10 lines
459 B
SQL
10 lines
459 B
SQL
BattleFrontier_BattleDomeCorridor_EventObjects:
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object_event 1, EVENT_OBJ_GFX_TEALA, 0, 23, 5, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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BattleFrontier_BattleDomeCorridor_MapWarps:
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warp_def 6, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
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warp_def 7, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
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BattleFrontier_BattleDomeCorridor_MapEvents::
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map_events BattleFrontier_BattleDomeCorridor_EventObjects, BattleFrontier_BattleDomeCorridor_MapWarps, 0x0, 0x0
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