sovereignx/test/battle/move_effect/plasma_fists.c
Alex 5fa1bffa8d
Adds Glaive Rush, fixes for Plasma Fists and Relic Song (#3476)
* Adds Glaive Rush

* Fixes: Glaive Rush status is removed until users next turn

* Glaive Rush no affect

* simplify glaive rush script

* simlify script further

* leftover

* Fix Plasma Fists and Relic Song + tests

* Callnative for Plasma Fists

* Use Status Field Ion Deludge for Plasma Fists

* add assumes for flinch_status

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-18 15:19:38 +01:00

99 lines
3.6 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_PLASMA_FISTS].effect == EFFECT_PLASMA_FISTS);
}
SINGLE_BATTLE_TEST("Ion Duldge turns normal moves into electric for the remainder of the current turn")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_ION_DELUGE].effect == EFFECT_ION_DELUGE);
PLAYER(SPECIES_KRABBY);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ION_DELUGE); MOVE(opponent, MOVE_TACKLE); }
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("Krabby used Ion Deluge!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ION_DELUGE, player);
MESSAGE("A deluge of ions showers the battlefield!");
MESSAGE("Foe Wobbuffet used Tackle!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
MESSAGE("It's super effective!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
NOT MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("Plasma Fists turns normal moves into electric for the remainder of the current turn")
{
GIVEN {
PLAYER(SPECIES_KRABBY);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_PLASMA_FISTS); MOVE(opponent, MOVE_TACKLE); }
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("Krabby used Plasma Fists!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_PLASMA_FISTS, player);
MESSAGE("A deluge of ions showers the battlefield!");
MESSAGE("Foe Wobbuffet used Tackle!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
MESSAGE("It's super effective!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
NOT MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("Plasma Fists type-changing effect is applied after Pixilate")
{
GIVEN {
PLAYER(SPECIES_KRABBY) { Speed(300); };
OPPONENT(SPECIES_ALTARIA) { Speed(1); Item(ITEM_ALTARIANITE); }
} WHEN {
TURN { MOVE(player, MOVE_PLASMA_FISTS); MOVE(opponent, MOVE_EMBER, megaEvolve: TRUE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponent);
MESSAGE("Krabby used Plasma Fists!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_PLASMA_FISTS, player);
MESSAGE("A deluge of ions showers the battlefield!");
MESSAGE("Foe Altaria used Ember!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, opponent);
NOT MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("Plasma Fists type-changing effect is applied after Normalize")
{
GIVEN {
PLAYER(SPECIES_KRABBY);
OPPONENT(SPECIES_SKITTY) { Ability(ABILITY_NORMALIZE); }
} WHEN {
TURN { MOVE(player, MOVE_PLASMA_FISTS); MOVE(opponent, MOVE_EMBER); }
} SCENE {
MESSAGE("Krabby used Plasma Fists!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_PLASMA_FISTS, player);
MESSAGE("A deluge of ions showers the battlefield!");
MESSAGE("Foe Skitty used Ember!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, opponent);
MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("Plasma Fists turns normal type dynamax-moves into electric type moves")
{
GIVEN {
PLAYER(SPECIES_KRABBY) { Speed(100); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
} WHEN {
TURN { MOVE(player, MOVE_PLASMA_FISTS); MOVE(opponent, MOVE_TACKLE, dynamax: TRUE); }
} SCENE {
MESSAGE("Krabby used Plasma Fists!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_PLASMA_FISTS, player);
MESSAGE("A deluge of ions showers the battlefield!");
MESSAGE("Foe Wobbuffet used Max Lightning!");
MESSAGE("It's super effective!");
}
}