sovereignx/include/battle_z_move.h
AgustinGDLV 9797640dff
Gimmick Refactor (#4449)
* consolidated gimmick checks, triggers, communication, and activation; updated test runner

* fixed improper use of .usableGimmick

* cleaning up battle_dynamax.c, changing function args to u32s

* fixed '#ifdef TESTING' causing errors

* updated z-moves to use gimmick interface, pared down redundancies; no AI/tests

* added support for z-moves in tests, consolidated gimmick fields

* removed ShouldUseMaxMove and .usingMaxMove

* renamed TryChangeZIndicator, updated z move display

* added several z-move tests and fixed various z-move interactions; fixed z-move category calc

* fixed useless battler arg in GetTypeBasedZMove

* added basic test check for bad Z-Move or Mega usage

* reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky

* fixed gimmick test logic; fixed damage category override

* fixed mega rayquaza test fail

* consolidated gimmick indicator logic; added graphics to gGimmicksInfo

* removed TeraData struct

* reimplemented AI logic for Z-Moves; no changes

* updated Z-Move and Ultra Burst trigger gfx

* added testrunner check for multiple gimmick use

* fixed duplicate z-move call in test

* reorganized data/graphics/gimmicks.h

* added signature Z-Move ability tests; implemented Guardian of Alola

* fixed bad test update

* fixed Thousand Arrows not affecting Tera Flying; clean-up

* fixed -ate tests

* fixed tera tests

* fixed tera tests really

* fixed last batch of tests

* fixed -ate mega test again

* code review

* code review pt.2

* tweaked CanTera again

* dynamax flag only required for player
2024-06-22 22:25:40 +02:00

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C

#ifndef GUARD_BATTLE_Z_MOVE_H
#define GUARD_BATTLE_Z_MOVE_H
#include "constants/battle_z_move_effects.h"
#define MOVE_Z_STATUS 0xFFFF
struct SignatureZMove
{
u16 species;
u16 item;
u16 move;
u16 zmove;
};
bool32 IsZMove(u32 move);
bool32 CanUseZMove(u32 battler);
u32 GetUsableZMove(u32 battler, u32 move);
void ActivateZMove(u32 battler);
bool32 IsViableZMove(u32 battler, u32 move);
bool32 TryChangeZTrigger(u32 battler, u32 moveIndex);
u32 GetTypeBasedZMove(u32 move);
u32 GetSignatureZMove(u32 move, u32 species, u32 item);
bool32 MoveSelectionDisplayZMove(u16 zmove, u32 battler);
void SetZEffect(void);
void AssignUsableZMoves(u32 battler, u16 *moves);
u32 GetZMovePower(u32 move);
#endif // GUARD_BATTLE_Z_MOVE_H