0bdac90cfe
* Refactor battle mugshots The battle mugshot transitions have been merged into the one transition id and are now loaded depending on the trainer data. Two new fields have been added to struct Trainer; mugshotEnabled and mugshotColor. mugshotEnabled is the toggle for loading the mugshot transition when set to TRUE and mugshotColor is the color of the mugshot for that particular trainer. The Elite Four and Champion have been updated so their mugshots are correctly loaded when you battle them. A bug has also been fixed where if the player starts on a tile that has an active field effect, the player's sprite will use the palette of the opponent's sprite. * Added a new folder in src/data named battle_transitions. The two look ups for the opponent rotation scaling and coords have been put into their own files and added into this new folder. The coords look up has also been changed to use the struct. * Fixed errors with modern that were preventing compile * Added mugshot coords to gTrainerSprites * Added rotation scales to gTrainerSprites * Replaced tabs with spaces * Incorporated comments * Added battle_transition include back to data.c * Fixed alignment issues in Mugshots_CreateTrainerPics --------- Co-authored-by: pkmnsnfrn <pkmnsnfrn@gmail.com> Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
19 lines
201 B
Text
19 lines
201 B
Text
JASC-PAL
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