4adc2dcb16
* Added SpeciesInfo fields # Conflicts: # include/pokemon.h * Added missing comments * Renamed gigantamax to isGigantamax * Converted species flags to agbcc bit flags * Added padding after flags * Pikachu form config * Dex text * Reordered Paradox flag * Missing Pikachu ifdef comments * Moved P_GEN_x_POKEMON settings to the species_families file * Gen 1 Dex entries * Renamed file to species_enabled.h * Prevent Pokémon from evolving if their evolution is disabled * Prevent Pokémon from being affected by Eviolite if their evolution is disabled * Prevent Pokémon offspring if they're disabled * Corrected imprementation of evolution prevention It could potentially overwrite items by accident * Cross-evo configs * Gen 2 dex entries * Changed cry table to use assignable IDs # Conflicts: # include/pokemon.h * Form table pointers * Beginning support for moving data to gSpeciesInfo * Pokédexes reads text from gSpeciesInfo * Reading species names from gSpeciesInfo * Fixed erroneous copy-paste * Moved Bulbasaur to Raichu Family data do gSpeciesinfo * Added female pic sizes * Macros for Front, Back, Palette and Learnsets * Sandshrew to Dugtrio Families * Obtains Height/Weight from gSpeciesInfo * Read category from gSpeciesInfo * Removed unused data from pokedex_entries.h * Moved Gen 1 data to gSpeciesInfo * Moved Gen 2 data to gSpeciesInfo + fixed Ursaluna Bloodmoon not producing Teddiursa eggs * Moved Gen 3 data to gSpeciesInfo * Moved Gen 4 data to gSpeciesInfo * HGSS dex properly shows form sprites * Fixed data type for GetSpeciesHeight/Weight * Reading Pokédex Size data from gSpeciesInfo * Cleaned up mon graphic decompression function * Reading Front Pics gSpeciesInfo * Reading Back Pics gSpeciesInfo * Updated uses of GetMonSpritePalStruct to allow loading the data directly instead of reading the struct * Reading palettes from gSpeciesInfo * Reading animation delay from gSpeciesInfo * Fixed Pokémon Debug Menu not reading animation delay * Reading front anim Id from gSpeciesInfo * Reading back anim Id from gSpeciesInfo * Reading Animation Frames from gSpeciesInfo * Reading Icon Sprites from gSpeciesInfo * Reading Icon Palette IDs from gSpeciesInfo * Reading Footprints from gSpeciesInfo * Reading Mon Pic sizes from gSpeciesInfo * Separate mon pic sizes for female mon * Reading Level Up Learnsets from gSpeciesInfo * Reading Teachable Learnsets from gSpeciesInfo * Reading National Dex Number from gSpeciesInfo * Reading Enemy Mon Elevation from gSpeciesInfo * Reading Evolutions from gSpeciesInfo * Reading form table from gSpeciesInfo * Fixed button label inconsistency in pokémon debug menu * Reading form change table from gSpeciesInfo * Removed need to define mon graphics in include/graphics.h * Reordered mon graphics by family * Fixed National dex number offset * gFrontierBannedSpecies now checks IsSpeciesEnabled * Added 3 more toggles for Fusions, Primal Reversions and Ultra Burst * Gen 3 & 4 family toggles for dex entries * Fixed missing Mr. Rime data * Gen 1 dex descriptions as compound strings * Gen 2 dex descriptions as compound strings * Gen 3 dex descriptions as compound strings * Gen 4 dex descriptions as compound strings * Fixed compile in agbcc * Moved Gen 5 data to gSpeciesInfo * Using PLACEHOLDER_ANIM_SINGLE_FRAME when needed (same hash) * Renamed PLACEHOLDER_TWO_FRAME_ANIMATION to PLACEHOLDER_ANIM_TWO_FRAMES * Fixed capitalization for front pic anims * Fixed `CanEvolve` * Moved Gen 6 data to gSpeciesInfo * Gen 7 without macros * Gen 8 without macros * Gen 9 without macros * Fixed Gen 9 sound data * Finished moving Gen 7 data in macros (by Alex) Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> * Ultra Necrozma is now included in the fusion forms define * Cries are now properly excluded from the rom when disabling species * Removed P_GEN_x_POKEMON from form_change_tables.h * Fixed Yanmega's cry ignoring the P_GEN_4_CROSS_EVOS setting * Added P_NEW_EVOS_IN_REGIONAL_DEX setting * Automatic ASSUMPTION_FAIL when used species are disabled * Finished moving Gen 8 data in macros (by Alex) Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> * Expanded Alcremie macro * Finished moving Gen 9 data in macros (by Alex) * Fixed missing data for Komala and Marshadow * Form species id tables use family toggles + added missing Ursaluna form species id table * Fixed Genesect palettes * Fixed Flabébé family graphics * Fixed Minior Graphics * Fixed missing Calyrex data * Family toggles in mon graphcis (By Jasper/Bassoonian) Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> * Fixed missing Ogerpon data * Ordered Level Up Learnsets (missing toggles) Also added White Basculin learnset * Added more Minior synonyms * Fixed enamorus order * Reordered teachable learnsets * Removed sSpeciesXXX level up learnsets + reordered * Removed unneeded assumes * Removed unused extra animations * Family toggles in mon level up learnsets (By Jasper/Bassoonian) Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> * Fixed Phione graphics inclusion * Family toggles for