0570609ce6
* Small Ability Effect Move Block refactor * combine tests
70 lines
2.4 KiB
C
70 lines
2.4 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Good as Gold protects from status moves")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_TOXIC].category == DAMAGE_CATEGORY_STATUS);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_GHOLDENGO) { Ability(ABILITY_GOOD_AS_GOLD); }
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} WHEN {
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TURN { MOVE(player, MOVE_TOXIC); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
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ABILITY_POPUP(opponent, ABILITY_GOOD_AS_GOLD);
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MESSAGE("It doesn't affect Foe Gholdengo…");
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}
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}
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SINGLE_BATTLE_TEST("Good as Gold doesn't protect the user from it's own moves")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_NASTY_PLOT].category == DAMAGE_CATEGORY_STATUS);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_GHOLDENGO) { Ability(ABILITY_GOOD_AS_GOLD); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_NASTY_PLOT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_NASTY_PLOT, opponent);
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NONE_OF {
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ABILITY_POPUP(opponent, ABILITY_GOOD_AS_GOLD);
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MESSAGE("It doesn't affect Foe Gholdengo…");
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}
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}
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}
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SINGLE_BATTLE_TEST("Good as Gold doesn't protect from moves that target the field")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_STEALTH_ROCK].category == DAMAGE_CATEGORY_STATUS);
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ASSUME(gMovesInfo[MOVE_STEALTH_ROCK].target == MOVE_TARGET_OPPONENTS_FIELD);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_GHOLDENGO) { Ability(ABILITY_GOOD_AS_GOLD); }
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} WHEN {
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TURN { MOVE(player, MOVE_STEALTH_ROCK); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, player);
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NONE_OF {
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ABILITY_POPUP(opponent, ABILITY_GOOD_AS_GOLD);
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MESSAGE("It doesn't affect Foe Gholdengo…");
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}
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}
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}
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DOUBLE_BATTLE_TEST("Good as Gold protects from partner's status moves")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_HELPING_HAND].category == DAMAGE_CATEGORY_STATUS);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_GHOLDENGO) { Ability(ABILITY_GOOD_AS_GOLD); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponentRight, MOVE_HELPING_HAND); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_HELPING_HAND, opponentRight);
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ABILITY_POPUP(opponentLeft, ABILITY_GOOD_AS_GOLD);
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MESSAGE("It doesn't affect Foe Gholdengo…");
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}
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}
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