6e3ce9db2f
* move battle anim arrays to c * use ARRAY_COUNT instead * remove B_ANIM_STATUS_WRAPPED * move anim rename * rename battle anims status/general/special
1018 lines
45 KiB
C
1018 lines
45 KiB
C
#ifndef GUARD_BATTLE_ANIM_SCRIPTS_H
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#define GUARD_BATTLE_ANIM_SCRIPTS_H
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// move animations
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extern const u8 gBattleAnimMove_None[];
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extern const u8 gBattleAnimMove_Pound[];
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extern const u8 gBattleAnimMove_KarateChop[];
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extern const u8 gBattleAnimMove_DoubleSlap[];
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extern const u8 gBattleAnimMove_CometPunch[];
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extern const u8 gBattleAnimMove_MegaPunch[];
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extern const u8 gBattleAnimMove_PayDay[];
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extern const u8 gBattleAnimMove_FirePunch[];
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extern const u8 gBattleAnimMove_IcePunch[];
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extern const u8 gBattleAnimMove_ThunderPunch[];
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extern const u8 gBattleAnimMove_Scratch[];
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extern const u8 gBattleAnimMove_ViseGrip[];
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extern const u8 gBattleAnimMove_Guillotine[];
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extern const u8 gBattleAnimMove_RazorWind[];
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extern const u8 gBattleAnimMove_SwordsDance[];
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extern const u8 gBattleAnimMove_Cut[];
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extern const u8 gBattleAnimMove_Gust[];
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extern const u8 gBattleAnimMove_WingAttack[];
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extern const u8 gBattleAnimMove_Whirlwind[];
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extern const u8 gBattleAnimMove_Fly[];
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extern const u8 gBattleAnimMove_Bind[];
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extern const u8 gBattleAnimMove_Slam[];
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extern const u8 gBattleAnimMove_VineWhip[];
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extern const u8 gBattleAnimMove_Stomp[];
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extern const u8 gBattleAnimMove_DoubleKick[];
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extern const u8 gBattleAnimMove_MegaKick[];
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extern const u8 gBattleAnimMove_JumpKick[];
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extern const u8 gBattleAnimMove_RollingKick[];
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extern const u8 gBattleAnimMove_SandAttack[];
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extern const u8 gBattleAnimMove_Headbutt[];
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extern const u8 gBattleAnimMove_HornAttack[];
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extern const u8 gBattleAnimMove_FuryAttack[];
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extern const u8 gBattleAnimMove_HornDrill[];
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extern const u8 gBattleAnimMove_Tackle[];
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extern const u8 gBattleAnimMove_BodySlam[];
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extern const u8 gBattleAnimMove_Wrap[];
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extern const u8 gBattleAnimMove_TakeDown[];
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extern const u8 gBattleAnimMove_Thrash[];
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extern const u8 gBattleAnimMove_DoubleEdge[];
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extern const u8 gBattleAnimMove_TailWhip[];
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extern const u8 gBattleAnimMove_PoisonSting[];
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extern const u8 gBattleAnimMove_Twineedle[];
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extern const u8 gBattleAnimMove_PinMissile[];
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extern const u8 gBattleAnimMove_Leer[];
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extern const u8 gBattleAnimMove_Bite[];
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extern const u8 gBattleAnimMove_Growl[];
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extern const u8 gBattleAnimMove_Roar[];
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extern const u8 gBattleAnimMove_Sing[];
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extern const u8 gBattleAnimMove_Supersonic[];
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extern const u8 gBattleAnimMove_SonicBoom[];
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extern const u8 gBattleAnimMove_Disable[];
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extern const u8 gBattleAnimMove_Acid[];
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extern const u8 gBattleAnimMove_Ember[];
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extern const u8 gBattleAnimMove_Flamethrower[];
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extern const u8 gBattleAnimMove_Mist[];
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extern const u8 gBattleAnimMove_WaterGun[];
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extern const u8 gBattleAnimMove_HydroPump[];
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extern const u8 gBattleAnimMove_Surf[];
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extern const u8 gBattleAnimMove_IceBeam[];
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extern const u8 gBattleAnimMove_Blizzard[];
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extern const u8 gBattleAnimMove_Psybeam[];
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extern const u8 gBattleAnimMove_BubbleBeam[];
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extern const u8 gBattleAnimMove_AuroraBeam[];
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extern const u8 gBattleAnimMove_HyperBeam[];
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extern const u8 gBattleAnimMove_Peck[];
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extern const u8 gBattleAnimMove_DrillPeck[];
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extern const u8 gBattleAnimMove_Submission[];
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extern const u8 gBattleAnimMove_LowKick[];
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extern const u8 gBattleAnimMove_Counter[];
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extern const u8 gBattleAnimMove_SeismicToss[];
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extern const u8 gBattleAnimMove_Strength[];
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extern const u8 gBattleAnimMove_Absorb[];
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extern const u8 gBattleAnimMove_MegaDrain[];
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extern const u8 gBattleAnimMove_LeechSeed[];
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extern const u8 gBattleAnimMove_Growth[];
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extern const u8 gBattleAnimMove_RazorLeaf[];
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extern const u8 gBattleAnimMove_SolarBeam[];
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extern const u8 gBattleAnimMove_PoisonPowder[];
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extern const u8 gBattleAnimMove_StunSpore[];
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extern const u8 gBattleAnimMove_SleepPowder[];
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extern const u8 gBattleAnimMove_PetalDance[];
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extern const u8 gBattleAnimMove_StringShot[];
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extern const u8 gBattleAnimMove_DragonRage[];
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extern const u8 gBattleAnimMove_FireSpin[];
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extern const u8 gBattleAnimMove_ThunderShock[];
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extern const u8 gBattleAnimMove_Thunderbolt[];
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extern const u8 gBattleAnimMove_ThunderWave[];
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extern const u8 gBattleAnimMove_Thunder[];
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extern const u8 gBattleAnimMove_RockThrow[];
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extern const u8 gBattleAnimMove_Earthquake[];
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extern const u8 gBattleAnimMove_Fissure[];
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extern const u8 gBattleAnimMove_Dig[];
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extern const u8 gBattleAnimMove_Toxic[];
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extern const u8 gBattleAnimMove_Confusion[];
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extern const u8 gBattleAnimMove_Psychic[];
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extern const u8 gBattleAnimMove_Hypnosis[];
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extern const u8 gBattleAnimMove_Meditate[];
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extern const u8 gBattleAnimMove_Agility[];
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extern const u8 gBattleAnimMove_QuickAttack[];
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extern const u8 gBattleAnimMove_Rage[];
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extern const u8 gBattleAnimMove_Teleport[];
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extern const u8 gBattleAnimMove_NightShade[];
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extern const u8 gBattleAnimMove_Mimic[];
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extern const u8 gBattleAnimMove_Screech[];
