sovereignx/include/battle_gimmick.h
AgustinGDLV 9797640dff
Gimmick Refactor (#4449)
* consolidated gimmick checks, triggers, communication, and activation; updated test runner

* fixed improper use of .usableGimmick

* cleaning up battle_dynamax.c, changing function args to u32s

* fixed '#ifdef TESTING' causing errors

* updated z-moves to use gimmick interface, pared down redundancies; no AI/tests

* added support for z-moves in tests, consolidated gimmick fields

* removed ShouldUseMaxMove and .usingMaxMove

* renamed TryChangeZIndicator, updated z move display

* added several z-move tests and fixed various z-move interactions; fixed z-move category calc

* fixed useless battler arg in GetTypeBasedZMove

* added basic test check for bad Z-Move or Mega usage

* reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky

* fixed gimmick test logic; fixed damage category override

* fixed mega rayquaza test fail

* consolidated gimmick indicator logic; added graphics to gGimmicksInfo

* removed TeraData struct

* reimplemented AI logic for Z-Moves; no changes

* updated Z-Move and Ultra Burst trigger gfx

* added testrunner check for multiple gimmick use

* fixed duplicate z-move call in test

* reorganized data/graphics/gimmicks.h

* added signature Z-Move ability tests; implemented Guardian of Alola

* fixed bad test update

* fixed Thousand Arrows not affecting Tera Flying; clean-up

* fixed -ate tests

* fixed tera tests

* fixed tera tests really

* fixed last batch of tests

* fixed -ate mega test again

* code review

* code review pt.2

* tweaked CanTera again

* dynamax flag only required for player
2024-06-22 22:25:40 +02:00

51 lines
1.7 KiB
C

#ifndef GUARD_BATTLE_GIMMICK_H
#define GUARD_BATTLE_GIMMICK_H
enum Gimmick
{
GIMMICK_NONE,
GIMMICK_MEGA,
GIMMICK_ULTRA_BURST,
GIMMICK_Z_MOVE,
GIMMICK_DYNAMAX,
GIMMICK_TERA,
GIMMICKS_COUNT,
};
struct GimmickInfo
{
const struct SpritePalette *triggerPal; // trigger gfx data
const struct SpriteSheet *triggerSheet;
const struct SpriteTemplate *triggerTemplate;
const struct SpritePalette *indicatorPal; // indicator gfx data
const struct SpriteSheet *indicatorSheet;
bool32 (*CanActivate)(u32 battler);
void (*ActivateGimmick)(u32 battler);
};
void AssignUsableGimmicks(void);
bool32 CanActivateGimmick(u32 battler, enum Gimmick gimmick);
bool32 IsGimmickSelected(u32 battler, enum Gimmick gimmick);
void SetActiveGimmick(u32 battler, enum Gimmick gimmick);
enum Gimmick GetActiveGimmick(u32 battler);
bool32 ShouldTrainerBattlerUseGimmick(u32 battler, enum Gimmick gimmick);
bool32 HasTrainerUsedGimmick(u32 battler, enum Gimmick gimmick);
void SetGimmickAsActivated(u32 battler, enum Gimmick gimmick);
void ChangeGimmickTriggerSprite(u32 spriteId, u32 animId);
void CreateGimmickTriggerSprite(u32 battler);
bool32 IsGimmickTriggerSpriteActive(void);
void HideGimmickTriggerSprite(void);
void DestroyGimmickTriggerSprite(void);
void LoadIndicatorSpritesGfx(void);
u32 GetIndicatorTileTag(u32 battler);
u32 GetIndicatorPalTag(u32 battler);
void UpdateIndicatorVisibilityAndType(u32 healthboxId, bool32 invisible);
void UpdateIndicatorOamPriority(u32 healthboxId, u32 oamPriority);
void UpdateIndicatorLevelData(u32 healthboxId, u32 level);
void CreateIndicatorSprite(u32 battler);
extern const struct GimmickInfo gGimmicksInfo[];
#endif