sovereignx/test/battle/ability/healer.c
2024-10-22 19:02:28 +02:00

53 lines
1.9 KiB
C

#include "global.h"
#include "test/battle.h"
DOUBLE_BATTLE_TEST("Healer cures adjacent ally's status condition 30% of the time")
{
u16 status;
PARAMETRIZE { status = STATUS1_SLEEP; }
PARAMETRIZE { status = STATUS1_POISON; }
PARAMETRIZE { status = STATUS1_BURN; }
// PARAMETRIZE { status = STATUS1_FREEZE; }
PARAMETRIZE { status = STATUS1_PARALYSIS; }
PARAMETRIZE { status = STATUS1_TOXIC_POISON; }
PARAMETRIZE { status = STATUS1_FROSTBITE; }
PASSES_RANDOMLY(30, 100, RNG_HEALER);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Status1(status); }
OPPONENT(SPECIES_CHANSEY) { Ability(ABILITY_HEALER); }
} WHEN {
TURN { }
} SCENE {
MESSAGE("The opposing Chansey's Healer cured the opposing Wobbuffet's problem!");
}
}
DOUBLE_BATTLE_TEST("Healer cures status condition before burn or poison damage is dealt")
{
KNOWN_FAILING; // According to Bulbapedia, Healer should trigger before status damage and Wobbuffet should live
// Source: https://bulbapedia.bulbagarden.net/wiki/Healer_(Ability)#Effect
u16 status;
PARAMETRIZE { status = STATUS1_POISON; }
PARAMETRIZE { status = STATUS1_BURN; }
PARAMETRIZE { status = STATUS1_TOXIC_POISON; }
PARAMETRIZE { status = STATUS1_FROSTBITE; }
PASSES_RANDOMLY(30, 100, RNG_HEALER);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { HP(1); Status1(status); }
OPPONENT(SPECIES_CHANSEY) { Ability(ABILITY_HEALER); }
} WHEN {
TURN {}
} SCENE {
NOT {
MESSAGE("The opposing Wobbuffet fainted!");
}
MESSAGE("The opposing Chansey's Healer cured Foe Wobbuffet's problem!");
}
}
// Triple battles
TO_DO_BATTLE_TEST("Healer has a 30% chance of curing each of its ally's status conditions independently");