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extern const u8 gBattleAnimMove_DoubleTeam[];
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extern const u8 gBattleAnimMove_Recover[];
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extern const u8 gBattleAnimMove_Harden[];
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extern const u8 gBattleAnimMove_Minimize[];
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extern const u8 gBattleAnimMove_Smokescreen[];
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extern const u8 gBattleAnimMove_ConfuseRay[];
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extern const u8 gBattleAnimMove_Withdraw[];
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extern const u8 gBattleAnimMove_DefenseCurl[];
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extern const u8 gBattleAnimMove_Barrier[];
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extern const u8 gBattleAnimMove_LightScreen[];
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extern const u8 gBattleAnimMove_Haze[];
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extern const u8 gBattleAnimMove_Reflect[];
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extern const u8 gBattleAnimMove_FocusEnergy[];
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extern const u8 gBattleAnimMove_Bide[];
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extern const u8 gBattleAnimMove_Metronome[];
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extern const u8 gBattleAnimMove_MirrorMove[];
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extern const u8 gBattleAnimMove_SelfDestruct[];
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extern const u8 gBattleAnimMove_EggBomb[];
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extern const u8 gBattleAnimMove_Lick[];
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extern const u8 gBattleAnimMove_Smog[];
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extern const u8 gBattleAnimMove_Sludge[];
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extern const u8 gBattleAnimMove_BoneClub[];
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extern const u8 gBattleAnimMove_FireBlast[];
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extern const u8 gBattleAnimMove_Waterfall[];
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extern const u8 gBattleAnimMove_Clamp[];
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extern const u8 gBattleAnimMove_Swift[];
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extern const u8 gBattleAnimMove_SkullBash[];
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extern const u8 gBattleAnimMove_SpikeCannon[];
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extern const u8 gBattleAnimMove_Constrict[];
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extern const u8 gBattleAnimMove_Amnesia[];
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extern const u8 gBattleAnimMove_Kinesis[];
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extern const u8 gBattleAnimMove_SoftBoiled[];
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extern const u8 gBattleAnimMove_HighJumpKick[];
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extern const u8 gBattleAnimMove_Glare[];
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extern const u8 gBattleAnimMove_DreamEater[];
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extern const u8 gBattleAnimMove_PoisonGas[];
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extern const u8 gBattleAnimMove_Barrage[];
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extern const u8 gBattleAnimMove_LeechLife[];
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extern const u8 gBattleAnimMove_LovelyKiss[];
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extern const u8 gBattleAnimMove_SkyAttack[];
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extern const u8 gBattleAnimMove_Transform[];
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extern const u8 gBattleAnimMove_Bubble[];
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extern const u8 gBattleAnimMove_DizzyPunch[];
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extern const u8 gBattleAnimMove_Spore[];
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extern const u8 gBattleAnimMove_Flash[];
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extern const u8 gBattleAnimMove_Psywave[];
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extern const u8 gBattleAnimMove_Splash[];
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extern const u8 gBattleAnimMove_AcidArmor[];
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extern const u8 gBattleAnimMove_Crabhammer[];
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extern const u8 gBattleAnimMove_Explosion[];
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extern const u8 gBattleAnimMove_FurySwipes[];
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extern const u8 gBattleAnimMove_Bonemerang[];
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extern const u8 gBattleAnimMove_Rest[];
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extern const u8 gBattleAnimMove_RockSlide[];
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extern const u8 gBattleAnimMove_HyperFang[];
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extern const u8 gBattleAnimMove_Sharpen[];
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extern const u8 gBattleAnimMove_Conversion[];
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extern const u8 gBattleAnimMove_TriAttack[];
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extern const u8 gBattleAnimMove_SuperFang[];
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extern const u8 gBattleAnimMove_Slash[];
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extern const u8 gBattleAnimMove_Substitute[];
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extern const u8 gBattleAnimMove_Struggle[];
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extern const u8 gBattleAnimMove_Sketch[];
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extern const u8 gBattleAnimMove_TripleKick[];
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extern const u8 gBattleAnimMove_Thief[];
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extern const u8 gBattleAnimMove_SpiderWeb[];
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extern const u8 gBattleAnimMove_MindReader[];
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extern const u8 gBattleAnimMove_Nightmare[];
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extern const u8 gBattleAnimMove_FlameWheel[];
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extern const u8 gBattleAnimMove_Snore[];
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extern const u8 gBattleAnimMove_Curse[];
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extern const u8 gBattleAnimMove_Flail[];
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extern const u8 gBattleAnimMove_Conversion2[];
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extern const u8 gBattleAnimMove_Aeroblast[];
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extern const u8 gBattleAnimMove_CottonSpore[];
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extern const u8 gBattleAnimMove_Reversal[];
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extern const u8 gBattleAnimMove_Spite[];
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extern const u8 gBattleAnimMove_PowderSnow[];
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extern const u8 gBattleAnimMove_Protect[];
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extern const u8 gBattleAnimMove_MachPunch[];
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extern const u8 gBattleAnimMove_ScaryFace[];
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extern const u8 gBattleAnimMove_FeintAttack[];
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extern const u8 gBattleAnimMove_SweetKiss[];
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extern const u8 gBattleAnimMove_BellyDrum[];
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extern const u8 gBattleAnimMove_SludgeBomb[];
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extern const u8 gBattleAnimMove_MudSlap[];
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extern const u8 gBattleAnimMove_Octazooka[];
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extern const u8 gBattleAnimMove_Spikes[];
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extern const u8 gBattleAnimMove_ZapCannon[];
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extern const u8 gBattleAnimMove_Foresight[];
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extern const u8 gBattleAnimMove_DestinyBond[];
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extern const u8 gBattleAnimMove_PerishSong[];
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extern const u8 gBattleAnimMove_IcyWind[];
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extern const u8 gBattleAnimMove_Detect[];
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extern const u8 gBattleAnimMove_BoneRush[];
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extern const u8 gBattleAnimMove_LockOn[];
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extern const u8 gBattleAnimMove_Outrage[];
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extern const u8 gBattleAnimMove_Sandstorm[];
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extern const u8 gBattleAnimMove_GigaDrain[];
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extern const u8 gBattleAnimMove_Endure[];
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extern const u8 gBattleAnimMove_Charm[];
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extern const u8 gBattleAnimMove_Rollout[];
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extern const u8 gBattleAnimMove_FalseSwipe[];
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extern const u8 gBattleAnimMove_Swagger[];
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extern const u8 gBattleAnimMove_MilkDrink[];
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extern const u8 gBattleAnimMove_Spark[];
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extern const u8 gBattleAnimMove_FuryCutter[];
