db24128ee3
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
73 lines
2.9 KiB
C
73 lines
2.9 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Storm Drain absorbs Water-type moves and increases the Sp. Attack [Gen5+]")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_WATER_GUN].type == TYPE_WATER);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_GASTRODON_EAST) { Ability(ABILITY_STORM_DRAIN); }
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} WHEN {
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TURN { MOVE(player, MOVE_WATER_GUN); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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if (B_REDIRECT_ABILITY_IMMUNITY >= GEN_5) {
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, player);
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HP_BAR(opponent);
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};
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ABILITY_POPUP(opponent, ABILITY_STORM_DRAIN);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("The opposing Gastrodon's Sp. Atk rose!");
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} else {
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NONE_OF {
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ABILITY_POPUP(opponent, ABILITY_STORM_DRAIN);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("The opposing Gastrodon's Sp. Atk rose!");
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};
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, player);
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HP_BAR(opponent);
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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}
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}
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DOUBLE_BATTLE_TEST("Storm Drain forces single-target Water-type moves to target the Pokémon with this Ability.")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_WATER_GUN].type == TYPE_WATER);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_GASTRODON_EAST) { Ability(ABILITY_STORM_DRAIN); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN {
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MOVE(playerLeft, MOVE_WATER_GUN, target: opponentRight);
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MOVE(playerRight, MOVE_WATER_GUN, target: opponentRight);
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MOVE(opponentLeft, MOVE_CELEBRATE);
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MOVE(opponentRight, MOVE_CELEBRATE);
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}
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} SCENE {
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if (B_REDIRECT_ABILITY_IMMUNITY >= GEN_5) {
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NONE_OF {
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HP_BAR(opponentLeft);
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HP_BAR(opponentRight);
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};
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ABILITY_POPUP(opponentLeft, ABILITY_STORM_DRAIN);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("The opposing Gastrodon's Sp. Atk rose!");
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ABILITY_POPUP(opponentLeft, ABILITY_STORM_DRAIN);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("The opposing Gastrodon's Sp. Atk rose!");
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} else {
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NONE_OF {
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HP_BAR(opponentRight);
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};
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, playerLeft);
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HP_BAR(opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, playerRight);
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HP_BAR(opponentLeft);
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
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}
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}
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