sovereignx/test/battle/move_effect/mortal_spin.c
2023-11-19 05:05:19 +09:00

25 lines
809 B
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_MORTAL_SPIN].additionalEffects[0].moveEffect == MOVE_EFFECT_RAPIDSPIN);
ASSUME(gBattleMoves[MOVE_MORTAL_SPIN].additionalEffects[1].moveEffect == MOVE_EFFECT_POISON);
}
SINGLE_BATTLE_TEST("Mortal Spin blows away hazards and poisons foe")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_STEALTH_ROCK); MOVE(player, MOVE_MORTAL_SPIN); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MORTAL_SPIN, player);
MESSAGE("Wobbuffet blew away Stealth Rock!");
MESSAGE("Foe Wobbuffet was poisoned!");
STATUS_ICON(opponent, poison: TRUE);
}
}