sovereignx/include
2017-10-10 21:45:07 +02:00
..
gba decompile save_failed_screen.c 2017-10-06 18:33:35 -04:00
abilities.h
battle.h ai switching basically done 2017-10-10 21:45:07 +02:00
battle_2.h battle message decompiled and dumped 2017-10-08 14:54:51 +02:00
battle_ai_script_commands.h rename battle4 and battleai 2017-09-28 17:38:07 +02:00
battle_ai_switch_items.h ai switching basically done 2017-10-10 21:45:07 +02:00
battle_controllers.h battle9 is being worked on 2017-10-10 18:01:45 +02:00
battle_dome_cards.h Add battle_dome_cards header to expose symbols as needed 2017-09-19 09:46:17 -04:00
battle_message.h battle message decompiled and dumped 2017-10-08 14:54:51 +02:00
battle_move_effects.h
battle_script_commands.h battle9 is being worked on 2017-10-10 18:01:45 +02:00
battle_setup.h start decompiling battle2 2017-10-01 01:12:42 +02:00
battle_string_ids.h battle message decompiled and dumped 2017-10-08 14:54:51 +02:00
battle_transition.h create battle_transition.h 2017-10-03 12:11:13 +02:00
battle_util.h battle 2 is done 2017-10-06 17:06:45 +02:00
berry.h split data3_a1 2017-09-25 15:03:52 -04:00
bg.h finish egg hatch, clean up headers 2017-09-19 14:27:46 +02:00
blend_palette.h clean up declarations in src/palette.c 2017-10-01 21:50:58 -04:00
calculate_base_damage.h begin work on battle4, organize battle headers 2017-09-19 21:01:12 +02:00
coins.h
config.h
decompress.h
dewford_trend.h
dma3.h BSS: src/main.o, src/dma3_manager.o 2017-09-30 09:32:46 -04:00
easy_chat.h Populate header, label as static whatever won't break things 2017-09-20 21:03:57 -04:00
event_data.h
event_scripts.h
evolution_scene.h battle2 more and more and more 2017-10-06 00:12:01 +02:00
field_camera.h sub_8093038 2017-09-16 22:15:54 -04:00
field_effect.h
field_effect_helpers.h Ten more functions (remaining function count is 99) 2017-09-17 13:26:17 -04:00
field_ground_effect.h npc_obj_ministep_stop_on_arrival 2017-09-17 08:05:33 -04:00
field_map_obj.h npc_obj_ministep_stop_on_arrival 2017-09-17 08:05:33 -04:00
field_player_avatar.h
fieldmap.h
flags.h start decompiling battle2 2017-10-01 01:12:42 +02:00
game_stat.h
global.berry.h start decompiling battle2 2017-10-01 01:12:42 +02:00
global.fieldmap.h Failed attempt to fix InitFieldObjectStateFromTemplate, but at least we fixed the weirdness with the double MapObject structs 2017-09-17 11:39:49 -04:00
global.h placeholders for battle strings are done 2017-10-07 19:59:41 +02:00
gpu_regs.h fix merge conflicts 2017-09-21 10:50:15 +02:00
hall_of_fame.h start porting cam's port of battle3 2017-09-17 14:10:32 +02:00
hold_effects.h
item.h
item_menu.h through sub_818E3E0 2017-09-20 11:48:11 -04:00
items.h
lilycove_lady.h Populate header, label as static whatever won't break things 2017-09-20 21:03:57 -04:00
link.h battle 2 is done 2017-10-06 17:06:45 +02:00
load_save.h start decompiling battle2 2017-10-01 01:12:42 +02:00
lottery_corner.h
m4a.h add important headers, const ptrs and egg hatch start 2017-09-18 18:36:05 +02:00
mail.h battle 4 up to 0xE5 2017-09-27 23:43:45 +02:00
main.h more of battle2 done 2017-10-01 18:54:01 +02:00
malloc.h Merge branch 'master' into sub_81700F8 2017-09-19 21:00:24 -04:00
map_constants.h Add Avara's map_constants.h 2017-09-30 08:40:21 -04:00
map_obj_8097404.h Remaining functions 2017-09-17 15:33:26 -04:00
mauville_old_man.h
menu.h decompile money 2017-09-29 00:11:42 +02:00
metatile_behavior.h decompile metatile behav 2017-09-29 19:03:50 +02:00
metatile_behaviors.h decompile metatile behav 2017-09-29 19:03:50 +02:00
money.h decompile money 2017-09-29 00:11:42 +02:00
moves.h battle 4 up to a8 2017-09-26 22:39:59 +02:00
multiboot.h Start decomp 2017-09-18 09:23:06 -04:00
naming_screen.h battle 4 commands are decompiled 2017-09-28 15:34:21 +02:00
new_game.h
palette.h
play_time.h
pokeblock.h
pokedex.h battle 4 commands are decompiled 2017-09-28 15:34:21 +02:00
pokemon.h battle 2 is done 2017-10-06 17:06:45 +02:00
pokemon_animation.h
pokemon_icon.h battle 4 up to a8 2017-09-26 22:39:59 +02:00
pokemon_item_effects.h battle 4 up to a8 2017-09-26 22:39:59 +02:00
pokemon_size_record.h
pokemon_storage_system.h battle 4 commands are decompiled 2017-09-28 15:34:21 +02:00
recorded_battle.h battle2 more and more and more 2017-10-06 00:12:01 +02:00
reshow_battle_screen.h battle 4, up to x69 2017-09-25 00:09:13 +02:00
rng.h
roamer.h decompile roamer 2017-09-28 20:52:36 +02:00
rom4.h remaining lilycove lady functions 2017-09-20 20:48:32 -04:00
rom6.h remaining lilycove lady functions 2017-09-20 20:48:32 -04:00
rom_81BE66C.h
rom_818CFC8.h
rtc.h
safari_zone.h
save.h decompile save_failed_screen.c 2017-10-06 18:33:35 -04:00
save_location.h add save location header, change static names 2017-10-09 13:48:41 +02:00
script.h
siirtc.h
songs.h battle2 more and more and more 2017-10-06 00:12:01 +02:00
sound.h
species.h
sprite.h battle2 3500 C lines 2017-10-02 23:32:39 +02:00
start_menu.h
string_util.h
task.h
text.h battle message decompiled and dumped 2017-10-08 14:54:51 +02:00
text_window.h
trainer_classes.h
trainer_ids.h
trainer_see.h Ten more functions (remaining function count is 99) 2017-09-17 13:26:17 -04:00
trig.h finish egg hatch, clean up headers 2017-09-19 14:27:46 +02:00
unknown_task.h more of battle2 done 2017-10-01 18:54:01 +02:00
util.h
vars.h Start decompilation of lilycove_lady 2017-09-19 16:17:23 -04:00
window.h use rodata for save_failed_screen 2017-10-06 21:59:47 -04:00