sovereignx/test/battle/move_effect/rampage.c
Nephrite e34373effc Renamed seteffectwithchance to setadditionaleffects
Function no longer has ability to apply effects from moveEffect - for that, seteffectprimary or secondary is now recommended. Removed EFFECT_RAMPAGE, updated a few tests
2023-12-30 20:29:09 +09:00

106 lines
3.2 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(MoveHasMoveEffectSelf(MOVE_THRASH, MOVE_EFFECT_THRASH) == TRUE);
}
SINGLE_BATTLE_TEST("Thrash lasts for 2 or 3 turns")
{
PASSES_RANDOMLY(1, 2, RNG_RAMPAGE_TURNS);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_THRASH); }
TURN { SKIP_TURN(player); }
TURN { SKIP_TURN(player); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_THRASH, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_THRASH, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_THRASH, player);
}
}
SINGLE_BATTLE_TEST("Thrash confuses the user after it finishes")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_THRASH, 10}); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_THRASH); }
TURN { SKIP_TURN(player); }
TURN { SKIP_TURN(player); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_THRASH, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_THRASH, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_THRASH, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player);
} THEN {
// Check that PP has been consumed correctly
EXPECT_EQ(player->pp[0], 9);
}
}
SINGLE_BATTLE_TEST("Thrash does not confuse the user if it is canceled on turn 1 of 3")
{
GIVEN {
ASSUME(B_RAMPAGE_CANCELLING >= GEN_5);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_THRASH); }
TURN { MOVE(opponent, MOVE_PROTECT); SKIP_TURN(player); }
TURN { SKIP_TURN(player); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player);
}
}
SINGLE_BATTLE_TEST("Thrash does not confuse the user if it is canceled on turn 2 of 3")
{
GIVEN {
ASSUME(B_RAMPAGE_CANCELLING >= GEN_5);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_THRASH); }
TURN { MOVE(opponent, MOVE_PROTECT); SKIP_TURN(player); }
TURN { SKIP_TURN(player); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player);
}
}
SINGLE_BATTLE_TEST("Thrash confuses the user if it is canceled on turn 3 of 3")
{
KNOWN_FAILING;
GIVEN {
ASSUME(B_RAMPAGE_CANCELLING >= GEN_5);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_THRASH); }
TURN { SKIP_TURN(player); }
TURN { MOVE(opponent, MOVE_PROTECT); SKIP_TURN(player); }
} SCENE {
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player);
}
}
SINGLE_BATTLE_TEST("Petal Dance does not lock mons that copy the move with Dancer")
{
GIVEN {
PLAYER(SPECIES_VILEPLUME);
OPPONENT(SPECIES_ORICORIO);
} WHEN {
TURN { MOVE(player, MOVE_PETAL_DANCE); }
TURN { SKIP_TURN(player); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_DANCE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_DANCE, opponent);
// How do you actually test locking?
EXPECT(!(opponent->status2 & STATUS2_MULTIPLETURNS));
}
}