sovereignx/include/save.h
Martin Griffin 311d732359
Save-compatible SaveBlock3 (#4112)
* SaveBlock3 in sector footers

* Update load_save.c

Since mgriffin is currently not available I took the liberty to edit the file. Hope it's fine.

* SaveBlock3 in debug menu (#3)

---------

Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
Co-authored-by: psf <77138753+pkmnsnfrn@users.noreply.github.com>
2024-02-10 18:14:36 +01:00

114 lines
3.2 KiB
C

#ifndef GUARD_SAVE_H
#define GUARD_SAVE_H
// Each 4 KiB flash sector contains 3968 bytes of actual data followed by 116 bytes of SaveBlock3 and then 12 bytes of footer.
#define SECTOR_DATA_SIZE 3968
#define SAVE_BLOCK_3_CHUNK_SIZE 116
#define SECTOR_FOOTER_SIZE 12
#define SECTOR_SIZE (SECTOR_DATA_SIZE + SAVE_BLOCK_3_CHUNK_SIZE + SECTOR_FOOTER_SIZE)
#define NUM_SAVE_SLOTS 2
// If the sector's signature field is not this value then the sector is either invalid or empty.
#define SECTOR_SIGNATURE 0x8012025
#define SPECIAL_SECTOR_SENTINEL 0xB39D
#define SECTOR_ID_SAVEBLOCK2 0
#define SECTOR_ID_SAVEBLOCK1_START 1
#define SECTOR_ID_SAVEBLOCK1_END 4
#define SECTOR_ID_PKMN_STORAGE_START 5
#define SECTOR_ID_PKMN_STORAGE_END 13
#define NUM_SECTORS_PER_SLOT 14
// Save Slot 1: 0-13; Save Slot 2: 14-27
#define SECTOR_ID_HOF_1 28
#define SECTOR_ID_HOF_2 29
#define SECTOR_ID_TRAINER_HILL 30
#define SECTOR_ID_RECORDED_BATTLE 31
#define SECTORS_COUNT 32
#define NUM_HOF_SECTORS 2
#define SAVE_STATUS_EMPTY 0
#define SAVE_STATUS_OK 1
#define SAVE_STATUS_CORRUPT 2
#define SAVE_STATUS_NO_FLASH 4
#define SAVE_STATUS_ERROR 0xFF
// Special sector id value for certain save functions to
// indicate that no specific sector should be used.
#define FULL_SAVE_SLOT 0xFFFF
// SetDamagedSectorBits states
enum
{
ENABLE,
DISABLE,
CHECK // unused
};
// Do save types
enum
{
SAVE_NORMAL,
SAVE_LINK, // Link / Battle Frontier
SAVE_EREADER, // deprecated in Emerald
SAVE_HALL_OF_FAME,
SAVE_OVERWRITE_DIFFERENT_FILE,
SAVE_HALL_OF_FAME_ERASE_BEFORE // unused
};
// A save sector location holds a pointer to the data for a particular sector
// and the size of that data. Size cannot be greater than SECTOR_DATA_SIZE.
struct SaveSectorLocation
{
void *data;
u16 size;
};
struct SaveSector
{
u8 data[SECTOR_DATA_SIZE];
u8 saveBlock3Chunk[SAVE_BLOCK_3_CHUNK_SIZE];
u16 id;
u16 checksum;
u32 signature;
u32 counter;
}; // size is SECTOR_SIZE (0x1000)
#define SECTOR_SIGNATURE_OFFSET offsetof(struct SaveSector, signature)
#define SECTOR_COUNTER_OFFSET offsetof(struct SaveSector, counter)
extern u16 gLastWrittenSector;
extern u32 gLastSaveCounter;
extern u16 gLastKnownGoodSector;
extern u32 gDamagedSaveSectors;
extern u32 gSaveCounter;
extern struct SaveSector *gFastSaveSector;
extern u16 gIncrementalSectorId;
extern u16 gSaveFileStatus;
extern void (*gGameContinueCallback)(void);
extern struct SaveSectorLocation gRamSaveSectorLocations[];
extern struct SaveSector gSaveDataBuffer;
void ClearSaveData(void);
void Save_ResetSaveCounters(void);
u8 HandleSavingData(u8 saveType);
u8 TrySavingData(u8 saveType);
bool8 LinkFullSave_Init(void);
bool8 LinkFullSave_WriteSector(void);
bool8 LinkFullSave_ReplaceLastSector(void);
bool8 LinkFullSave_SetLastSectorSignature(void);
bool8 WriteSaveBlock2(void);
bool8 WriteSaveBlock1Sector(void);
u8 LoadGameSave(u8 saveType);
u16 GetSaveBlocksPointersBaseOffset(void);
u32 TryReadSpecialSaveSector(u8 sector, u8 *dst);
u32 TryWriteSpecialSaveSector(u8 sector, u8 *src);
void Task_LinkFullSave(u8 taskId);
// save_failed_screen.c
void DoSaveFailedScreen(u8 saveType);
#endif // GUARD_SAVE_H