Teachable Learnsets Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> * Ordered Front Pic Anims * Family toggles for front pic animations Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> * Fixed HGSS dex incorrectly showing the wrong mon when catching it * Family toggles for Egg Moves + reodered Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> * Fixed HGSS not checking for null footprints * Review changes * Fixed Female difference mon not using their macros * Fixed Alcremie Macro * Fixed compile error when disabling the Bulbasaur family * Fixed Turtwig and Chimchar family + Houndour and Mareep cries not being excluded properly * Re-added missing Egg graphical data * Fixed crash during the Birch Intro when Lotad is disabled * Renamed PALLETE to PALETTES * Removed extra spacing for YOffsets * Fixed compile when only disabling cross-gen evolutions * Added Tera Forms define (Ogerpon and Terapagos) * Fixed Necrozma macro * Removed .noFlip = FALSE * Fixed dex number in summary screen for forms when nat dex is disabled * Fixed Paldean form paths --------- Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
234 lines
9.7 KiB
C
234 lines
9.7 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_STICKY_WEB].effect == EFFECT_STICKY_WEB);
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}
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SINGLE_BATTLE_TEST("Sticky Web lowers Speed by 1 on switch-in")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_STICKY_WEB); }
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TURN { SWITCH(opponent, 1); }
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, player);
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MESSAGE("A sticky web spreads out on the ground around the opposing team!");
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MESSAGE("2 sent out Wynaut!");
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MESSAGE("Foe Wynaut was caught in a Sticky Web!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wynaut's Speed fell!");
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}
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}
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SINGLE_BATTLE_TEST("Sticky Web can only be set up 1 time")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_STICKY_WEB); }
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TURN { MOVE(player, MOVE_STICKY_WEB); }
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} SCENE {
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MESSAGE("Wobbuffet used Sticky Web!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, player);
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MESSAGE("A sticky web spreads out on the ground around the opposing team!");
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MESSAGE("Wobbuffet used Sticky Web!");
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, player);
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MESSAGE("But it failed!");
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}
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}
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DOUBLE_BATTLE_TEST("Sticky Web lowers Speed by 1 in a double battle after Explosion fainting both mons")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
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PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
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PLAYER(SPECIES_WOBBUFFET) {HP(1500); Speed(10);}
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PLAYER(SPECIES_WOBBUFFET) {Speed(10);}
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OPPONENT(SPECIES_WOBBUFFET) {HP(1); Speed(1);}
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OPPONENT(SPECIES_WOBBUFFET) {HP(1); Speed(1);}
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OPPONENT(SPECIES_WYNAUT) {Speed(10);}
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OPPONENT(SPECIES_WYNAUT) {Speed(10);}
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} WHEN {
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TURN { MOVE(playerRight, MOVE_STICKY_WEB); MOVE(playerLeft, MOVE_EXPLOSION); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); SEND_OUT(opponentRight, 3); }
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, playerRight);
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MESSAGE("A sticky web spreads out on the ground around the opposing team!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, playerLeft);
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MESSAGE("2 sent out Wynaut!");
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MESSAGE("Foe Wynaut was caught in a Sticky Web!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("Foe Wynaut's Speed fell!");
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MESSAGE("2 sent out Wynaut!");
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MESSAGE("Foe Wynaut was caught in a Sticky Web!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Foe Wynaut's Speed fell!");
