A Kalos remake in Pokémon Emerald.
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2020-06-29 18:26:53 +02:00
.travis/calcrom Celebratory change to calcrom.pl 2020-03-03 16:29:57 -05:00
asm Some cleanup (#454) 2020-06-27 11:21:13 +02:00
berry_fix consistency with pokefirered 2020-05-27 07:58:04 -05:00
common_syms Document pokedex.c 2020-03-09 16:24:01 -04:00
constants
data Fix Grassy Terrain bad loop 2020-06-29 18:26:53 +02:00
docs Update bugs_and_glitches.md 2020-05-12 17:21:16 -07:00
gflib Fix the fix 2020-05-20 19:33:40 -07:00
graphics Merge pull request #390 from ghoulslash/battle_engine 2020-05-29 12:53:17 +02:00
include Fix Grassy Terrain bad loop 2020-06-29 18:26:53 +02:00
libagbsyscall
sound Finalized pull request. 2020-04-15 13:35:12 -04:00
src Fix Grassy Terrain bad loop 2020-06-29 18:26:53 +02:00
tools Fix compilation on gcc 10 (for real this time) 2020-05-18 23:42:42 -04:00
.gitattributes
.gitignore Changed to ignore all mGBA's savestates. 2020-03-06 01:28:11 -03:00
.travis.yml Bump devkitARM 2020-04-04 16:09:36 -04:00
asmdiff.sh
build_tools.sh
charmap.txt Hopefully illusion works as intended now 2020-06-28 19:45:48 +02:00
graphics_file_rules.mk Merge branch 'master' of https://github.com/DizzyEggg/pokeemerald into battle_engine_v2 2020-04-15 13:31:52 +02:00
INSTALL.md Fix the source of pain and suffering for the last 2 years. 2020-03-09 16:20:53 -04:00
json_data_rules.mk
ld_script.txt animations for all moves 2020-05-25 00:37:32 -06:00
ld_script_modern.txt fix modern 2020-02-16 14:24:06 -05:00
Makefile Fix building modern from clean 2020-05-15 09:53:06 -04:00
map_data_rules.mk
README.md
rom.sha1
songs.mk
spritesheet_rules.mk
sym_bss.txt Sync digit_obj_util 2020-04-08 16:27:11 -04:00
sym_common.txt
sym_ewram.txt Sync digit_obj_util 2020-04-08 16:27:11 -04:00

Pokémon Emerald

Build Status

This is a decompilation of Pokémon Emerald.

It builds the following ROM:

To set up the repository, see INSTALL.md.

See also

Other disassembly and/or decompilation projects:

Contacts

You can find us on Discord and IRC.