b0b1f449a3
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
34 lines
1,021 B
C
34 lines
1,021 B
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_SOLAR_BEAM].effect == EFFECT_SOLAR_BEAM);
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ASSUME(gMovesInfo[MOVE_SOLAR_BLADE].argument.twoTurnAttack.status == B_WEATHER_SUN);
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}
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SINGLE_BATTLE_TEST("Solar Beam does not need a charging turn if Sun is up")
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_DROUGHT; }
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PARAMETRIZE { ability = ABILITY_WHITE_SMOKE; }
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GIVEN {
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PLAYER(SPECIES_TORKOAL) { Ability(ability); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SOLAR_BEAM); }
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if (ability == ABILITY_WHITE_SMOKE) {
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TURN { SKIP_TURN(player); }
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}
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} SCENE {
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if (ability == ABILITY_WHITE_SMOKE) {
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MESSAGE("Torkoal used Solar Beam!");
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MESSAGE("Torkoal absorbed light!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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}
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MESSAGE("Torkoal used Solar Beam!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SOLAR_BEAM, player);
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}
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}
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