sovereignx/test/battle/ability/seed_sower.c
kittenchilly db24128ee3
Update battle messages to Gen 5+ standards (#3240)
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-10-21 14:52:45 -03:00

126 lines
5.3 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Seed Sower sets up Grassy Terrain when hit by an attack")
{
GIVEN {
PLAYER(SPECIES_ARBOLIVA) { Ability(ABILITY_SEED_SOWER); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("The opposing Wobbuffet used Tackle!");
HP_BAR(player);
ABILITY_POPUP(player);
MESSAGE("Grass grew to cover the battlefield!");
}
}
#define ABILITY_PARAM(n)(abilities[n] = (k == n) ? ABILITY_SEED_SOWER : ABILITY_HARVEST)
#define MOVE_HIT(target, position) \
{ \
HP_BAR(target); \
if (abilities[position] == ABILITY_SEED_SOWER) { \
ABILITY_POPUP(target); \
MESSAGE("Grass grew to cover the battlefield!");\
} \
}
DOUBLE_BATTLE_TEST("Multi-target moves hit correct battlers after Seed Sower is triggered") // #2796
{
u32 j, k, l;
u16 usedMove = MOVE_NONE;
static const u16 moves[] = {MOVE_HYPER_VOICE, MOVE_SURF};
u16 abilities[MAX_BATTLERS_COUNT] = {0};
u8 attacker = 0;
for (j = 0; j < ARRAY_COUNT(moves); j++)
{
for (k = 0; k < MAX_BATTLERS_COUNT; k++)
{
for (l = 0; l < MAX_BATTLERS_COUNT; l++)
{
if (k == l)
continue; // No tests needed when attacker has Seed Sower
if ((k & BIT_SIDE) == (l & BIT_SIDE) && moves[j] == MOVE_HYPER_VOICE)
continue; // No tests needed when partners has Seed Sower and Hyper Voice is used.
PARAMETRIZE { attacker = l; usedMove = moves[j]; ABILITY_PARAM(0); ABILITY_PARAM(1); ABILITY_PARAM(2); ABILITY_PARAM(3); }
}
}
}
GIVEN {
ASSUME(gMovesInfo[MOVE_HYPER_VOICE].target == MOVE_TARGET_BOTH);
ASSUME(gMovesInfo[MOVE_SURF].target == MOVE_TARGET_FOES_AND_ALLY);
PLAYER(SPECIES_ARBOLIVA) { Ability(abilities[B_POSITION_PLAYER_LEFT]); }
PLAYER(SPECIES_ARBOLIVA) { Ability(abilities[B_POSITION_PLAYER_RIGHT]); }
OPPONENT(SPECIES_ARBOLIVA) { Ability(abilities[B_POSITION_OPPONENT_LEFT]); }
OPPONENT(SPECIES_ARBOLIVA) { Ability(abilities[B_POSITION_OPPONENT_RIGHT]); }
} WHEN {
TURN {
MOVE(opponentLeft, (attacker == B_POSITION_OPPONENT_LEFT) ? usedMove : MOVE_CELEBRATE);
MOVE(opponentRight, (attacker == B_POSITION_OPPONENT_RIGHT) ? usedMove : MOVE_CELEBRATE);
MOVE(playerLeft, (attacker == B_POSITION_PLAYER_LEFT) ? usedMove : MOVE_CELEBRATE);
MOVE(playerRight, (attacker == B_POSITION_PLAYER_RIGHT) ? usedMove : MOVE_CELEBRATE);
}
} SCENE {
// ANIMATION(ANIM_TYPE_MOVE, usedMove);
if (usedMove == MOVE_HYPER_VOICE) {
if ((attacker & BIT_SIDE) == B_SIDE_OPPONENT) {
if (attacker == B_POSITION_OPPONENT_LEFT) {
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
} else {
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
}
NONE_OF {
HP_BAR(opponentLeft);
HP_BAR(opponentRight);
}
} else {
if (attacker == B_POSITION_PLAYER_LEFT) {
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
} else {
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
}
NONE_OF {
HP_BAR(playerLeft);
HP_BAR(playerRight);
}
}
} else { // SURF
switch (attacker) {
case B_POSITION_PLAYER_LEFT:
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
NOT HP_BAR(playerLeft);
break;
case B_POSITION_OPPONENT_LEFT:
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
NOT HP_BAR(opponentLeft);
break;
case B_POSITION_PLAYER_RIGHT:
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
NOT HP_BAR(playerRight);
break;
case B_POSITION_OPPONENT_RIGHT:
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
NOT HP_BAR(opponentRight);
break;
}
}
}
}
#undef ABILITY_PARAM
#undef MOVE_HIT