03cc0ae6b3
* Add option to hide substitute followers * Update event_object_movement.c
1892 lines
64 KiB
C
Executable file
1892 lines
64 KiB
C
Executable file
#include "global.h"
|
|
#include "event_object_movement.h"
|
|
#include "field_camera.h"
|
|
#include "field_effect.h"
|
|
#include "field_effect_helpers.h"
|
|
#include "field_weather.h"
|
|
#include "fieldmap.h"
|
|
#include "gpu_regs.h"
|
|
#include "metatile_behavior.h"
|
|
#include "palette.h"
|
|
#include "sound.h"
|
|
#include "sprite.h"
|
|
#include "trig.h"
|
|
#include "constants/event_objects.h"
|
|
#include "constants/field_effects.h"
|
|
#include "constants/rgb.h"
|
|
#include "constants/songs.h"
|
|
|
|
#define OBJ_EVENT_PAL_TAG_NONE 0x11FF // duplicate of define in event_object_movement.c
|
|
#define PAL_TAG_REFLECTION_OFFSET 0x2000 // reflection tag value is paletteTag + 0x2000
|
|
#define PAL_RAW_REFLECTION_OFFSET 0x4000 // raw reflection tag is paletteNum + 0x4000
|
|
#define HIGH_BRIDGE_PAL_TAG 0x4010
|
|
// Build a unique tag for reflection's palette based on based tag, or paletteNum
|
|
#define REFLECTION_PAL_TAG(tag, num) ((tag) == TAG_NONE ? (num) + PAL_RAW_REFLECTION_OFFSET : (tag) + PAL_TAG_REFLECTION_OFFSET)
|
|
|
|
static void UpdateObjectReflectionSprite(struct Sprite *);
|
|
static void LoadObjectReflectionPalette(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
|
static void LoadObjectHighBridgeReflectionPalette(struct ObjectEvent *, struct Sprite *sprite);
|
|
static void LoadObjectRegularReflectionPalette(struct ObjectEvent *, struct Sprite *);
|
|
|
|
static void UpdateGrassFieldEffectSubpriority(struct Sprite *, u8, u8);
|
|
static void FadeFootprintsTireTracks_Step0(struct Sprite *);
|
|
static void FadeFootprintsTireTracks_Step1(struct Sprite *);
|
|
static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *);
|
|
static void UpdateAshFieldEffect_Wait(struct Sprite *);
|
|
static void UpdateAshFieldEffect_Show(struct Sprite *);
|
|
static void UpdateAshFieldEffect_End(struct Sprite *);
|
|
static void SynchroniseSurfAnim(struct ObjectEvent *, struct Sprite *);
|
|
static void SynchroniseSurfPosition(struct ObjectEvent *, struct Sprite *);
|
|
static void UpdateBobbingEffect(struct ObjectEvent *, struct Sprite *, struct Sprite *);
|
|
static void SpriteCB_UnderwaterSurfBlob(struct Sprite *);
|
|
static u32 ShowDisguiseFieldEffect(u8, u8, u8);
|
|
u32 FldEff_Shadow(void);
|
|
|
|
// Data used by all the field effects that share UpdateJumpImpactEffect
|
|
#define sJumpElevation data[0]
|
|
#define sJumpFldEff data[1]
|
|
|
|
// Data used by all the field effects that share WaitFieldEffectSpriteAnim
|
|
#define sWaitFldEff data[0]
|
|
|
|
#define sReflectionObjEventId data[0]
|
|
#define sReflectionObjEventLocalId data[1]
|
|
#define sReflectionVerticalOffset data[2]
|
|
#define sIsStillReflection data[7]
|
|
|
|
void SetUpShadow(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
|
{
|
|
gFieldEffectArguments[0] = objectEvent->localId;
|
|
gFieldEffectArguments[1] = gSaveBlock1Ptr->location.mapNum;
|
|
gFieldEffectArguments[2] = gSaveBlock1Ptr->location.mapGroup;
|
|
FldEff_Shadow();
|
|
}
|
|
|
|
void SetUpReflection(struct ObjectEvent *objectEvent, struct Sprite *sprite, bool8 stillReflection)
|
|
{
|
|
struct Sprite *reflectionSprite;
|
|
|
|
reflectionSprite = &gSprites[CreateCopySpriteAt(sprite, sprite->x, sprite->y, 152)];
|
|
reflectionSprite->callback = UpdateObjectReflectionSprite;
|
|
reflectionSprite->oam.priority = 3;
|
|
reflectionSprite->usingSheet = TRUE;
|
|
reflectionSprite->anims = gDummySpriteAnimTable;
|
|
StartSpriteAnim(reflectionSprite, 0);
|
|
reflectionSprite->affineAnims = gDummySpriteAffineAnimTable;
