57e0d7b20b
* Parial fix for Teeter Dance and Ability Dancer interaction * Removes rest of teeter dance checks and make it work with effect_confuse * Update test/battle/ability/dancer.c Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> * Update test/battle/ability/dancer.c Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com> --------- Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>
35 lines
1.3 KiB
C
35 lines
1.3 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Dancer can copy a dance move immediately after it was used and allow the user of Dancer to still use its move")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_QUIVER_DANCE].danceMove == TRUE);
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PLAYER(SPECIES_WOBBUFFET)
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OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); }
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} WHEN {
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TURN { MOVE(player, MOVE_QUIVER_DANCE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_QUIVER_DANCE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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ABILITY_POPUP(opponent, ABILITY_DANCER);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_QUIVER_DANCE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent); // Same turn
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}
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}
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SINGLE_BATTLE_TEST("Dancer can copy Teeter Dance")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TEETER_DANCE].danceMove == TRUE);
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PLAYER(SPECIES_WOBBUFFET)
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OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); Item(ITEM_LUM_BERRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_TEETER_DANCE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TEETER_DANCE, player);
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ABILITY_POPUP(opponent, ABILITY_DANCER);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TEETER_DANCE, opponent);
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}
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}
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