sovereignx/test/battle/ability/comatose.c
Martin Griffin 9d97537ee2
Fix speed ties (#4780)
* Fix speed ties

* fixup! Fix speed ties

* fixup! Fix speed ties

* fixup! fixup! Fix speed ties

* fixup! Fix speed ties

* Workaround for Comatose-Ditto interaction
2024-08-03 17:29:47 +02:00

57 lines
2.1 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Comatose prevents status-inducing moves")
{
u32 move;
PARAMETRIZE { move = MOVE_TOXIC; }
PARAMETRIZE { move = MOVE_POISONPOWDER; }
PARAMETRIZE { move = MOVE_SLEEP_POWDER; }
PARAMETRIZE { move = MOVE_THUNDER_WAVE; }
GIVEN {
PLAYER(SPECIES_KOMALA) { Ability(ABILITY_COMATOSE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
} SCENE {
MESSAGE("Komala is drowsing!");
NOT ANIMATION(ANIM_TYPE_MOVE, move, opponent);
ABILITY_POPUP(player, ABILITY_COMATOSE);
MESSAGE("It doesn't affect Komala…");
}
}
SINGLE_BATTLE_TEST("Comatose may be suppressed if pokemon transformed into a pokemon with Comatose ability and was under the effects of Gastro Acid")
{
u32 move;
PARAMETRIZE { move = MOVE_TOXIC; }
PARAMETRIZE { move = MOVE_POISONPOWDER; }
PARAMETRIZE { move = MOVE_SLEEP_POWDER; }
PARAMETRIZE { move = MOVE_THUNDER_WAVE; }
GIVEN {
// FIXME: Explicit moves currently required here because Ditto
// expects to find Celebrate in slot 1 during the second turn
// (after transforming).
PLAYER(SPECIES_KOMALA) { Ability(ABILITY_COMATOSE); Speed(30); Moves(MOVE_CELEBRATE, MOVE_GASTRO_ACID, move); }
OPPONENT(SPECIES_DITTO) { Speed(20); }
} WHEN {
TURN { MOVE(player, MOVE_GASTRO_ACID); MOVE(opponent, MOVE_TRANSFORM); }
TURN { MOVE(player, move); }
} SCENE {
MESSAGE("Komala is drowsing!");
MESSAGE("Komala used Gastro Acid!");
MESSAGE("Foe Ditto used Transform!");
MESSAGE("Foe Ditto transformed into Komala!");
ANIMATION(ANIM_TYPE_MOVE, move, player);
if (move == MOVE_POISONPOWDER) { STATUS_ICON(opponent, poison: TRUE); }
else if (move == MOVE_TOXIC) { STATUS_ICON(opponent, badPoison: TRUE); }
else if (move == MOVE_THUNDER_WAVE) { STATUS_ICON(opponent, paralysis: TRUE); }
else if (move == MOVE_SLEEP_POWDER) { STATUS_ICON(opponent, sleep: TRUE); }
}
}