|
|
reflectionSprite->affineAnimBeginning = TRUE;
|
|
reflectionSprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
|
|
reflectionSprite->subspriteTableNum = 0;
|
|
reflectionSprite->sReflectionObjEventId = sprite->sReflectionObjEventId;
|
|
reflectionSprite->sReflectionObjEventLocalId = objectEvent->localId;
|
|
reflectionSprite->sIsStillReflection = stillReflection;
|
|
LoadObjectReflectionPalette(objectEvent, reflectionSprite);
|
|
|
|
if (!stillReflection)
|
|
reflectionSprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
|
}
|
|
|
|
static s16 GetReflectionVerticalOffset(struct ObjectEvent *objectEvent)
|
|
{
|
|
return GetObjectEventGraphicsInfo(objectEvent->graphicsId)->height - 2;
|
|
}
|
|
|
|
static void LoadObjectReflectionPalette(struct ObjectEvent *objectEvent, struct Sprite *reflectionSprite)
|
|
{
|
|
u8 bridgeType;
|
|
u16 bridgeReflectionVerticalOffsets[] = {
|
|
[BRIDGE_TYPE_POND_LOW - 1] = 12,
|
|
[BRIDGE_TYPE_POND_MED - 1] = 28,
|
|
[BRIDGE_TYPE_POND_HIGH - 1] = 44
|
|
};
|
|
reflectionSprite->sReflectionVerticalOffset = 0;
|
|
if ((bridgeType = MetatileBehavior_GetBridgeType(objectEvent->previousMetatileBehavior))
|
|
|| (bridgeType = MetatileBehavior_GetBridgeType(objectEvent->currentMetatileBehavior)))
|
|
{
|
|
reflectionSprite->sReflectionVerticalOffset = bridgeReflectionVerticalOffsets[bridgeType - 1];
|
|
LoadObjectHighBridgeReflectionPalette(objectEvent, reflectionSprite);
|
|
}
|
|
else
|
|
{
|
|
LoadObjectRegularReflectionPalette(objectEvent, reflectionSprite);
|
|
}
|
|
}
|
|
|
|
// Apply a blue tint effect to a palette
|
|
static void ApplyPondFilter(u8 paletteNum, u16 *dest)
|
|
{
|
|
u32 i, r, g, b;
|
|
// CpuCopy16(gPlttBufferUnfaded + 0x100 + paletteNum * 16, dest, 32);
|
|
u16 *src = gPlttBufferUnfaded + OBJ_PLTT_ID(paletteNum);
|
|
*dest++ = *src++; // copy transparency
|
|
for (i = 0; i < 16 - 1; i++)
|
|
{
|
|
r = GET_R(src[i]);
|
|
g = GET_G(src[i]);
|
|
b = GET_B(src[i]);
|
|
b += 10;
|
|
if (b > 31)
|
|
b = 31;
|
|
*dest++ = RGB2(r, g, b);
|
|
}
|
|
}
|
|
|
|
// Apply a ice tint effect to a palette
|
|
static void ApplyIceFilter(u8 paletteNum, u16 *dest)
|
|
{
|
|
u32 i, r, g, b;
|
|
// CpuCopy16(gPlttBufferUnfaded + 0x100 + paletteNum * 16, dest, 32);
|
|
u16 *src = gPlttBufferUnfaded + OBJ_PLTT_ID(paletteNum);
|
|
*dest++ = *src++; // copy transparency
|
|
for (i = 0; i < 16 - 1; i++)
|
|
{
|
|
r = GET_R(src[i]);
|
|
r -= 5;
|
|
if (r > 31)
|
|
r = 0;
|
|
g = GET_G(src[i]);
|
|
g += 3;
|
|
if (g > 31)
|
|
g = 31;
|
|
b = GET_B(src[i]);
|
|
b += 16;
|
|
if (b > 31)
|
|
b = 31;
|
|
*dest++ = RGB2(r, g, b);
|
|
}
|
|
}
|
|
|
|
static void LoadObjectRegularReflectionPalette(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
|
{
|
|
const struct Sprite *mainSprite = &gSprites[objectEvent->spriteId];
|
|
u16 baseTag = GetSpritePaletteTagByPaletteNum(mainSprite->oam.paletteNum);
|
|
u16 paletteTag = REFLECTION_PAL_TAG(baseTag, mainSprite->oam.paletteNum);
|
|
u8 paletteNum = IndexOfSpritePaletteTag(paletteTag);
|
|
if (paletteNum <= 16)
|
|
{
|
|
// Load filtered palette
|
|
u16 filteredData[16];
|
|
struct SpritePalette filteredPal = {.tag = paletteTag, .data = filteredData};
|
|
if (sprite->sIsStillReflection == FALSE)
|
|
ApplyPondFilter(mainSprite->oam.paletteNum, filteredData);
|
|
else
|
|
ApplyIceFilter(mainSprite->oam.paletteNum, filteredData);
|
|
paletteNum = LoadSpritePalette(&filteredPal);
|
|
UpdateSpritePaletteWithWeather(paletteNum);
|
|
}
|
|
sprite->oam.paletteNum = paletteNum;
|
|
sprite->oam.objMode = ST_OAM_OBJ_BLEND;
|
|
}
|
|
|
|
// When walking on a bridge high above water (Route 120), the reflection is a solid dark blue color.
