A Kalos remake in Pokémon Emerald.
.github | ||
asm | ||
common_syms | ||
constants | ||
data | ||
docs | ||
gflib | ||
graphics | ||
include | ||
libagbsyscall | ||
sound | ||
src | ||
tools | ||
.gitattributes | ||
.gitignore | ||
asmdiff.ps1 | ||
asmdiff.sh | ||
build_tools.sh | ||
charmap.txt | ||
graphics_file_rules.mk | ||
INSTALL.md | ||
json_data_rules.mk | ||
ld_script.ld | ||
ld_script_modern.ld | ||
make_tools.mk | ||
Makefile | ||
map_data_rules.mk | ||
README.md | ||
rom.sha1 | ||
songs.mk | ||
spritesheet_rules.mk | ||
sym_bss.txt | ||
sym_common.txt | ||
sym_ewram.txt |
Pokémon Emerald
This is a decompilation of Pokémon Emerald.
It builds the following ROM:
- pokeemerald.gba
sha1: f3ae088181bf583e55daf962a92bb46f4f1d07b7
guillotine branch:
DecapitatesDecapitalizes all text at runtime, with some exceptions (see the FAQ)- Future-proof, does not require mass-replacing strings
To set up the repository, see INSTALL.md.
FAQ
(guillotine)
Q: How can I keep my string(s) from being decapped?
A: There are a number of ways to make a string "fixed case" so that it will not be decapitalized when displayed:
C strings: Replace the _
with _C
:
// _C = fixed (C)ase string!
const u8 gText_IDNumber[] = _C("IDNo.");
ASM strings: Replace .string
with .fixstr
:
gText_SavingDontTurnOff::
@ Lasts until the string terminator '$'
.fixstr "SAVING…\n"
.string "DON'T TURN OFF THE POWER.$"
You can fix-case/unfix parts of a string like so:
.string "{FIXED_CASE}WARNING!{UNFIX_CASE}\p"
For a placeholder (only the placeholder will be fixed-case):
.string "{STR_VAR_2_FIXED} was transferred to\n"
.string "BOX “{STR_VAR_1}.”$"
See also the configuration in text.h.
There are also a number of bigram exceptions that will not be decapped: TV, TM, HP, HM, PC, PP, PM
See also
For contacts and other pret projects, see pret.github.io.