fe16a2cdee
* First version of Vs. Seeker * Update movement.inc98f7e9978d (r1306721924)
* Update field_effect_scripts.s https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722004 * Update field_effect_scripts.s https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722024 * Update item_use.h https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722401 * Update movement_action_func_tables.h https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722828 * Update event_object_movement.c https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722887 * Update overworld.c https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306723396 * Update vs_seeker.h https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306724158 * Update vs_seeker.c Addressed some cleanup comments from SBird * Update UpdateRandomTrainerRematches Fixed typo in ClearAllTrainerRematchStates Fixed types in GetRematchableTrainerLocalId * Updated UseVsSeekerEffect_2 * Updated UseVsSeekerEffect_3 * Updated UseVsSeekerEffect_4 * Fixed bug that allowed Vs Seeker to be used indoors in correct places Moved VsSeeker function declarations into header * Refactored FieldUseFunc_VsSeeker * Added curly braces to else case in FieldUseFunc_VsSeeker * renamed data[x] in Task_ResetObjectsRematchWantedState * Refactored Task_ResetObjectsRematchWantedState * Refactored VsSeekerResetObjectMovementAfterChargeComplete * Refactored ResetMovementOfRematchableTrainers * Refactored GatherNearbyTrainerInfo * Refactored Task_VsSeeker_3 * CanUseVsSeeker * Refactored GetVsSeekerResponseInArea * GetCurVsSeekerResponse refactored * Cleaned up GetTrainerFlagFromScript * Gave sensible names to Task_VsSeeker * Fixed two bugs where player would not have the right gfx state after using VsSeeker on a Bike or Underwater * Renamed UseVsSeeker Functions * Added I_VS_SEEKER_CHARGING to make Vs. Seeker broken until flag is assigned Removed extra VsSeeker animation code * Addressed PR feedback * Fixed issue with building non-modern * Refactored GetRunningBehaviorFromGraphicsId and renamed to GetResponseMovementTypeFromTrainerGraphicsId * Addresses Lunos's PR feedback: https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1623547850 Removed the check to see if a map was not indoors to improve readability Made IsValidLocationForVsSeeker into a static function * Added changes in response to Jasper's feedback https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1725276522 * Updated with Edu's discord feedback https://discord.com/channels/419213663107416084/1135040810082123907/1176872015085453392 * Removed ifdef tags around the repo unless neededb5dc744ced
57 lines
1.9 KiB
C
57 lines
1.9 KiB
C
#ifndef GUARD_ITEM_USE_H
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#define GUARD_ITEM_USE_H
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void ItemUseOutOfBattle_Mail(u8);
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void ItemUseOutOfBattle_Bike(u8);
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void ItemUseOutOfBattle_Rod(u8);
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void ItemUseOutOfBattle_Itemfinder(u8);
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void ItemUseOutOfBattle_PokeblockCase(u8);
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void ItemUseOutOfBattle_CoinCase(u8);
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void ItemUseOutOfBattle_PowderJar(u8);
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void ItemUseOutOfBattle_SSTicket(u8);
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void ItemUseOutOfBattle_WailmerPail(u8);
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void ItemUseOutOfBattle_Medicine(u8);
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void ItemUseOutOfBattle_AbilityCapsule(u8);
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void ItemUseOutOfBattle_AbilityPatch(u8);
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void ItemUseOutOfBattle_ResetEVs(u8);
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void ItemUseOutOfBattle_ReduceEV(u8);
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void ItemUseOutOfBattle_SacredAsh(u8);
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void ItemUseOutOfBattle_PPRecovery(u8);
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void ItemUseOutOfBattle_PPUp(u8);
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void ItemUseOutOfBattle_RareCandy(u8);
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void ItemUseOutOfBattle_TMHM(u8);
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void ItemUseOutOfBattle_Repel(u8);
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void ItemUseOutOfBattle_Lure(u8);
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void ItemUseOutOfBattle_EscapeRope(u8);
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void ItemUseOutOfBattle_BlackWhiteFlute(u8);
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void ItemUseOutOfBattle_EvolutionStone(u8);
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void ItemUseOutOfBattle_Berry(u8);
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void ItemUseOutOfBattle_EnigmaBerry(u8);
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void ItemUseOutOfBattle_FormChange(u8);
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void ItemUseOutOfBattle_FormChange_ConsumedOnUse(u8);
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void ItemUseOutOfBattle_RotomCatalog(u8);
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void ItemUseOutOfBattle_ZygardeCube(u8);
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void ItemUseOutOfBattle_Fusion(u8);
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void ItemUseOutOfBattle_Honey(u8);
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void ItemUseOutOfBattle_CannotUse(u8);
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void ItemUseOutOfBattle_ExpShare(u8);
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void ItemUseInBattle_BagMenu(u8 taskId);
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void ItemUseInBattle_PartyMenu(u8 taskId);
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void ItemUseInBattle_PartyMenuChooseMove(u8 taskId);
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void Task_UseDigEscapeRopeOnField(u8 taskId);
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u8 CanUseDigOrEscapeRopeOnCurMap(void);
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u8 CheckIfItemIsTMHMOrEvolutionStone(u16 itemId);
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void FieldUseFunc_VsSeeker(u8 taskId);
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void Task_ItemUse_CloseMessageBoxAndReturnToField_VsSeeker(u8 taskId);
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enum {
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BALL_THROW_UNABLE_TWO_MONS,
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BALL_THROW_UNABLE_NO_ROOM,
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BALL_THROW_UNABLE_SEMI_INVULNERABLE,
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BALL_THROW_ABLE,
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BALL_THROW_UNABLE_DISABLED_FLAG,
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};
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bool32 CanThrowBall(void);
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#endif // GUARD_ITEM_USE_H
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