sovereignx/test/battle/ai
Pawkkie 9882e0aea6
Refactor ShouldSwitchIfAllBadMoves (#5452)
* Refactor ShouldSwitchIfAllBadMoves

* Rest of bugfix

* Enable Shed Tail test

* Revert "Enable Shed Tail test"

This reverts commit e0b9a3affc.

* Better names for i, j

* Fix MAX_MON_MOVES that should be MAX_BATTLERS_COUNT

* battlerIndex  / moveIndex  fix

* Update src/battle_controller_player_partner.c

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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-10-16 11:22:48 -04:00
..
ai.c Merge branch '_RHH/master' into _RHH/upcoming 2024-07-05 14:25:25 -04:00
ai_calc_best_move_score.c Ai tests folder (#4898) 2024-07-02 17:49:04 +02:00
ai_check_viability.c Improve AI's Skill Swap handling in double battles (#5360) 2024-09-11 00:00:29 +02:00
ai_choice.c Merge branch '_RHH/master' into _RHH/upcoming 2024-07-05 14:25:25 -04:00
ai_flag_risky.c Remove trailing whitespace (master) (#5174) 2024-08-14 19:48:20 -07:00
ai_flag_sequence_switching.c Chilly Reception AI 2024-08-26 19:11:33 -05:00
ai_powerful_status.c Ai tests folder (#4898) 2024-07-02 17:49:04 +02:00
ai_switching.c Refactor ShouldSwitchIfAllBadMoves (#5452) 2024-10-16 11:22:48 -04:00
ai_trytofaint.c Ai tests folder (#4898) 2024-07-02 17:49:04 +02:00