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extern const u8 gBattleAnimMove_SteelWing[];
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extern const u8 gBattleAnimMove_MeanLook[];
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extern const u8 gBattleAnimMove_Attract[];
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extern const u8 gBattleAnimMove_SleepTalk[];
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extern const u8 gBattleAnimMove_HealBell[];
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extern const u8 gBattleAnimMove_Return[];
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extern const u8 gBattleAnimMove_Present[];
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extern const u8 gBattleAnimMove_Frustration[];
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extern const u8 gBattleAnimMove_Safeguard[];
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extern const u8 gBattleAnimMove_PainSplit[];
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extern const u8 gBattleAnimMove_SacredFire[];
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extern const u8 gBattleAnimMove_Magnitude[];
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extern const u8 gBattleAnimMove_DynamicPunch[];
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extern const u8 gBattleAnimMove_Megahorn[];
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extern const u8 gBattleAnimMove_DragonBreath[];
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extern const u8 gBattleAnimMove_BatonPass[];
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extern const u8 gBattleAnimMove_Encore[];
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extern const u8 gBattleAnimMove_Pursuit[];
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extern const u8 gBattleAnimMove_RapidSpin[];
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extern const u8 gBattleAnimMove_SweetScent[];
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extern const u8 gBattleAnimMove_IronTail[];
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extern const u8 gBattleAnimMove_MetalClaw[];
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extern const u8 gBattleAnimMove_VitalThrow[];
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extern const u8 gBattleAnimMove_MorningSun[];
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extern const u8 gBattleAnimMove_Synthesis[];
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extern const u8 gBattleAnimMove_Moonlight[];
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extern const u8 gBattleAnimMove_HiddenPower[];
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extern const u8 gBattleAnimMove_CrossChop[];
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extern const u8 gBattleAnimMove_Twister[];
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extern const u8 gBattleAnimMove_RainDance[];
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extern const u8 gBattleAnimMove_SunnyDay[];
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extern const u8 gBattleAnimMove_Crunch[];
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extern const u8 gBattleAnimMove_MirrorCoat[];
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extern const u8 gBattleAnimMove_PsychUp[];
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extern const u8 gBattleAnimMove_ExtremeSpeed[];
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extern const u8 gBattleAnimMove_AncientPower[];
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extern const u8 gBattleAnimMove_ShadowBall[];
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extern const u8 gBattleAnimMove_FutureSight[];
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extern const u8 gBattleAnimMove_RockSmash[];
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extern const u8 gBattleAnimMove_Whirlpool[];
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extern const u8 gBattleAnimMove_BeatUp[];
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extern const u8 gBattleAnimMove_FakeOut[];
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extern const u8 gBattleAnimMove_Uproar[];
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extern const u8 gBattleAnimMove_Stockpile[];
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extern const u8 gBattleAnimMove_SpitUp[];
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extern const u8 gBattleAnimMove_Swallow[];
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extern const u8 gBattleAnimMove_HeatWave[];
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extern const u8 gBattleAnimMove_Hail[];
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extern const u8 gBattleAnimMove_Torment[];
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extern const u8 gBattleAnimMove_Flatter[];
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extern const u8 gBattleAnimMove_WillOWisp[];
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extern const u8 gBattleAnimMove_Memento[];
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extern const u8 gBattleAnimMove_Facade[];
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extern const u8 gBattleAnimMove_FocusPunch[];
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extern const u8 gBattleAnimMove_SmellingSalts[];
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extern const u8 gBattleAnimMove_FollowMe[];
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extern const u8 gBattleAnimMove_NaturePower[];
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extern const u8 gBattleAnimMove_Charge[];
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extern const u8 gBattleAnimMove_Taunt[];
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extern const u8 gBattleAnimMove_HelpingHand[];
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extern const u8 gBattleAnimMove_Trick[];
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extern const u8 gBattleAnimMove_RolePlay[];
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extern const u8 gBattleAnimMove_Wish[];
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extern const u8 gBattleAnimMove_Assist[];
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extern const u8 gBattleAnimMove_Ingrain[];
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extern const u8 gBattleAnimMove_Superpower[];
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extern const u8 gBattleAnimMove_MagicCoat[];
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extern const u8 gBattleAnimMove_Recycle[];
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extern const u8 gBattleAnimMove_Revenge[];
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extern const u8 gBattleAnimMove_BrickBreak[];
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extern const u8 gBattleAnimMove_Yawn[];
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extern const u8 gBattleAnimMove_KnockOff[];
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extern const u8 gBattleAnimMove_Endeavor[];
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extern const u8 gBattleAnimMove_Eruption[];
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extern const u8 gBattleAnimMove_SkillSwap[];
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extern const u8 gBattleAnimMove_Imprison[];
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extern const u8 gBattleAnimMove_Refresh[];
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extern const u8 gBattleAnimMove_Grudge[];
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extern const u8 gBattleAnimMove_Snatch[];
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extern const u8 gBattleAnimMove_SecretPower[];
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extern const u8 gBattleAnimMove_Dive[];
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extern const u8 gBattleAnimMove_ArmThrust[];
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extern const u8 gBattleAnimMove_Camouflage[];
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extern const u8 gBattleAnimMove_TailGlow[];
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extern const u8 gBattleAnimMove_LusterPurge[];
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extern const u8 gBattleAnimMove_MistBall[];
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extern const u8 gBattleAnimMove_FeatherDance[];
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extern const u8 gBattleAnimMove_TeeterDance[];
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extern const u8 gBattleAnimMove_BlazeKick[];
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extern const u8 gBattleAnimMove_MudSport[];
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extern const u8 gBattleAnimMove_IceBall[];
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extern const u8 gBattleAnimMove_NeedleArm[];
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extern const u8 gBattleAnimMove_SlackOff[];
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extern const u8 gBattleAnimMove_HyperVoice[];
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extern const u8 gBattleAnimMove_PoisonFang[];
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extern const u8 gBattleAnimMove_CrushClaw[];
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extern const u8 gBattleAnimMove_BlastBurn[];
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extern const u8 gBattleAnimMove_HydroCannon[];
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extern const u8 gBattleAnimMove_MeteorMash[];
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extern const u8 gBattleAnimMove_Astonish[];
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extern const u8 gBattleAnimMove_WeatherBall[];
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extern const u8 gBattleAnimMove_Aromatherapy[];
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extern const u8 gBattleAnimMove_FakeTears[];
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extern const u8 gBattleAnimMove_AirCutter[];
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extern const u8 gBattleAnimMove_Overheat[];
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extern const u8 gBattleAnimMove_OdorSleuth[];
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extern const u8 gBattleAnimMove_RockTomb[];
