sovereignx/asm/macros
BuffelSaft 70f0018c08 Partially implement Shell Trap
Doesn't play the animation when the trap triggers, but kinda works? May also be incredibly buggy, but I'm not interested in working on this move any further.
2021-11-22 14:14:41 +13:00
..
battle_frontier Merge branch 'master' of https://github.com/pret/pokeemerald into HEAD 2021-01-03 17:14:43 -06:00
asm.inc .s -> .inc 2016-11-01 08:29:13 -07:00
battle_ai_script.inc ai tweaks 2020-07-26 13:48:25 +02:00
battle_anim_script.inc animations for all moves 2020-05-25 00:37:32 -06:00
battle_script.inc Partially implement Shell Trap 2021-11-22 14:14:41 +13:00
battle_tent.inc Add some macro comments 2019-12-05 21:11:17 -06:00
contest_ai_script.inc Document contest AI scripts 2020-08-21 14:57:17 -04:00
event.inc Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync 2021-08-11 16:33:10 -07:00
field_effect_script.inc .s -> .inc 2016-11-01 08:29:13 -07:00
function.inc .s -> .inc 2016-11-01 08:29:13 -07:00
m4a.inc dump songs 2017-12-21 14:30:11 -08:00
map.inc Fix bg event macros 2021-04-01 02:42:02 -04:00
movement.inc Document hide/show reflection movement actions 2019-10-06 14:17:34 -05:00
music_voice.inc Make all arguments for audio macros required 2020-09-17 19:56:55 -04:00
pokemon_data.inc convert more constants 2017-12-11 12:27:51 -06:00
trainer_hill.inc Continue documenting overworld/field effects 2020-06-29 01:26:29 -04:00
window.inc Extract data from trade.s 2018-01-19 19:52:46 -06:00