a0006d8dfb
* #defines for damage roll bounds * Risky AI behavior implemented * Ignore score penalty to EFFECT_RECOIL_IF_MISS moves if accuracy has been lowered * Adjust score defines * EFFECT_MIND_BLOWN * Use GetBestDmgMoveFromBattler instead of AI_CompareDamagingMoves |
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.. | ||
battle | ||
fpmath.c | ||
pokemon.c | ||
random.c | ||
species.c | ||
sprite.c | ||
test_runner.c | ||
test_runner_args.c | ||
test_runner_battle.c | ||
text.c |