sovereignx/test/battle/ability/sheer_force.c
ZnogyroP 71b49a114f
Adds move Upper Hand (#4085)
* Remove non-existent tilesets from label comments and alphabetize

* Fixed braces style

* gbagfx bit depth upconversion fix

* jsonproc: filter out every non-alphanumeric character

* fix(linking): link gflib/malloc.c at top of EWRAM in ld_script_modern.ld

* Adds move Upper Hand

* Requested changes

- Tabs / spaces where proper
- HitFromAtkString -> HitFromAccCheck
- Actually compiles now lol
- Moved assumes into relevant tests
- Cleaned up the check for TryUpperHand

* Fixed || positioning

* Update upper_hand.c

* Revert "Merge remote-tracking branch 'upstream/master' into upper-hand"

This reverts commit b21275dfe9, reversing
changes made to 89b1ad1ea1.

* AI logic and conflicts solved

* Test fix

* Fix Sheer Force test

* Requested changes

* Requested changes

* Update battle_script_commands.c

---------

Co-authored-by: GriffinR <griffin.g.richards@gmail.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
Co-authored-by: Sierraffinity <sierra@domoreaweso.me>
Co-authored-by: sbird <sbird@no.tld>
2024-02-01 12:23:58 +01:00

65 lines
2.6 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Sheer Force boosts power, but removes secondary effects of moves", s16 damage)
{
s32 j;
u32 ability = 0, move = 0;
for (j = 1; j < MOVES_COUNT; j++)
{
if (gMovesInfo[j].sheerForceBoost
//&& gMovesInfo[j].effect != EFFECT_ORDER_UP
&& gMovesInfo[j].effect != EFFECT_AURA_WHEEL
&& gMovesInfo[j].effect != EFFECT_PLACEHOLDER)
{
PARAMETRIZE { ability = ABILITY_ANGER_POINT; move = j; }
PARAMETRIZE { ability = ABILITY_SHEER_FORCE; move = j; }
}
}
GIVEN {
PLAYER(SPECIES_TAUROS) { Ability(ability); Status1(move == MOVE_SNORE ? STATUS1_SLEEP : STATUS1_NONE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (move == MOVE_ALLURING_VOICE || move == MOVE_BURNING_JEALOUSY) // Alluring Voice requires the target to boost stats to have an effect
TURN { MOVE(opponent, MOVE_AGILITY); MOVE(player, move); }
else if (move == MOVE_UPPER_HAND) // Upper Hand requires the target to be using a damaging priority move
TURN { MOVE(opponent, MOVE_QUICK_ATTACK); MOVE(player, move); }
else
TURN { MOVE(player, move); }
if (gMovesInfo[move].effect == EFFECT_TWO_TURNS_ATTACK || gMovesInfo[move].effect == EFFECT_SEMI_INVULNERABLE
|| gMovesInfo[move].effect == EFFECT_METEOR_BEAM) {
TURN { SKIP_TURN(player); }
TURN { ; }
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
if (ability == ABILITY_SHEER_FORCE) {
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
STATUS_ICON(opponent, STATUS1_FREEZE);
STATUS_ICON(opponent, STATUS1_POISON);
STATUS_ICON(opponent, STATUS1_BURN);
STATUS_ICON(opponent, STATUS1_TOXIC_POISON);
STATUS_ICON(opponent, STATUS1_PARALYSIS);
MESSAGE("Wobbuffet is confused!");
MESSAGE("Wobbuffet flinched!");
}
// Volt Tackle/Flare Blitz edge case: recoil happens, but target isn't statused
if (gMovesInfo[move].recoil > 0)
{
HP_BAR(player);
MESSAGE("Tauros is hit with recoil!");
}
}
} FINALLY {
s32 j;
for (j = 0; j < gBattleTestRunnerState->parametersCount; j+=2)
{
EXPECT_GT(results[j+1].damage, results[j].damage);
}
}
}