sovereignx/test/battle/ability/prankster.c
LOuroboros a64e1c63c1
Move data unification (#3999)
* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.

Note:
-Keep an eye on Task_LearnedMove.

* Reintroduced move names

Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.

* Updated GetBattleMoveName to handle Z-Move Names

Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
 -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.

* Fixed a couple of expanded move names

* Removed zMoveName variable of struct BattleMove and extended the name variable's size

* Ditched no longer used MOVE_NAME_LENGTH constant

* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.

* Fixed U-turn's name

* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.

* Introduced a union for Move/Z-Move names in the struct BattleMove

* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.

* Removed deprecated GetZMoveName and GetMaxMoveName

* Reintroduced mention to gMoveNames in sGFRomHeader

* Fixed move names and ported move descriptions

* Fused the struct ContestMove into the struct BattleMove

* Removed no longer used Z_MOVE_NAME_LENGTH constant

* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names

* Reintroduced the contest parameters for Pokémon moves

* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.

* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.

* Removed empty lines separating battle params from contest params in gMovesInfo

* Renamed MovesInfo to MoveInfo

* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.

* Renamed GetBattleMoveName to GetMoveName

* Added a comment pointing out that the shared move descriptions are shared move descriptions

* Re-aligned one of the escape characters of CHECK_MOVE_FLAG

* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake

* Applied Eduardo's adjustments

* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting

* Updated Pursuit test after merge

* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY

---------

Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 08:51:32 -03:00

222 lines
8.2 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gSpeciesInfo[SPECIES_UMBREON].types[0] == TYPE_DARK);
ASSUME(gMovesInfo[MOVE_CONFUSE_RAY].category == DAMAGE_CATEGORY_STATUS);
}
SINGLE_BATTLE_TEST("Prankster-affected moves don't affect Dark-type Pokémon")
{
GIVEN {
PLAYER(SPECIES_UMBREON);
OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
} WHEN {
TURN { MOVE(opponent, MOVE_CONFUSE_RAY); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
MESSAGE("It doesn't affect Umbreon…");
}
}
SINGLE_BATTLE_TEST("Prankster-affected moves don't affect Dark-type Pokémon after they switch-in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_UMBREON);
OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
} WHEN {
TURN { SWITCH(player, 1); MOVE(opponent, MOVE_CONFUSE_RAY); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
MESSAGE("It doesn't affect Umbreon…");
}
}
DOUBLE_BATTLE_TEST("Prankster-affected moves affect Ally Dark-type Pokémon")
{
GIVEN {
PLAYER(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
PLAYER(SPECIES_UMBREON);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_CONFUSE_RAY, target: playerRight); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, playerLeft);
NOT MESSAGE("It doesn't affect Umbreon…");
}
}
SINGLE_BATTLE_TEST("Prankster-affected moves called via Assist don't affect Dark-type Pokémon")
{
GIVEN {
PLAYER(SPECIES_UMBREON);
OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CONFUSE_RAY); };
} WHEN {
TURN { MOVE(opponent, MOVE_ASSIST); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
MESSAGE("It doesn't affect Umbreon…");
}
}
// Tested on Showdown, even though Bulbapedia says otherwise.
DOUBLE_BATTLE_TEST("Prankster-affected moves called via Instruct do not affect Dark-type Pokémon")
{
GIVEN {
PLAYER(SPECIES_VOLBEAT) { Speed(20); Ability(ABILITY_PRANKSTER); }
PLAYER(SPECIES_WOBBUFFET) { Speed(10);}
OPPONENT(SPECIES_UMBREON) { Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_CONFUSE_RAY, target: opponentLeft);
MOVE(playerRight, MOVE_INSTRUCT, target: playerLeft);
}
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, playerLeft);
MESSAGE("It doesn't affect Foe Umbreon…");
MESSAGE("Wobbuffet used Instruct!");
MESSAGE("Volbeat used Confuse Ray!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, playerLeft);
MESSAGE("It doesn't affect Foe Umbreon…");
}
}
SINGLE_BATTLE_TEST("Prankster increases the priority of moves by 1")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(10); }
