sovereignx/test/battle/move_effect/accuracy_down.c
kittenchilly db24128ee3
Update battle messages to Gen 5+ standards (#3240)
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-10-21 14:52:45 -03:00

24 lines
787 B
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_SAND_ATTACK].effect == EFFECT_ACCURACY_DOWN);
}
SINGLE_BATTLE_TEST("Sand Attack lowers Accuracy by 1 stage")
{
PASSES_RANDOMLY(gMovesInfo[MOVE_SCRATCH].accuracy * 3 / 4, 100, RNG_ACCURACY);
GIVEN {
ASSUME(gMovesInfo[MOVE_SCRATCH].accuracy == 100);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SAND_ATTACK); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SAND_ATTACK, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("The opposing Wobbuffet's accuracy fell!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
}
}