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}
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}
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SINGLE_BATTLE_TEST("Sticky Web raises Speed by 1 for a Pokemon with Contrary")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_SHUCKLE) { Ability(ABILITY_CONTRARY); }
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} WHEN {
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TURN { MOVE(player, MOVE_STICKY_WEB); }
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TURN { SWITCH(opponent, 1); }
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, player);
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MESSAGE("A sticky web spreads out on the ground around the opposing team!");
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MESSAGE("2 sent out Shuckle!");
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MESSAGE("Foe Shuckle was caught in a Sticky Web!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Shuckle's Speed rose!");
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}
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}
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#define BATTLER_OPPONENT (opponentSetUpper == 0 ? opponentLeft : opponentRight)
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#define BATTLER_PLAYER (playerSetUpper == 0 ? playerLeft : playerRight)
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DOUBLE_BATTLE_TEST("Sticky Web has correct interactions with Mirror Armor - the battler which set up Sticky Web has its Speed lowered instead")
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{
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u8 playerSetUpper, opponentSetUpper; // 0 left, 1 right
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PARAMETRIZE {playerSetUpper = 0; opponentSetUpper = 0; }
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PARAMETRIZE {playerSetUpper = 0; opponentSetUpper = 1; }
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PARAMETRIZE {playerSetUpper = 1; opponentSetUpper = 0; }
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PARAMETRIZE {playerSetUpper = 1; opponentSetUpper = 1; }
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GIVEN {
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PLAYER(SPECIES_SQUIRTLE);
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PLAYER(SPECIES_CHARMANDER);
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PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); Item(ITEM_IRON_BALL); } // Iron Ball, so that flying type Corviknight is affected by Sticky Web.
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OPPONENT(SPECIES_CATERPIE);
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OPPONENT(SPECIES_WEEDLE);
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} WHEN {
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TURN { MOVE(BATTLER_OPPONENT, MOVE_STICKY_WEB); }
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TURN { MOVE(BATTLER_PLAYER, MOVE_STICKY_WEB); }
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TURN { SWITCH(playerRight, 2); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, BATTLER_OPPONENT);
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MESSAGE("A sticky web spreads out on the ground around your team!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, BATTLER_PLAYER);
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MESSAGE("A sticky web spreads out on the ground around the opposing team!");
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MESSAGE("Go! Corviknigh!");
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MESSAGE("Corviknigh was caught in a Sticky Web!");
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ABILITY_POPUP(playerRight, ABILITY_MIRROR_ARMOR);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, BATTLER_OPPONENT);
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if (opponentSetUpper == 0) {
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MESSAGE("Foe Caterpie's Speed fell!");
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} else {
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MESSAGE("Foe Weedle's Speed fell!");
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}
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}
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}
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#undef BATTLER_OPPONENT
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#undef BATTLER_PLAYER
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DOUBLE_BATTLE_TEST("Sticky Web has correct interactions with Mirror Armor - no one has their Speed lowered if the set upper switched")
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{
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u16 speedPlayer, speedOpponent;
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// We need to make sure Sticky Web user saves for both sides, so it doesn't matter who sets it first.