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extern const u8 gBattleAnimMove_SilverWind[];
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extern const u8 gBattleAnimMove_MetalSound[];
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extern const u8 gBattleAnimMove_GrassWhistle[];
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extern const u8 gBattleAnimMove_Tickle[];
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extern const u8 gBattleAnimMove_CosmicPower[];
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extern const u8 gBattleAnimMove_WaterSpout[];
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extern const u8 gBattleAnimMove_SignalBeam[];
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extern const u8 gBattleAnimMove_ShadowPunch[];
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extern const u8 gBattleAnimMove_Extrasensory[];
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extern const u8 gBattleAnimMove_SkyUppercut[];
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extern const u8 gBattleAnimMove_SandTomb[];
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extern const u8 gBattleAnimMove_SheerCold[];
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extern const u8 gBattleAnimMove_MuddyWater[];
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extern const u8 gBattleAnimMove_BulletSeed[];
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extern const u8 gBattleAnimMove_AerialAce[];
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extern const u8 gBattleAnimMove_IcicleSpear[];
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extern const u8 gBattleAnimMove_IronDefense[];
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extern const u8 gBattleAnimMove_Block[];
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extern const u8 gBattleAnimMove_Howl[];
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extern const u8 gBattleAnimMove_DragonClaw[];
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extern const u8 gBattleAnimMove_FrenzyPlant[];
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extern const u8 gBattleAnimMove_BulkUp[];
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extern const u8 gBattleAnimMove_Bounce[];
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extern const u8 gBattleAnimMove_MudShot[];
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extern const u8 gBattleAnimMove_PoisonTail[];
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extern const u8 gBattleAnimMove_Covet[];
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extern const u8 gBattleAnimMove_VoltTackle[];
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extern const u8 gBattleAnimMove_MagicalLeaf[];
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extern const u8 gBattleAnimMove_WaterSport[];
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extern const u8 gBattleAnimMove_CalmMind[];
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extern const u8 gBattleAnimMove_LeafBlade[];
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extern const u8 gBattleAnimMove_DragonDance[];
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extern const u8 gBattleAnimMove_RockBlast[];
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extern const u8 gBattleAnimMove_ShockWave[];
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extern const u8 gBattleAnimMove_WaterPulse[];
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extern const u8 gBattleAnimMove_DoomDesire[];
|
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extern const u8 gBattleAnimMove_PsychoBoost[];
|
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extern const u8 gBattleAnimMove_Roost[];
|
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extern const u8 gBattleAnimMove_Gravity[];
|
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extern const u8 gBattleAnimMove_MiracleEye[];
|
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extern const u8 gBattleAnimMove_WakeUpSlap[];
|
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extern const u8 gBattleAnimMove_HammerArm[];
|
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extern const u8 gBattleAnimMove_GyroBall[];
|
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extern const u8 gBattleAnimMove_HealingWish[];
|
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extern const u8 gBattleAnimMove_Brine[];
|
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extern const u8 gBattleAnimMove_NaturalGift[];
|
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extern const u8 gBattleAnimMove_Feint[];
|
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extern const u8 gBattleAnimMove_Pluck[];
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extern const u8 gBattleAnimMove_Tailwind[];
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extern const u8 gBattleAnimMove_Acupressure[];
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extern const u8 gBattleAnimMove_MetalBurst[];
|
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extern const u8 gBattleAnimMove_UTurn[];
|
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extern const u8 gBattleAnimMove_CloseCombat[];
|
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extern const u8 gBattleAnimMove_Payback[];
|
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extern const u8 gBattleAnimMove_Assurance[];
|
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extern const u8 gBattleAnimMove_Embargo[];
|
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extern const u8 gBattleAnimMove_Fling[];
|
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extern const u8 gBattleAnimMove_PsychoShift[];
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extern const u8 gBattleAnimMove_TrumpCard[];
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extern const u8 gBattleAnimMove_HealBlock[];
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extern const u8 gBattleAnimMove_WringOut[];
|
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extern const u8 gBattleAnimMove_PowerTrick[];
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extern const u8 gBattleAnimMove_GastroAcid[];
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extern const u8 gBattleAnimMove_LuckyChant[];
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extern const u8 gBattleAnimMove_MeFirst[];
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extern const u8 gBattleAnimMove_Copycat[];
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extern const u8 gBattleAnimMove_PowerSwap[];
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extern const u8 gBattleAnimMove_GuardSwap[];
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extern const u8 gBattleAnimMove_Punishment[];
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extern const u8 gBattleAnimMove_LastResort[];
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extern const u8 gBattleAnimMove_WorrySeed[];
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extern const u8 gBattleAnimMove_SuckerPunch[];
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extern const u8 gBattleAnimMove_ToxicSpikes[];
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extern const u8 gBattleAnimMove_HeartSwap[];
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extern const u8 gBattleAnimMove_AquaRing[];
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extern const u8 gBattleAnimMove_MagnetRise[];
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extern const u8 gBattleAnimMove_FlareBlitz[];
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extern const u8 gBattleAnimMove_ForcePalm[];
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extern const u8 gBattleAnimMove_AuraSphere[];
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extern const u8 gBattleAnimMove_RockPolish[];
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|
extern const u8 gBattleAnimMove_PoisonJab[];
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extern const u8 gBattleAnimMove_DarkPulse[];
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extern const u8 gBattleAnimMove_NightSlash[];
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extern const u8 gBattleAnimMove_AquaTail[];
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extern const u8 gBattleAnimMove_SeedBomb[];
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extern const u8 gBattleAnimMove_AirSlash[];
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extern const u8 gBattleAnimMove_XScissor[];
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extern const u8 gBattleAnimMove_BugBuzz[];
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extern const u8 gBattleAnimMove_DragonPulse[];
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extern const u8 gBattleAnimMove_DragonRush[];
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extern const u8 gBattleAnimMove_PowerGem[];
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|
extern const u8 gBattleAnimMove_DrainPunch[];
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|
extern const u8 gBattleAnimMove_VacuumWave[];
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|
extern const u8 gBattleAnimMove_FocusBlast[];
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|
extern const u8 gBattleAnimMove_EnergyBall[];
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|
extern const u8 gBattleAnimMove_BraveBird[];
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extern const u8 gBattleAnimMove_EarthPower[];
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|
extern const u8 gBattleAnimMove_Switcheroo[];
|
|
extern const u8 gBattleAnimMove_GigaImpact[];
|
|
extern const u8 gBattleAnimMove_NastyPlot[];
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|
extern const u8 gBattleAnimMove_BulletPunch[];
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|
extern const u8 gBattleAnimMove_Avalanche[];
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|
extern const u8 gBattleAnimMove_IceShard[];
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|
extern const u8 gBattleAnimMove_ShadowClaw[];
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|
extern const u8 gBattleAnimMove_ThunderFang[];
|
|
extern const u8 gBattleAnimMove_IceFang[];
|
|
extern const u8 gBattleAnimMove_FireFang[];
|
|
extern const u8 gBattleAnimMove_ShadowSneak[];
|
|
extern const u8 gBattleAnimMove_MudBomb[];
|
|
extern const u8 gBattleAnimMove_PsychoCut[];
