTable_PlayerLeft[];
extern const struct SpriteFrameImage gBattlerPicTable_OpponentLeft[];
extern const struct SpriteFrameImage gBattlerPicTable_PlayerRight[];
extern const struct SpriteFrameImage gBattlerPicTable_OpponentRight[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Brendan[];
extern const struct SpriteFrameImage gTrainerBackPicTable_May[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Red[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Leaf[];
extern const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireBrendan[];
extern const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireMay[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Wally[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Steven[];
extern const union AffineAnimCmd *const gAffineAnims_BattleSpritePlayerSide[];
extern const union AffineAnimCmd *const gAffineAnims_BattleSpriteOpponentSide[];
extern const union AffineAnimCmd *const gAffineAnims_BattleSpriteContest[];
extern const union AnimCmd sAnim_GeneralFrame0[];
extern const union AnimCmd sAnim_GeneralFrame3[];
extern const union AnimCmd *const gAnims_MonPic[];
extern const union AnimCmd *const sAnims_Trainer[];
extern const struct TrainerSprite gTrainerSprites[];
extern const struct TrainerBacksprite gTrainerBacksprites[];
extern const struct Trainer gTrainers[];
extern const struct Trainer gBattlePartners[];
extern const struct TrainerClass gTrainerClasses[TRAINER_CLASS_COUNT];
// Follower text messages
extern const struct FollowerMsgInfo gFollowerHappyMessages[];
extern const struct FollowerMsgInfo gFollowerNeutralMessages[];
extern const struct FollowerMsgInfo gFollowerSadMessages[];
extern const struct FollowerMsgInfo gFollowerUpsetMessages[];
extern const struct FollowerMsgInfo gFollowerAngryMessages[];
extern const struct FollowerMsgInfo gFollowerPensiveMessages[];
extern const struct FollowerMsgInfo gFollowerLoveMessages[];
extern const struct FollowerMsgInfo gFollowerSurpriseMessages[];
extern const struct FollowerMsgInfo gFollowerCuriousMessages[];
extern const struct FollowerMsgInfo gFollowerMusicMessages[];
extern const struct FollowerMsgInfo gFollowerPoisonedMessages[];
static inline u16 SanitizeTrainerId(u16 trainerId)
{
if (trainerId >= TRAINERS_COUNT)
return TRAINER_NONE;
return trainerId;
}
static inline const struct Trainer *GetTrainerStructFromId(u16 trainerId)
{
return &gTrainers[SanitizeTrainerId(trainerId)];
}
static inline const u8 GetTrainerClassFromId(u16 trainerId)
{
return gTrainers[SanitizeTrainerId(trainerId)].trainerClass;
}
static inline const u8 *GetTrainerClassNameFromId(u16 trainerId)
{
if (trainerId > TRAINER_PARTNER(PARTNER_NONE))
return gTrainerClasses[gBattlePartners[trainerId - TRAINER_PARTNER(PARTNER_NONE)].trainerClass].name;
return gTrainerClasses[GetTrainerClassFromId(trainerId)].name;
}
static inline const u8 *GetTrainerNameFromId(u16 trainerId)
{
if (trainerId > TRAINER_PARTNER(PARTNER_NONE))
return gBattlePartners[trainerId - TRAINER_PARTNER(PARTNER_NONE)].trainerName;
return gTrainers[SanitizeTrainerId(trainerId)].trainerName;
}
static inline const u8 GetTrainerPicFromId(u16 trainerId)
{
return gTrainers[SanitizeTrainerId(trainerId)].trainerPic;
}
static inline const u8 GetTrainerStartingStatusFromId(u16 trainerId)
{
return gTrainers[SanitizeTrainerId(trainerId)].startingStatus;
}
static inline const bool32 IsTrainerDoubleBattle(u16 trainerId)
{
return gTrainers[SanitizeTrainerId(trainerId)].doubleBattle;
}
static inline const u8 GetTrainerPartySizeFromId(u16 trainerId)
{
return gTrainers[SanitizeTrainerId(trainerId)].partySize;
}
static inline const bool32 DoesTrainerHaveMugshot(u16 trainerId)
{
return gTrainers[SanitizeTrainerId(trainerId)].mugshotEnabled;
}
static inline const u8 GetTrainerMugshotColorFromId(u16 trainerId)
{
return gTrainers[SanitizeTrainerId(trainerId)].mugshotColor;
}
static inline const u16 *GetTrainerItemsFromId(u16 trainerId)
{
return gTrainers[SanitizeTrainerId(trainerId)].items;
}
static inline const struct TrainerMon *GetTrainerPartyFromId(u16 trainerId)
{
return gTrainers[SanitizeTrainerId(trainerId)].party;
}
static inline const bool32 GetTrainerAIFlagsFromId(u16 trainerId)
{
return gTrainers[SanitizeTrainerId(trainerId)].aiFlags;
}
#endif // GUARD_DATA_H