sovereignx/test/battle/hold_effect/eject_pack.c
sneed 87e2526665
Add switching message macros for tests (#4717)
* Add switching message macros

* Add test
2024-06-03 19:59:28 -04:00

65 lines
2.4 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItemsInfo[ITEM_EJECT_PACK].holdEffect == HOLD_EFFECT_EJECT_PACK);
}
SINGLE_BATTLE_TEST("Eject Pack does not cause the new Pokémon to lose HP due to it's held Life Orb")
{
GIVEN {
ASSUME(gItemsInfo[ITEM_LIFE_ORB].holdEffect == HOLD_EFFECT_LIFE_ORB);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_PACK); }
PLAYER(SPECIES_WYNAUT) { Item(ITEM_LIFE_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_OVERHEAT); SEND_OUT(player, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_OVERHEAT, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet is switched out with the Eject Pack!");
SEND_IN_MESSAGE("Wynaut");
NOT MESSAGE("Wynaut was hurt by its Life Orb!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
}
}
SINGLE_BATTLE_TEST("Eject Pack does not activate if there are no Pokémon left to battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_PACK); }
PLAYER(SPECIES_WOBBUFFET) { HP(0); }
OPPONENT(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
} WHEN {
TURN { }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet is switched out with the Eject Pack!");
}
}
}
SINGLE_BATTLE_TEST("Eject Pack is triggered by self-inflicting stat decreases")
{
GIVEN {
ASSUME(gItemsInfo[ITEM_LIFE_ORB].holdEffect == HOLD_EFFECT_LIFE_ORB);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_PACK); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_PACK); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_OVERHEAT); SEND_OUT(player, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_OVERHEAT, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet is switched out with the Eject Pack!");
SEND_IN_MESSAGE("Wynaut");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
}
}