OPPONENT(SPECIES_VOLBEAT) { Speed(5); Ability(ABILITY_PRANKSTER); }
} WHEN {
TURN { MOVE(opponent, MOVE_CONFUSE_RAY); MOVE(player, MOVE_CELEBRATE, WITH_RNG(RNG_CONFUSION, FALSE)); } // RNG_CONFUSION so that Wobb doesn't hit itself.
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
}
}
DOUBLE_BATTLE_TEST("Moves called via Prankster-affected After you affect Dark-type Pokémon")
{
GIVEN {
PLAYER(SPECIES_VOLBEAT) { Speed(1); Ability(ABILITY_PRANKSTER); }
PLAYER(SPECIES_WOBBUFFET) { Speed(1);}
OPPONENT(SPECIES_UMBREON) { Speed(10); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(10); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_AFTER_YOU, target: playerRight);
MOVE(playerRight, MOVE_CONFUSE_RAY, target: opponentLeft);
}
} SCENE {
MESSAGE("Volbeat used After You!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_AFTER_YOU, playerLeft);
MESSAGE("Wobbuffet used Confuse Ray!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, playerRight);
MESSAGE("Foe Umbreon became confused!");
}
}
SINGLE_BATTLE_TEST("Prankster is blocked by Quick Guard in Gen5+")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
} WHEN {
TURN { MOVE(player, MOVE_QUICK_GUARD); MOVE(opponent, MOVE_CONFUSE_RAY); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_GUARD, player);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
MESSAGE("Wobbuffet protected itself!");
}
}
DOUBLE_BATTLE_TEST("Prankster-affected moves that target all Pokémon are successful regardless of the presence of Dark-type Pokémon")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_CAPTIVATE].target == MOVE_TARGET_BOTH);
PLAYER(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_UMBREON);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_CAPTIVATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CAPTIVATE, playerLeft);
}
}
SINGLE_BATTLE_TEST("Prankster-affected moves can still be bounced back by Dark-types using Magic Coat")
{
GIVEN {
PLAYER(SPECIES_UMBREON);
OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
} WHEN {
TURN { MOVE(player, MOVE_MAGIC_COAT); MOVE(opponent, MOVE_CONFUSE_RAY); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_COAT, player);
MESSAGE("Foe Volbeat used Confuse Ray!");
MESSAGE("Foe Volbeat's Confuse Ray was bounced back by MAGIC COAT!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
MESSAGE("Foe Volbeat became confused!");
}
}
SINGLE_BATTLE_TEST("Prankster-affected moves which are reflected by Magic Coat can affect Dark-type Pokémon, unless the Pokémon that bounced the move also has Prankster")
{
u16 sableyeAbility;
PARAMETRIZE { sableyeAbility = ABILITY_PRANKSTER; }
PARAMETRIZE { sableyeAbility = ABILITY_KEEN_EYE; }
GIVEN {
PLAYER(SPECIES_SABLEYE) { Ability(sableyeAbility); }
OPPONENT(SPECIES_MURKROW) { Ability(ABILITY_PRANKSTER); }
} WHEN {
TURN { MOVE(player, MOVE_MAGIC_COAT); MOVE(opponent, MOVE_CONFUSE_RAY); }
} SCENE {
MESSAGE("Sableye used Magic Coat!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_COAT, player);
MESSAGE("Foe Murkrow used Confuse Ray!");
MESSAGE("Foe Murkrow's Confuse Ray was bounced back by MAGIC COAT!");
if (sableyeAbility == ABILITY_PRANKSTER) {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
MESSAGE("It doesn't affect Foe Murkrow…");
} else {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
MESSAGE("Foe Murkrow became confused!");
}
}
}
SINGLE_BATTLE_TEST("Prankster-affected moves can still be bounced back by a Dark-type with Magic Bounce")
{
GIVEN {
PLAYER(SPECIES_ABSOL) { Item(ITEM_ABSOLITE); }
OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE, megaEvolve: TRUE); MOVE(opponent, MOVE_CONFUSE_RAY); }
} SCENE {
MESSAGE("Foe Volbeat's Confuse Ray was bounced back by Absol's Magic Bounce!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
}
}
SINGLE_BATTLE_TEST("Prankster-affected moves that are bounced back by Magic Bounce can affect Dark-type Pokémon")
{
GIVEN {
PLAYER(SPECIES_ABSOL) { Item(ITEM_ABSOLITE); }
OPPONENT(SPECIES_MURKROW) { Ability(ABILITY_PRANKSTER); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE, megaEvolve: TRUE); MOVE(opponent, MOVE_CONFUSE_RAY); }
} SCENE {
MESSAGE("Foe Murkrow's Confuse Ray was bounced back by Absol's Magic Bounce!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
MESSAGE("Foe Murkrow became confused!");
}
}
TO_DO_BATTLE_TEST("Prankster-affected moves called via Nature Power don't affect Dark-type Pokémon");
TO_DO_BATTLE_TEST("Prankster increases the priority of status Z-Moves by 1");
TO_DO_BATTLE_TEST("Prankster increases the priority of Extreme Evoboost by 1");