42c43a3f8f
* Adds Commander * review points * new line * correction * regression / double targeting still broken * fix wrong target order * transform fixes * haze test * fixes, tests * bring back wrongly removed else if case * Eject Pack / Button test + fix * red card fix * test fixes * Fixes Tatsu being hit by multi hit move * change transform check * fix test + revert change * Fix Tatsugiri attacking after freed up from Dozo in the same turn * Dragon Darts tests * fix test * review comments * assumtion in wrong file * Order Up test fixes --------- Co-authored-by: hedara90 <90hedara@gmail.com>
66 lines
2.6 KiB
C
66 lines
2.6 KiB
C
#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
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#define GUARD_BATTLE_SCRIPT_COMMANDS_H
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#include "constants/battle_script_commands.h"
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// Arguments for 'flags' in HandleBattleWindow
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#define WINDOW_CLEAR (1 << 0)
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#define WINDOW_BG1 (1 << 7)
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// Arguments for 'xStart, yStart, xEnd, yEnd' in HandleBattleWindow
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#define YESNOBOX_X_Y 24, 8, 29, 13
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struct StatFractions
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{
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u8 dividend;
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u8 divisor;
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};
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struct PickupItem
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{
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u16 itemId;
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u8 percentage[10];
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};
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s32 CalcCritChanceStageArgs(u32 battlerAtk, u32 battlerDef, u32 move, bool32 recordAbility, u32 abilityAtk, u32 abilityDef, u32 holdEffectAtk);
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s32 CalcCritChanceStage(u32 battlerAtk, u32 battlerDef, u32 move, bool32 recordAbility);
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s32 GetCritHitOdds(s32 critChanceIndex);
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u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move, u32 atkAbility, u32 defAbility, u32 atkHoldEffect, u32 defHoldEffect);
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u8 GetBattlerTurnOrderNum(u8 battlerId);
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bool32 NoAliveMonsForPlayer(void);
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bool32 NoAliveMonsForEitherParty(void);
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void SetMoveEffect(bool32 primary, bool32 certain);
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bool32 CanBattlerSwitch(u32 battlerId);
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void BattleDestroyYesNoCursorAt(u8 cursorPosition);
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void BattleCreateYesNoCursorAt(u8 cursorPosition);
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void BufferMoveToLearnIntoBattleTextBuff2(void);
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void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
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bool8 UproarWakeUpCheck(u8 battlerId);
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bool32 DoesSubstituteBlockMove(u32 battlerAtk, u32 battlerDef, u32 move);
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bool32 DoesDisguiseBlockMove(u32 battler, u32 move);
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bool32 CanPoisonType(u8 battlerAttacker, u8 battlerTarget);
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bool32 CanParalyzeType(u8 battlerAttacker, u8 battlerTarget);
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bool32 CanUseLastResort(u8 battlerId);
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u32 IsFlowerVeilProtected(u32 battler);
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u32 IsLeafGuardProtected(u32 battler);
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bool32 IsShieldsDownProtected(u32 battler);
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u32 IsAbilityStatusProtected(u32 battler);
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bool32 TryResetBattlerStatChanges(u8 battler);
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bool32 CanCamouflage(u8 battlerId);
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u32 GetNaturePowerMove(u32 battler);
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void StealTargetItem(u8 battlerStealer, u8 battlerItem);
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u8 GetCatchingBattler(void);
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u32 GetHighestStatId(u32 battlerId);
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bool32 ProteanTryChangeType(u32 battler, u32 ability, u32 move, u32 moveType);
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bool32 ShouldTeraShellDistortTypeMatchups(u32 move, u32 battlerDef);
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bool32 IsMoveNotAllowedInSkyBattles(u32 move);
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bool32 DoSwitchInAbilities(u32 battlerId);
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u8 GetFirstFaintedPartyIndex(u8 battlerId);
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bool32 IsMoveAffectedByParentalBond(u32 move, u32 battler);
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void SaveBattlerTarget(u32 battler);
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void SaveBattlerAttacker(u32 battler);
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extern void (* const gBattleScriptingCommandsTable[])(void);
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extern const struct StatFractions gAccuracyStageRatios[];
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#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H
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