|
|
extern const u8 gBattleAnimMove_ZenHeadbutt[];
|
|
extern const u8 gBattleAnimMove_MirrorShot[];
|
|
extern const u8 gBattleAnimMove_FlashCannon[];
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|
extern const u8 gBattleAnimMove_RockClimb[];
|
|
extern const u8 gBattleAnimMove_Defog[];
|
|
extern const u8 gBattleAnimMove_TrickRoom[];
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|
extern const u8 gBattleAnimMove_DracoMeteor[];
|
|
extern const u8 gBattleAnimMove_Discharge[];
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|
extern const u8 gBattleAnimMove_LavaPlume[];
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|
extern const u8 gBattleAnimMove_LeafStorm[];
|
|
extern const u8 gBattleAnimMove_PowerWhip[];
|
|
extern const u8 gBattleAnimMove_RockWrecker[];
|
|
extern const u8 gBattleAnimMove_CrossPoison[];
|
|
extern const u8 gBattleAnimMove_GunkShot[];
|
|
extern const u8 gBattleAnimMove_IronHead[];
|
|
extern const u8 gBattleAnimMove_MagnetBomb[];
|
|
extern const u8 gBattleAnimMove_StoneEdge[];
|
|
extern const u8 gBattleAnimMove_Captivate[];
|
|
extern const u8 gBattleAnimMove_StealthRock[];
|
|
extern const u8 gBattleAnimMove_GrassKnot[];
|
|
extern const u8 gBattleAnimMove_Chatter[];
|
|
extern const u8 gBattleAnimMove_Judgment[];
|
|
extern const u8 gBattleAnimMove_BugBite[];
|
|
extern const u8 gBattleAnimMove_ChargeBeam[];
|
|
extern const u8 gBattleAnimMove_WoodHammer[];
|
|
extern const u8 gBattleAnimMove_AquaJet[];
|
|
extern const u8 gBattleAnimMove_AttackOrder[];
|
|
extern const u8 gBattleAnimMove_DefendOrder[];
|
|
extern const u8 gBattleAnimMove_HealOrder[];
|
|
extern const u8 gBattleAnimMove_HeadSmash[];
|
|
extern const u8 gBattleAnimMove_DoubleHit[];
|
|
extern const u8 gBattleAnimMove_RoarOfTime[];
|
|
extern const u8 gBattleAnimMove_SpacialRend[];
|
|
extern const u8 gBattleAnimMove_LunarDance[];
|
|
extern const u8 gBattleAnimMove_CrushGrip[];
|
|
extern const u8 gBattleAnimMove_MagmaStorm[];
|
|
extern const u8 gBattleAnimMove_DarkVoid[];
|
|
extern const u8 gBattleAnimMove_SeedFlare[];
|
|
extern const u8 gBattleAnimMove_OminousWind[];
|
|
extern const u8 gBattleAnimMove_ShadowForce[];
|
|
extern const u8 gBattleAnimMove_HoneClaws[];
|
|
extern const u8 gBattleAnimMove_WideGuard[];
|
|
extern const u8 gBattleAnimMove_GuardSplit[];
|
|
extern const u8 gBattleAnimMove_PowerSplit[];
|
|
extern const u8 gBattleAnimMove_WonderRoom[];
|
|
extern const u8 gBattleAnimMove_Psyshock[];
|
|
extern const u8 gBattleAnimMove_Venoshock[];
|
|
extern const u8 gBattleAnimMove_Autotomize[];
|
|
extern const u8 gBattleAnimMove_RagePowder[];
|
|
extern const u8 gBattleAnimMove_Telekinesis[];
|
|
extern const u8 gBattleAnimMove_MagicRoom[];
|
|
extern const u8 gBattleAnimMove_SmackDown[];
|
|
extern const u8 gBattleAnimMove_StormThrow[];
|
|
extern const u8 gBattleAnimMove_FlameBurst[];
|
|
extern const u8 gBattleAnimMove_SludgeWave[];
|
|
extern const u8 gBattleAnimMove_QuiverDance[];
|
|
extern const u8 gBattleAnimMove_HeavySlam[];
|
|
extern const u8 gBattleAnimMove_Synchronoise[];
|
|
extern const u8 gBattleAnimMove_ElectroBall[];
|
|
extern const u8 gBattleAnimMove_Soak[];
|
|
extern const u8 gBattleAnimMove_FlameCharge[];
|
|
extern const u8 gBattleAnimMove_Coil[];
|
|
extern const u8 gBattleAnimMove_LowSweep[];
|
|
extern const u8 gBattleAnimMove_AcidSpray[];
|
|
extern const u8 gBattleAnimMove_FoulPlay[];
|
|
extern const u8 gBattleAnimMove_SimpleBeam[];
|
|
extern const u8 gBattleAnimMove_Entrainment[];
|
|
extern const u8 gBattleAnimMove_AfterYou[];
|
|
extern const u8 gBattleAnimMove_Round[];
|
|
extern const u8 gBattleAnimMove_EchoedVoice[];
|
|
extern const u8 gBattleAnimMove_ChipAway[];
|
|
extern const u8 gBattleAnimMove_ClearSmog[];
|
|
extern const u8 gBattleAnimMove_StoredPower[];
|
|
extern const u8 gBattleAnimMove_QuickGuard[];
|
|
extern const u8 gBattleAnimMove_AllySwitch[];
|
|
extern const u8 gBattleAnimMove_Scald[];
|
|
extern const u8 gBattleAnimMove_ShellSmash[];
|
|
extern const u8 gBattleAnimMove_HealPulse[];
|
|
extern const u8 gBattleAnimMove_Hex[];
|
|
extern const u8 gBattleAnimMove_SkyDrop[];
|
|
extern const u8 gBattleAnimMove_ShiftGear[];
|
|
extern const u8 gBattleAnimMove_CircleThrow[];
|
|
extern const u8 gBattleAnimMove_Incinerate[];
|
|
extern const u8 gBattleAnimMove_Quash[];
|
|
extern const u8 gBattleAnimMove_Acrobatics[];
|
|
extern const u8 gBattleAnimMove_ReflectType[];
|
|
extern const u8 gBattleAnimMove_Retaliate[];
|
|
extern const u8 gBattleAnimMove_FinalGambit[];
|
|
extern const u8 gBattleAnimMove_Bestow[];
|
|
extern const u8 gBattleAnimMove_Inferno[];
|
|
extern const u8 gBattleAnimMove_WaterPledge[];
|
|
extern const u8 gBattleAnimMove_FirePledge[];
|
|
extern const u8 gBattleAnimMove_GrassPledge[];
|
|
extern const u8 gBattleAnimMove_VoltSwitch[];
|
|
extern const u8 gBattleAnimMove_StruggleBug[];
|
|
extern const u8 gBattleAnimMove_Bulldoze[];
|
|
extern const u8 gBattleAnimMove_FrostBreath[];
|
|
extern const u8 gBattleAnimMove_DragonTail[];
|
|
extern const u8 gBattleAnimMove_WorkUp[];
|
|
extern const u8 gBattleAnimMove_Electroweb[];
|
|
extern const u8 gBattleAnimMove_WildCharge[];
|
|
extern const u8 gBattleAnimMove_DrillRun[];
|
|
extern const u8 gBattleAnimMove_DualChop[];
|
|
extern const u8 gBattleAnimMove_HeartStamp[];
|
|
extern const u8 gBattleAnimMove_HornLeech[];
|
|
extern const u8 gBattleAnimMove_SacredSword[];
|
|
extern const u8 gBattleAnimMove_RazorShell[];
|
|
extern const u8 gBattleAnimMove_HeatCrash[];
|
|
extern const u8 gBattleAnimMove_LeafTornado[];
|
|
extern const u8 gBattleAnimMove_Steamroller[];
|
|
extern const u8 gBattleAnimMove_CottonGuard[];
|
|
extern const u8 gBattleAnimMove_NightDaze[];
|
|
extern const u8 gBattleAnimMove_Psystrike[];
|
|
extern const u8 gBattleAnimMove_TailSlap[];
|
|
extern const u8 gBattleAnimMove_Hurricane[];
|
|
extern const u8 gBattleAnimMove_HeadCharge[];
|
|
extern const u8 gBattleAnimMove_GearGrind[];
|
|
extern const u8 gBattleAnimMove_SearingShot[];
|
|
extern const u8 gBattleAnimMove_TechnoBlast[];
|
|
extern const u8 gBattleAnimMove_RelicSong[];
|
|
extern const u8 gBattleAnimMove_SecretSword[];
|
|
extern const u8 gBattleAnimMove_Glaciate[];
|
|
extern const u8 gBattleAnimMove_BoltStrike[];
|
|
extern const u8 gBattleAnimMove_BlueFlare[];
|
|
extern const u8 gBattleAnimMove_FieryDance[];
|
|
extern const u8 gBattleAnimMove_FreezeShock[];
|
|
extern const u8 gBattleAnimMove_IceBurn[];
|
|
extern const u8 gBattleAnimMove_Snarl[];
|
|
extern const u8 gBattleAnimMove_IcicleCrash[];
|
|
extern const u8 gBattleAnimMove_VCreate[];
|
|
extern const u8 gBattleAnimMove_FusionFlare[];
|
|
extern const u8 gBattleAnimMove_FusionBolt[];
|
|
extern const u8 gBattleAnimMove_FlyingPress[];
|
|
extern const u8 gBattleAnimMove_MatBlock[];
|
|
extern const u8 gBattleAnimMove_Belch[];
|
|
extern const u8 gBattleAnimMove_Rototiller[];
|
|
extern const u8 gBattleAnimMove_StickyWeb[];
|
|
extern const u8 gBattleAnimMove_FellStinger[];
|
|
extern const u8 gBattleAnimMove_PhantomForce[];
|
|
extern const u8 gBattleAnimMove_TrickOrTreat[];
|
|
extern const u8 gBattleAnimMove_NobleRoar[];
|
|
extern const u8 gBattleAnimMove_IonDeluge[];
|
|
extern const u8 gBattleAnimMove_ParabolicCharge[];
|
|
extern const u8 gBattleAnimMove_ForestsCurse[];
|
|
extern const u8 gBattleAnimMove_PetalBlizzard[];
|
|
extern const u8 gBattleAnimMove_FreezeDry[];
|
|
extern const u8 gBattleAnimMove_DisarmingVoice[];
|
|
extern const u8 gBattleAnimMove_PartingShot[];
|
|
extern const u8 gBattleAnimMove_TopsyTurvy[];
|
|
extern const u8 gBattleAnimMove_DrainingKiss[];
|
|
extern const u8 gBattleAnimMove_CraftyShield[];
|
|
extern const u8 gBattleAnimMove_FlowerShield[];
|
|
extern const u8 gBattleAnimMove_GrassyTerrain[];
|
|
extern const u8 gBattleAnimMove_MistyTerrain[];
|
|
extern const u8 gBattleAnimMove_Electrify[];
|
|
extern const u8 gBattleAnimMove_PlayRough[];
|
|
extern const u8 gBattleAnimMove_FairyWind[];
|
|
extern const u8 gBattleAnimMove_Moonblast[];
|
|
extern const u8 gBattleAnimMove_Boomburst[];
|
|
extern const u8 gBattleAnimMove_FairyLock[];
|
|
extern const u8 gBattleAnimMove_KingsShield[];
|
|
extern const u8 gBattleAnimMove_PlayNice[];
|
|
extern const u8 gBattleAnimMove_Confide[];
|
|
extern const u8 gBattleAnimMove_DiamondStorm[];
|
|
extern const u8 gBattleAnimMove_SteamEruption[];
|
|
extern const u8 gBattleAnimMove_HyperspaceHole[];
|
|
extern const u8 gBattleAnimMove_WaterShuriken[];
|
|
extern const u8 gBattleAnimMove_MysticalFire[];
|
|
extern const u8 gBattleAnimMove_SpikyShield[];
|
|
extern const u8 gBattleAnimMove_AromaticMist[];
|
|
extern const u8 gBattleAnimMove_EerieImpulse[];
|
|
extern const u8 gBattleAnimMove_VenomDrench[];
|
|
extern const u8 gBattleAnimMove_Powder[];
|
|
extern const u8 gBattleAnimMove_Geomancy[];
|
|
extern const u8 gBattleAnimMove_MagneticFlux[];
|
|
extern const u8 gBattleAnimMove_HappyHour[];
|
|
extern const u8 gBattleAnimMove_ElectricTerrain[];
|
|
extern const u8 gBattleAnimMove_DazzlingGleam[];
|
|
extern const u8 gBattleAnimMove_Celebrate[];
|
|
extern const u8 gBattleAnimMove_HoldHands[];
|
|
extern const u8 gBattleAnimMove_BabyDollEyes[];
|
|
extern const u8 gBattleAnimMove_Nuzzle[];
|
|
extern const u8 gBattleAnimMove_HoldBack[];
|
|
extern const u8 gBattleAnimMove_Infestation[];
|
|
extern const u8 gBattleAnimMove_PowerUpPunch[];
|
|
extern const u8 gBattleAnimMove_OblivionWing[];
|
|
extern const u8 gBattleAnimMove_ThousandArrows[];
|
|
extern const u8 gBattleAnimMove_ThousandWaves[];
|
|
extern const u8 gBattleAnimMove_LandsWrath[];
|
|
extern const u8 gBattleAnimMove_LightOfRuin[];
|
|
extern const u8 gBattleAnimMove_OriginPulse[];
|
|
extern const u8 gBattleAnimMove_PrecipiceBlades[];
|
|
extern const u8 gBattleAnimMove_DragonAscent[];
|
|
extern const u8 gBattleAnimMove_HyperspaceFury[];
|
|
extern const u8 gBattleAnimMove_ShoreUp[];
|
|
extern const u8 gBattleAnimMove_FirstImpression[];
|
|
extern const u8 gBattleAnimMove_BanefulBunker[];
|
|
extern const u8 gBattleAnimMove_SpiritShackle[];
|
|
extern const u8 gBattleAnimMove_DarkestLariat[];
|
|
extern const u8 gBattleAnimMove_SparklingAria[];
|
|
extern const u8 gBattleAnimMove_IceHammer[];
|
|
extern const u8 gBattleAnimMove_FloralHealing[];
|
|
extern const u8 gBattleAnimMove_HighHorsepower[];
|
|
extern const u8 gBattleAnimMove_StrengthSap[];
|
|
extern const u8 gBattleAnimMove_SolarBlade[];