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PARAMETRIZE { speedPlayer = 5; speedOpponent = 10; }
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PARAMETRIZE { speedPlayer = 10; speedOpponent = 5; }
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GIVEN {
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PLAYER(SPECIES_SQUIRTLE) { Speed(speedPlayer); }
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PLAYER(SPECIES_CHARMANDER) { Speed(speedPlayer); }
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PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); Item(ITEM_IRON_BALL); Speed(speedOpponent); } // Iron Ball, so that flying type Corviknight is affected by Sticky Web.
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OPPONENT(SPECIES_CATERPIE) { Speed(speedOpponent); }
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OPPONENT(SPECIES_WEEDLE) { Speed(speedOpponent); }
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OPPONENT(SPECIES_PIDGEY) { Speed(speedOpponent); } // Flying type,so not affected by Sticky Web.
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_STICKY_WEB); MOVE(playerRight, MOVE_STICKY_WEB); }
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TURN { SWITCH(opponentLeft, 2); }
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TURN { SWITCH(playerRight, 2); }
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} SCENE {
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if (speedPlayer > speedOpponent) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, playerRight);
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MESSAGE("A sticky web spreads out on the ground around the opposing team!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, opponentLeft);
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MESSAGE("A sticky web spreads out on the ground around your team!");
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} else {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, opponentLeft);
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MESSAGE("A sticky web spreads out on the ground around your team!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, playerRight);
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MESSAGE("A sticky web spreads out on the ground around the opposing team!");
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}
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MESSAGE("Go! Corviknigh!");
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MESSAGE("Corviknigh was caught in a Sticky Web!");
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ABILITY_POPUP(playerRight, ABILITY_MIRROR_ARMOR);
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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} THEN {
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EXPECT_EQ(playerLeft->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
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EXPECT_EQ(playerRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponentLeft->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponentRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
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}
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}
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DOUBLE_BATTLE_TEST("Sticky Web has correct interactions with Mirror Armor - no one has their Speed lowered if the set upper fainted")
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{
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bool8 hasReplacement;
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// We need to make sure Sticky Web user saves for both sides, so it doesn't matter who sets it first.
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PARAMETRIZE {hasReplacement = TRUE;}
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PARAMETRIZE {hasReplacement = FALSE;}
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GIVEN {
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ASSUME(gBattleMoves[MOVE_MEMENTO].effect == EFFECT_MEMENTO);
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PLAYER(SPECIES_SQUIRTLE) {Speed(5); }
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PLAYER(SPECIES_CHARMANDER) {Speed(5); }
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PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR); Item(ITEM_IRON_BALL); Speed(5); } // Iron Ball, so that flying type Corviknight is affected by Sticky Web.
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OPPONENT(SPECIES_CATERPIE) {Speed(7); }
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OPPONENT(SPECIES_WEEDLE) {Speed(7); }
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if (hasReplacement) {
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OPPONENT(SPECIES_PIDGEY) {Speed(7); }
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}
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_STICKY_WEB); }
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if (hasReplacement) {
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TURN { MOVE(opponentLeft, MOVE_MEMENTO, target:playerLeft); SEND_OUT(opponentLeft, 2); }
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} else {
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TURN { MOVE(opponentLeft, MOVE_MEMENTO, target:playerLeft);}
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}
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TURN { SWITCH(playerRight, 2); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, opponentLeft);
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MESSAGE("A sticky web spreads out on the ground around your team!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MEMENTO, opponentLeft);
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MESSAGE("Foe Caterpie fainted!");
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if (hasReplacement) {
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MESSAGE("2 sent out Pidgey!");
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}
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MESSAGE("Go! Corviknigh!");
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MESSAGE("Corviknigh was caught in a Sticky Web!");
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ABILITY_POPUP(playerRight, ABILITY_MIRROR_ARMOR);
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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} THEN {
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if (hasReplacement) {
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EXPECT_EQ(opponentLeft->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
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}
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EXPECT_EQ(playerLeft->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
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EXPECT_EQ(playerRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponentRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
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}
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}
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