sovereignx/test/battle/ability/magic_guard.c
Isaac Rivera e5b33a0434
Add check for Magic Guard to avoid taking recoil damage (#4578)
* Add check for Magic Guard to avoid taking recoil damage

* add test to verify a mon with magic guard does not take recoil damage

followed format from "Steel Beam hp loss is prevented by Magic Guard" test

* update format of tests with magic guard and some form of recoil damage
2024-05-15 15:40:40 +02:00

17 lines
492 B
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Magic Guard prevents recoil damage to the user")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_DOUBLE_EDGE].recoil == 33);
PLAYER(SPECIES_CLEFABLE) { Ability(ABILITY_MAGIC_GUARD); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_DOUBLE_EDGE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_EDGE, player);
HP_BAR(opponent);
NOT HP_BAR(player);
}
}