|
|
extern const u8 gBattleAnimMove_Leafage[];
|
|
extern const u8 gBattleAnimMove_Spotlight[];
|
|
extern const u8 gBattleAnimMove_ToxicThread[];
|
|
extern const u8 gBattleAnimMove_LaserFocus[];
|
|
extern const u8 gBattleAnimMove_GearUp[];
|
|
extern const u8 gBattleAnimMove_ThroatChop[];
|
|
extern const u8 gBattleAnimMove_PollenPuff[];
|
|
extern const u8 gBattleAnimMove_AnchorShot[];
|
|
extern const u8 gBattleAnimMove_PsychicTerrain[];
|
|
extern const u8 gBattleAnimMove_Lunge[];
|
|
extern const u8 gBattleAnimMove_FireLash[];
|
|
extern const u8 gBattleAnimMove_PowerTrip[];
|
|
extern const u8 gBattleAnimMove_BurnUp[];
|
|
extern const u8 gBattleAnimMove_SpeedSwap[];
|
|
extern const u8 gBattleAnimMove_SmartStrike[];
|
|
extern const u8 gBattleAnimMove_Purify[];
|
|
extern const u8 gBattleAnimMove_RevelationDance[];
|
|
extern const u8 gBattleAnimMove_CoreEnforcer[];
|
|
extern const u8 gBattleAnimMove_TropKick[];
|
|
extern const u8 gBattleAnimMove_Instruct[];
|
|
extern const u8 gBattleAnimMove_BeakBlast[];
|
|
extern const u8 gBattleAnimMove_ClangingScales[];
|
|
extern const u8 gBattleAnimMove_DragonHammer[];
|
|
extern const u8 gBattleAnimMove_BrutalSwing[];
|
|
extern const u8 gBattleAnimMove_AuroraVeil[];
|
|
extern const u8 gBattleAnimMove_ShellTrap[];
|
|
extern const u8 gBattleAnimMove_FleurCannon[];
|
|
extern const u8 gBattleAnimMove_PsychicFangs[];
|
|
extern const u8 gBattleAnimMove_StompingTantrum[];
|
|
extern const u8 gBattleAnimMove_ShadowBone[];
|
|
extern const u8 gBattleAnimMove_Accelerock[];
|
|
extern const u8 gBattleAnimMove_Liquidation[];
|
|
extern const u8 gBattleAnimMove_PrismaticLaser[];
|
|
extern const u8 gBattleAnimMove_SpectralThief[];
|
|
extern const u8 gBattleAnimMove_SunsteelStrike[];
|
|
extern const u8 gBattleAnimMove_MoongeistBeam[];
|
|
extern const u8 gBattleAnimMove_TearfulLook[];
|
|
extern const u8 gBattleAnimMove_ZingZap[];
|
|
extern const u8 gBattleAnimMove_NaturesMadness[];
|
|
extern const u8 gBattleAnimMove_MultiAttack[];
|
|
extern const u8 gBattleAnimMove_MindBlown[];
|
|
extern const u8 gBattleAnimMove_PlasmaFists[];
|
|
extern const u8 gBattleAnimMove_PhotonGeyser[];
|
|
extern const u8 gBattleAnimMove_ZippyZap[];
|
|
extern const u8 gBattleAnimMove_SplishySplash[];
|
|
extern const u8 gBattleAnimMove_FloatyFall[];
|
|
extern const u8 gBattleAnimMove_PikaPapow[];
|
|
extern const u8 gBattleAnimMove_BouncyBubble[];
|
|
extern const u8 gBattleAnimMove_BuzzyBuzz[];
|
|
extern const u8 gBattleAnimMove_SizzlySlide[];
|
|
extern const u8 gBattleAnimMove_GlitzyGlow[];
|
|
extern const u8 gBattleAnimMove_BaddyBad[];
|
|
extern const u8 gBattleAnimMove_SappySeed[];
|
|
extern const u8 gBattleAnimMove_FreezyFrost[];
|
|
extern const u8 gBattleAnimMove_SparklySwirl[];
|
|
extern const u8 gBattleAnimMove_VeeveeVolley[];
|
|
extern const u8 gBattleAnimMove_DoubleIronBash[];
|
|
extern const u8 gBattleAnimMove_DynamaxCannon[];
|
|
extern const u8 gBattleAnimMove_SnipeShot[];
|
|
extern const u8 gBattleAnimMove_JawLock[];
|
|
extern const u8 gBattleAnimMove_StuffCheeks[];
|
|
extern const u8 gBattleAnimMove_NoRetreat[];
|
|
extern const u8 gBattleAnimMove_TarShot[];
|
|
extern const u8 gBattleAnimMove_MagicPowder[];
|
|
extern const u8 gBattleAnimMove_DragonDarts[];
|
|
extern const u8 gBattleAnimMove_Teatime[];
|
|
extern const u8 gBattleAnimMove_Octolock[];
|
|
extern const u8 gBattleAnimMove_BoltBeak[];
|
|
extern const u8 gBattleAnimMove_FishiousRend[];
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extern const u8 gBattleAnimMove_CourtChange[];
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extern const u8 gBattleAnimMove_ClangorousSoul[];
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extern const u8 gBattleAnimMove_BodyPress[];
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extern const u8 gBattleAnimMove_Decorate[];
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extern const u8 gBattleAnimMove_DrumBeating[];
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extern const u8 gBattleAnimMove_SnapTrap[];
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extern const u8 gBattleAnimMove_PyroBall[];
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extern const u8 gBattleAnimMove_BehemothBlade[];
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extern const u8 gBattleAnimMove_BehemothBash[];
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extern const u8 gBattleAnimMove_AuraWheel[];
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extern const u8 gBattleAnimMove_BreakingSwipe[];
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extern const u8 gBattleAnimMove_BranchPoke[];
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extern const u8 gBattleAnimMove_Overdrive[];
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extern const u8 gBattleAnimMove_AppleAcid[];
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extern const u8 gBattleAnimMove_GravApple[];
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extern const u8 gBattleAnimMove_SpiritBreak[];
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extern const u8 gBattleAnimMove_StrangeSteam[];
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extern const u8 gBattleAnimMove_LifeDew[];
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extern const u8 gBattleAnimMove_Obstruct[];
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extern const u8 gBattleAnimMove_FalseSurrender[];
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extern const u8 gBattleAnimMove_MeteorAssault[];
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extern const u8 gBattleAnimMove_Eternabeam[];
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extern const u8 gBattleAnimMove_SteelBeam[];
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extern const u8 gBattleAnimMove_ExpandingForce[];
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extern const u8 gBattleAnimMove_SteelRoller[];
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extern const u8 gBattleAnimMove_ScaleShot[];
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extern const u8 gBattleAnimMove_MeteorBeam[];
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extern const u8 gBattleAnimMove_ShellSideArm[];
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extern const u8 gBattleAnimMove_MistyExplosion[];
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extern const u8 gBattleAnimMove_GrassyGlide[];
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extern const u8 gBattleAnimMove_RisingVoltage[];
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extern const u8 gBattleAnimMove_TerrainPulse[];
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extern const u8 gBattleAnimMove_SkitterSmack[];
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extern const u8 gBattleAnimMove_BurningJealousy[];
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extern const u8 gBattleAnimMove_LashOut[];
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extern const u8 gBattleAnimMove_Poltergeist[];
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extern const u8 gBattleAnimMove_CorrosiveGas[];
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extern const u8 gBattleAnimMove_Coaching[];
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extern const u8 gBattleAnimMove_FlipTurn[];
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extern const u8 gBattleAnimMove_TripleAxel[];
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extern const u8 gBattleAnimMove_DualWingbeat[];
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extern const u8 gBattleAnimMove_ScorchingSands[];
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extern const u8 gBattleAnimMove_JungleHealing[];
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extern const u8 gBattleAnimMove_WickedBlow[];
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extern const u8 gBattleAnimMove_SurgingStrikes[];
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extern const u8 gBattleAnimMove_ThunderCage[];
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extern const u8 gBattleAnimMove_DragonEnergy[];
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extern const u8 gBattleAnimMove_FreezingGlare[];
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extern const u8 gBattleAnimMove_FieryWrath[];
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extern const u8 gBattleAnimMove_ThunderousKick[];
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extern const u8 gBattleAnimMove_GlacialLance[];
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extern const u8 gBattleAnimMove_AstralBarrage[];
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extern const u8 gBattleAnimMove_EerieSpell[];
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extern const u8 gBattleAnimMove_DireClaw[];
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extern const u8 gBattleAnimMove_PsyshieldBash[];
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extern const u8 gBattleAnimMove_PowerShift[];
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extern const u8 gBattleAnimMove_StoneAxe[];
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extern const u8 gBattleAnimMove_SpringtideStorm[];
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extern const u8 gBattleAnimMove_MysticalPower[];
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extern const u8 gBattleAnimMove_RagingFury[];
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extern const u8 gBattleAnimMove_WaveCrash[];
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extern const u8 gBattleAnimMove_Chloroblast[];
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extern const u8 gBattleAnimMove_MountainGale[];
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extern const u8 gBattleAnimMove_VictoryDance[];
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extern const u8 gBattleAnimMove_HeadlongRush[];
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extern const u8 gBattleAnimMove_BarbBarrage[];
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extern const u8 gBattleAnimMove_EsperWing[];
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extern const u8 gBattleAnimMove_BitterMalice[];
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extern const u8 gBattleAnimMove_Shelter[];
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extern const u8 gBattleAnimMove_TripleArrows[];
