sovereignx/test/battle/ability/sword_of_ruin.c

31 lines
1.1 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TACKLE].category == BATTLE_CATEGORY_PHYSICAL);
ASSUME(gBattleMoves[MOVE_ROLE_PLAY].effect == EFFECT_ROLE_PLAY);
}
SINGLE_BATTLE_TEST("Sword of Ruin reduces Defense if opposing mon's ability doesn't match")
{
s16 damage[2];
GIVEN {
PLAYER(SPECIES_CHIEN_PAO) { Ability(ABILITY_SWORD_OF_RUIN); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_ROLE_PLAY); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_SWORD_OF_RUIN);
MESSAGE("Chien-Pao's Sword of Ruin weakened the Defense of all surrounding Pokémon!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROLE_PLAY, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
EXPECT_MUL_EQ(damage[1], Q_4_12(1.33), damage[0]);
}
}