91325e83c1
* Protosynthesis & Quark Drive interactions; Fixes to Beast Boost/Protosynthesis/Quark Drive stat tie priority, Orichalcum Pulse and Hadron Engine stat boost * Protosynthesis + Quark Drive tests * Update src/battle_util.c * Update src/battle_util.c * Update src/battle_util.c * Update src/battle_util.c * Update src/battle_util.c * Update src/battle_util.c --------- Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
224 lines
8.1 KiB
C
224 lines
8.1 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
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ASSUME(gMovesInfo[MOVE_ROUND].category == DAMAGE_CATEGORY_SPECIAL);
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}
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SINGLE_BATTLE_TEST("Protosynthesis boosts the highest stat")
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{
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GIVEN {
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PLAYER(SPECIES_WALKING_WAKE) { Ability(ABILITY_PROTOSYNTHESIS); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUNNY_DAY); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, player);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("The harsh sunlight activated Walking Wake's Protosynthesis!");
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MESSAGE("Walking Wake's Sp. Atk was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis boosts either Attack or Special Attack, not both")
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{
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u16 species;
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u32 move;
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s16 damage[2];
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PARAMETRIZE { species = SPECIES_ROARING_MOON; move = MOVE_TACKLE; }
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PARAMETRIZE { species = SPECIES_ROARING_MOON; move = MOVE_ROUND; }
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PARAMETRIZE { species = SPECIES_WALKING_WAKE; move = MOVE_TACKLE; }
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PARAMETRIZE { species = SPECIES_WALKING_WAKE; move = MOVE_ROUND; }
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GIVEN {
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PLAYER(species) { Ability(ABILITY_PROTOSYNTHESIS); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, move); }
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, opponent);
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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if ((move == MOVE_TACKLE && species == SPECIES_ROARING_MOON) || (move == MOVE_ROUND && species == SPECIES_WALKING_WAKE))
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EXPECT_MUL_EQ(damage[0], Q_4_12(1.3), damage[1]);
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else
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EXPECT_EQ(damage[0], damage[1]);
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis ability pop up activates only once during the duration of sunny day")
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{
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u16 turns;
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GIVEN {
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PLAYER(SPECIES_WALKING_WAKE) { Ability(ABILITY_PROTOSYNTHESIS); }
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OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); };
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} WHEN {
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for (turns = 0; turns < 5; turns++)
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TURN {}
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DROUGHT);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("The harsh sunlight activated Walking Wake's Protosynthesis!");
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MESSAGE("Walking Wake's Sp. Atk was heightened!");
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NONE_OF {
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for (turns = 0; turns < 4; turns++) {
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("The harsh sunlight activated Walking Wake's Protosynthesis!");
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MESSAGE("Walking Wake's Sp. Atk was heightened!");
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}
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, opponent);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("The harsh sunlight activated Walking Wake's Protosynthesis!");
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MESSAGE("Walking Wake's Sp. Atk was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis activates on switch-in")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_ROARING_MOON) { Ability(ABILITY_PROTOSYNTHESIS); }
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OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); };
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} WHEN {
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TURN { SWITCH(player, 1); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DROUGHT);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("The harsh sunlight activated Roaring Moon's Protosynthesis!");
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MESSAGE("Roaring Moon's Attack was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis boosts Attack 1st in case of a stat tie")
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{
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GIVEN {
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PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Attack(5); Defense(5); SpAttack(5); SpDefense(5); Speed(5); }
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OPPONENT(SPECIES_GROUDON) { Ability(ABILITY_DROUGHT); Speed(5); }
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} WHEN {
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TURN { }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DROUGHT);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("Great Tusk's Attack was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis boosts Defense 2nd in case of a stat tie")
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{
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GIVEN {
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PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Attack(4); Defense(5); SpAttack(5); SpDefense(5); Speed(5); }
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OPPONENT(SPECIES_GROUDON) { Ability(ABILITY_DROUGHT); Speed(5); }
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} WHEN {
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TURN { }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DROUGHT);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("Great Tusk's Defense was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis boosts Special Attack 3rd in case of a stat tie")
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{
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GIVEN {
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PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Attack(4); Defense(4); SpAttack(5); SpDefense(5); Speed(5); }
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OPPONENT(SPECIES_GROUDON) { Ability(ABILITY_DROUGHT); Speed(5); }
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} WHEN {
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TURN { }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DROUGHT);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("Great Tusk's Sp. Atk was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis boosts Special Defense 4th in case of a stat tie")
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{
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GIVEN {
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PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Attack(4); Defense(4); SpAttack(4); SpDefense(5); Speed(5); }
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OPPONENT(SPECIES_GROUDON) { Ability(ABILITY_DROUGHT); Speed(5); }
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} WHEN {
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TURN { }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DROUGHT);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("Great Tusk's Sp. Def was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis activates in Sun before Booster Energy")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Item(ITEM_BOOSTER_ENERGY); }
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OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); }
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} WHEN {
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TURN { SWITCH(player, 1); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DROUGHT);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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} THEN {
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EXPECT_EQ(player->item, ITEM_BOOSTER_ENERGY);
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis doesn't activate for a transformed battler")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Item(ITEM_BOOSTER_ENERGY); }
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OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); Item(ITEM_BOOSTER_ENERGY); }
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} WHEN {
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TURN { SWITCH(player, 1); MOVE(opponent, MOVE_TRANSFORM); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DROUGHT);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRANSFORM, opponent);
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NOT ABILITY_POPUP(opponent, ABILITY_PROTOSYNTHESIS);
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} THEN {
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EXPECT_EQ(player->item, ITEM_BOOSTER_ENERGY);
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EXPECT_EQ(opponent->item, ITEM_BOOSTER_ENERGY);
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EXPECT_EQ(opponent->ability, ABILITY_PROTOSYNTHESIS);
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis activates even if the Pokémon is holding an Utility Umbrella")
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{
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GIVEN {
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PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Item(ITEM_UTILITY_UMBRELLA); }
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OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); }
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} WHEN {
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TURN { }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DROUGHT);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis doesn't activate if Cloud Nine/Air Lock is on the field")
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{
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u32 species, ability;
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PARAMETRIZE { species = SPECIES_RAYQUAZA; ability = ABILITY_AIR_LOCK; }
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PARAMETRIZE { species = SPECIES_GOLDUCK; ability = ABILITY_CLOUD_NINE; }
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GIVEN {
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PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); }
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OPPONENT(species) { Ability(ability); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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} SCENE {
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ABILITY_POPUP(opponent, ability);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, opponent);
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NOT ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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}
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}
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