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extern const u8 gBattleAnimMove_InfernalParade[];
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extern const u8 gBattleAnimMove_CeaselessEdge[];
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extern const u8 gBattleAnimMove_BleakwindStorm[];
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extern const u8 gBattleAnimMove_WildboltStorm[];
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extern const u8 gBattleAnimMove_SandsearStorm[];
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extern const u8 gBattleAnimMove_LunarBlessing[];
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extern const u8 gBattleAnimMove_TakeHeart[];
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extern const u8 gBattleAnimMove_TeraBlast[];
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extern const u8 gBattleAnimMove_SilkTrap[];
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extern const u8 gBattleAnimMove_AxeKick[];
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extern const u8 gBattleAnimMove_LastRespects[];
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extern const u8 gBattleAnimMove_LuminaCrash[];
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extern const u8 gBattleAnimMove_OrderUp[];
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extern const u8 gBattleAnimMove_JetPunch[];
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extern const u8 gBattleAnimMove_SpicyExtract[];
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extern const u8 gBattleAnimMove_SpinOut[];
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extern const u8 gBattleAnimMove_PopulationBomb[];
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extern const u8 gBattleAnimMove_IceSpinner[];
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extern const u8 gBattleAnimMove_GlaiveRush[];
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extern const u8 gBattleAnimMove_RevivalBlessing[];
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extern const u8 gBattleAnimMove_SaltCure[];
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extern const u8 gBattleAnimMove_TripleDive[];
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extern const u8 gBattleAnimMove_MortalSpin[];
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extern const u8 gBattleAnimMove_Doodle[];
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extern const u8 gBattleAnimMove_FilletAway[];
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extern const u8 gBattleAnimMove_KowtowCleave[];
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extern const u8 gBattleAnimMove_FlowerTrick[];
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extern const u8 gBattleAnimMove_TorchSong[];
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extern const u8 gBattleAnimMove_AquaStep[];
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extern const u8 gBattleAnimMove_RagingBull[];
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extern const u8 gBattleAnimMove_MakeItRain[];
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extern const u8 gBattleAnimMove_Ruination[];
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extern const u8 gBattleAnimMove_CollisionCourse[];
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extern const u8 gBattleAnimMove_ElectroDrift[];
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extern const u8 gBattleAnimMove_ShedTail[];
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extern const u8 gBattleAnimMove_ChillyReception[];
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extern const u8 gBattleAnimMove_TidyUp[];
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extern const u8 gBattleAnimMove_Snowscape[];
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extern const u8 gBattleAnimMove_Pounce[];
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extern const u8 gBattleAnimMove_Trailblaze[];
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extern const u8 gBattleAnimMove_ChillingWater[];
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extern const u8 gBattleAnimMove_HyperDrill[];
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extern const u8 gBattleAnimMove_TwinBeam[];
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extern const u8 gBattleAnimMove_RageFist[];
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extern const u8 gBattleAnimMove_ArmorCannon[];
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extern const u8 gBattleAnimMove_BitterBlade[];
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extern const u8 gBattleAnimMove_DoubleShock[];
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extern const u8 gBattleAnimMove_GigatonHammer[];
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extern const u8 gBattleAnimMove_Comeuppance[];
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extern const u8 gBattleAnimMove_AquaCutter[];
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extern const u8 gBattleAnimMove_BlazingTorque[];
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extern const u8 gBattleAnimMove_WickedTorque[];
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extern const u8 gBattleAnimMove_NoxiousTorque[];
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extern const u8 gBattleAnimMove_CombatTorque[];
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extern const u8 gBattleAnimMove_MagicalTorque[];
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extern const u8 gBattleAnimMove_Psyblade[];
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extern const u8 gBattleAnimMove_HydroSteam[];
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extern const u8 gBattleAnimMove_BloodMoon[];
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extern const u8 gBattleAnimMove_MatchaGotcha[];
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extern const u8 gBattleAnimMove_SyrupBomb[];
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extern const u8 gBattleAnimMove_IvyCudgel[];
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extern const u8 gBattleAnimMove_ElectroShot[];
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extern const u8 gBattleAnimMove_TeraStarstorm[];
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extern const u8 gBattleAnimMove_FickleBeam[];
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extern const u8 gBattleAnimMove_BurningBulwark[];
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extern const u8 gBattleAnimMove_Thunderclap[];
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extern const u8 gBattleAnimMove_MightyCleave[];
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extern const u8 gBattleAnimMove_TachyonCutter[];
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extern const u8 gBattleAnimMove_HardPress[];
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extern const u8 gBattleAnimMove_DragonCheer[];
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extern const u8 gBattleAnimMove_AlluringVoice[];
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extern const u8 gBattleAnimMove_TemperFlare[];
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extern const u8 gBattleAnimMove_SupercellSlam[];
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extern const u8 gBattleAnimMove_PsychicNoise[];
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extern const u8 gBattleAnimMove_UpperHand[];
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extern const u8 gBattleAnimMove_MalignantChain[];
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extern const u8 gBattleAnimMove_BreakneckBlitz[];
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extern const u8 gBattleAnimMove_AllOutPummeling[];
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extern const u8 gBattleAnimMove_SupersonicSkystrike[];
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extern const u8 gBattleAnimMove_AcidDownpour[];
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extern const u8 gBattleAnimMove_TectonicRage[];
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extern const u8 gBattleAnimMove_ContinentalCrush[];
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extern const u8 gBattleAnimMove_SavageSpinOut[];
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extern const u8 gBattleAnimMove_NeverEndingNightmare[];
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extern const u8 gBattleAnimMove_CorkscrewCrash[];
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extern const u8 gBattleAnimMove_InfernoOverdrive[];
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extern const u8 gBattleAnimMove_HydroVortex[];
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extern const u8 gBattleAnimMove_BloomDoom[];
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extern const u8 gBattleAnimMove_GigavoltHavoc[];
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extern const u8 gBattleAnimMove_ShatteredPsyche[];
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extern const u8 gBattleAnimMove_SubzeroSlammer[];
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extern const u8 gBattleAnimMove_DevastatingDrake[];
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extern const u8 gBattleAnimMove_BlackHoleEclipse[];
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extern const u8 gBattleAnimMove_TwinkleTackle[];
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extern const u8 gBattleAnimMove_Catastropika[];
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extern const u8 gBattleAnimMove_10000000VoltThunderbolt[];
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extern const u8 gBattleAnimMove_StokedSparksurfer[];
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extern const u8 gBattleAnimMove_ExtremeEvoboost[];
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extern const u8 gBattleAnimMove_PulverizingPancake[];
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extern const u8 gBattleAnimMove_GenesisSupernova[];
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extern const u8 gBattleAnimMove_SinisterArrowRaid[];
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extern const u8 gBattleAnimMove_MaliciousMoonsault[];
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extern const u8 gBattleAnimMove_OceanicOperetta[];
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extern const u8 gBattleAnimMove_SplinteredStormshards[];
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extern const u8 gBattleAnimMove_LetsSnuggleForever[];
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extern const u8 gBattleAnimMove_ClangorousSoulblaze[];
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extern const u8 gBattleAnimMove_GuardianOfAlola[];
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extern const u8 gBattleAnimMove_SearingSunrazeSmash[];
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extern const u8 gBattleAnimMove_MenacingMoonrazeMaelstrom[];
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extern const u8 gBattleAnimMove_LightThatBurnsTheSky[];
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extern const u8 gBattleAnimMove_SoulStealing7StarStrike[];
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extern const u8 gBattleAnimMove_MaxGuard[];
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extern const u8 gBattleAnimMove_MaxFlare[];
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|
extern const u8 gBattleAnimMove_MaxFlutterby[];
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extern const u8 gBattleAnimMove_MaxLightning[];
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extern const u8 gBattleAnimMove_MaxStrike[];
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extern const u8 gBattleAnimMove_MaxKnuckle[];
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extern const u8 gBattleAnimMove_MaxPhantasm[];
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extern const u8 gBattleAnimMove_MaxHailstorm[];
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extern const u8 gBattleAnimMove_MaxOoze[];
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extern const u8 gBattleAnimMove_MaxGeyser[];
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extern const u8 gBattleAnimMove_MaxAirstream[];
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extern const u8 gBattleAnimMove_MaxStarfall[];
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extern const u8 gBattleAnimMove_MaxWyrmwind[];
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extern const u8 gBattleAnimMove_MaxMindstorm[];
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extern const u8 gBattleAnimMove_MaxRockfall[];
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extern const u8 gBattleAnimMove_MaxQuake[];
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|
extern const u8 gBattleAnimMove_MaxDarkness[];
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|
extern const u8 gBattleAnimMove_MaxOvergrowth[];
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extern const u8 gBattleAnimMove_MaxSteelspike[];
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extern const u8 gBattleAnimMove_GMaxVineLash[];
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extern const u8 gBattleAnimMove_GMaxWildfire[];
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extern const u8 gBattleAnimMove_GMaxCannonade[];
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|
extern const u8 gBattleAnimMove_GMaxBefuddle[];
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|
extern const u8 gBattleAnimMove_GMaxVoltCrash[];
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|
extern const u8 gBattleAnimMove_GMaxGoldRush[];
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extern const u8 gBattleAnimMove_GMaxChiStrike[];
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|
extern const u8 gBattleAnimMove_GMaxTerror[];
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|
extern const u8 gBattleAnimMove_GMaxFoamBurst[];
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|
extern const u8 gBattleAnimMove_GMaxResonance[];
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|
extern const u8 gBattleAnimMove_GMaxCuddle[];
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|
extern const u8 gBattleAnimMove_GMaxReplenish[];
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|
extern const u8 gBattleAnimMove_GMaxMalodor[];
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|
extern const u8 gBattleAnimMove_GMaxMeltdown[];
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|
extern const u8 gBattleAnimMove_GMaxDrumSolo[];
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|
extern const u8 gBattleAnimMove_GMaxFireball[];
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|
extern const u8 gBattleAnimMove_GMaxHydrosnipe[];
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|
extern const u8 gBattleAnimMove_GMaxWindRage[];
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|
extern const u8 gBattleAnimMove_GMaxGravitas[];
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|
extern const u8 gBattleAnimMove_GMaxStonesurge[];
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|
extern const u8 gBattleAnimMove_GMaxVolcalith[];
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|
extern const u8 gBattleAnimMove_GMaxTartness[];
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|
extern const u8 gBattleAnimMove_GMaxSweetness[];
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|
extern const u8 gBattleAnimMove_GMaxSandblast[];
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|
extern const u8 gBattleAnimMove_GMaxStunShock[];
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|
extern const u8 gBattleAnimMove_GMaxCentiferno[];
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|
extern const u8 gBattleAnimMove_GMaxSmite[];
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|
extern const u8 gBattleAnimMove_GMaxSnooze[];
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|
extern const u8 gBattleAnimMove_GMaxFinale[];
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|
extern const u8 gBattleAnimMove_GMaxSteelsurge[];
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|
extern const u8 gBattleAnimMove_GMaxDepletion[];
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|
extern const u8 gBattleAnimMove_GMaxOneBlow[];
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|
extern const u8 gBattleAnimMove_GMaxRapidFlow[];
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|
|
// status animations
|
|
extern const u8 gBattleAnimStatus_Poison[];
|
|
extern const u8 gBattleAnimStatus_Confusion[];
|
|
extern const u8 gBattleAnimStatus_Burn[];
|
|
extern const u8 gBattleAnimStatus_Infatuation[];
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|
extern const u8 gBattleAnimStatus_Sleep[];
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|
extern const u8 gBattleAnimStatus_Paralysis[];
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|
extern const u8 gBattleAnimStatus_Freeze[];
|
|
extern const u8 gBattleAnimStatus_Curse[];
|
|
extern const u8 gBattleAnimStatus_Nightmare[];
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|
|
// general animations
|
|
extern const u8 gBattleAnimGeneral_StatsChange[];
|
|
extern const u8 gBattleAnimGeneral_SubstituteFade[];
|
|
extern const u8 gBattleAnimGeneral_SubstituteAppear[];
|
|
extern const u8 gBattleAnimGeneral_PokeblockThrow[];
|
|
extern const u8 gBattleAnimGeneral_ItemKnockoff[];
|
|
extern const u8 gBattleAnimGeneral_TurnTrap[];
|
|
extern const u8 gBattleAnimGeneral_HeldItemEffect[];
|
|
extern const u8 gBattleAnimGeneral_SmokeballEscape[];
|
|
extern const u8 gBattleAnimGeneral_HangedOn[];
|
|
extern const u8 gBattleAnimGeneral_Rain[];
|
|
extern const u8 gBattleAnimGeneral_Sun[];
|
|
extern const u8 gBattleAnimGeneral_Sandstorm[];
|
|
extern const u8 gBattleAnimGeneral_Hail[];
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|
extern const u8 gBattleAnimGeneral_LeechSeedDrain[];
|
|
extern const u8 gBattleAnimGeneral_MonHit[];
|
|
extern const u8 gBattleAnimGeneral_ItemSteal[];
|
|
extern const u8 gBattleAnimGeneral_SnatchMove[];
|
|
extern const u8 gBattleAnimGeneral_FutureSightHit[];
|
|
extern const u8 gBattleAnimGeneral_DoomDesireHit[];
|
|
extern const u8 gBattleAnimGeneral_FocusPunchSetUp[];
|
|
extern const u8 gBattleAnimGeneral_IngrainHeal[];
|
|
extern const u8 gBattleAnimGeneral_WishHeal[];
|
|
extern const u8 gBattleAnimGeneral_MegaEvolution[];
|
|
extern const u8 gBattleAnimGeneral_IllusionOff[];
|
|
extern const u8 gBattleAnimGeneral_FormChange[];
|
|
extern const u8 gBattleAnimGeneral_SlideOffScreen[];
|
|
extern const u8 gBattleAnimGeneral_RestoreBg[];
|
|
extern const u8 gBattleAnimGeneral_TotemFlare[];
|
|
extern const u8 gBattleAnimGeneral_GulpMissile[];
|
|
extern const u8 gBattleAnimGeneral_StrongWinds[];
|
|
extern const u8 gBattleAnimGeneral_PrimalReversion[];
|
|
extern const u8 gBattleAnimGeneral_AquaRingHeal[];
|
|
extern const u8 gBattleAnimGeneral_BeakBlastSetUp[];
|
|
extern const u8 gBattleAnimGeneral_ShellTrapSetUp[];
|
|
extern const u8 gBattleAnimGeneral_ZMoveActivate[];
|
|
extern const u8 gBattleAnimGeneral_AffectionHangedOn[];
|
|
extern const u8 gBattleAnimGeneral_Snow[];
|
|
extern const u8 gBattleAnimGeneral_UltraBurst[];
|
|
extern const u8 gBattleAnimGeneral_SaltCureDamage[];
|
|
extern const u8 gBattleAnimGeneral_DynamaxGrowth[];
|
|
extern const u8 gBattleAnimGeneral_SetWeather[];
|
|
extern const u8 gBattleAnimGeneral_SyrupBombSpeedDrop[];
|
|
extern const u8 gBattleAnimGeneral_Rainbow[];
|
|
extern const u8 gBattleAnimGeneral_SeaOfFire[];
|
|
extern const u8 gBattleAnimGeneral_Swamp[];
|
|
extern const u8 gBattleAnimGeneral_TrickRoom[];
|
|
extern const u8 gBattleAnimGeneral_WonderRoom[];
|
|
extern const u8 gBattleAnimGeneral_MagicRoom[];
|
|
extern const u8 gBattleAnimGeneral_Tailwind[];
|
|
extern const u8 gBattleAnimGeneral_Fog[];
|
|
extern const u8 gBattleAnimGeneral_TeraCharge[];
|
|
extern const u8 gBattleAnimGeneral_TeraActivate[];
|
|
extern const u8 gBattleAnimGeneral_SimpleHeal[];
|
|
|
|
// special animations
|
|
extern const u8 gBattleAnimSpecial_LevelUp[];
|
|
extern const u8 gBattleAnimSpecial_SwitchOutPlayerMon[];
|
|
extern const u8 gBattleAnimSpecial_SwitchOutOpponentMon[];
|
|
extern const u8 gBattleAnimSpecial_BallThrow[];
|
|
extern const u8 gBattleAnimSpecial_BallThrowWithTrainer[];
|
|
extern const u8 gBattleAnimSpecial_SubstituteToMon[];
|
|
extern const u8 gBattleAnimSpecial_MonToSubstitute[];
|
|
extern const u8 gBattleAnimSpecial_CriticalCaptureBallThrow[];
|
|
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|
|
|
#endif // GUARD_BATTLE_ANIM_SCRIPTS_H
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