|
|
// This is so the sprite blends in with the dark water metatile underneath the bridge.
|
|
static void LoadObjectHighBridgeReflectionPalette(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
|
{
|
|
u16 blueData[16];
|
|
struct SpritePalette bluePalette = {.tag = HIGH_BRIDGE_PAL_TAG, .data = blueData};
|
|
CpuFill16(0x55C9, blueData, PLTT_SIZE_4BPP);
|
|
sprite->oam.paletteNum = LoadSpritePalette(&bluePalette);
|
|
UpdateSpritePaletteWithWeather(sprite->oam.paletteNum);
|
|
}
|
|
|
|
static void UpdateObjectReflectionSprite(struct Sprite *reflectionSprite)
|
|
{
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[reflectionSprite->sReflectionObjEventId];
|
|
struct Sprite *mainSprite = &gSprites[objectEvent->spriteId];
|
|
|
|
if (!objectEvent->active || !objectEvent->hasReflection || objectEvent->localId != reflectionSprite->sReflectionObjEventLocalId)
|
|
{
|
|
reflectionSprite->inUse = FALSE;
|
|
FieldEffectFreePaletteIfUnused(reflectionSprite->oam.paletteNum);
|
|
return;
|
|
}
|
|
|
|
// Only filter palette if not using the high bridge blue palette
|
|
// This is basically a copy of LoadObjectRegularReflectionPalette
|
|
if (IndexOfSpritePaletteTag(HIGH_BRIDGE_PAL_TAG) != reflectionSprite->oam.paletteNum)
|
|
{
|
|
u16 baseTag = GetSpritePaletteTagByPaletteNum(mainSprite->oam.paletteNum);
|
|
u16 paletteTag = REFLECTION_PAL_TAG(baseTag, mainSprite->oam.paletteNum);
|
|
u8 paletteNum = IndexOfSpritePaletteTag(paletteTag);
|
|
if (paletteNum >= 16)
|
|
{
|
|
// Build filtered palette
|
|
u16 filteredData[16];
|
|
struct SpritePalette filteredPal = {.tag = paletteTag, .data = filteredData};
|
|
// Free palette if unused
|
|
reflectionSprite->inUse = FALSE;
|
|
FieldEffectFreePaletteIfUnused(reflectionSprite->oam.paletteNum);
|
|
reflectionSprite->inUse = TRUE;
|
|
if (reflectionSprite->sIsStillReflection == FALSE)
|
|
ApplyPondFilter(mainSprite->oam.paletteNum, filteredData);
|
|
else
|
|
ApplyIceFilter(mainSprite->oam.paletteNum, filteredData);
|
|
paletteNum = LoadSpritePalette(&filteredPal);
|
|
UpdateSpritePaletteWithWeather(paletteNum);
|
|
}
|
|
reflectionSprite->oam.paletteNum = paletteNum;
|
|
}
|
|
reflectionSprite->oam.shape = mainSprite->oam.shape;
|
|
reflectionSprite->oam.size = mainSprite->oam.size;
|
|
reflectionSprite->oam.matrixNum = mainSprite->oam.matrixNum | ST_OAM_VFLIP;
|
|
reflectionSprite->oam.tileNum = mainSprite->oam.tileNum;
|
|
reflectionSprite->subspriteTables = mainSprite->subspriteTables;
|
|
reflectionSprite->invisible = mainSprite->invisible;
|
|
reflectionSprite->x = mainSprite->x;
|
|
// sReflectionVerticalOffset is only set for high bridges
|
|
reflectionSprite->y = mainSprite->y + GetReflectionVerticalOffset(objectEvent) + reflectionSprite->sReflectionVerticalOffset;
|
|
reflectionSprite->centerToCornerVecX = mainSprite->centerToCornerVecX;
|
|
reflectionSprite->centerToCornerVecY = mainSprite->centerToCornerVecY;
|
|
reflectionSprite->x2 = mainSprite->x2;
|
|
reflectionSprite->y2 = -mainSprite->y2;
|
|
reflectionSprite->coordOffsetEnabled = mainSprite->coordOffsetEnabled;
|
|
|
|
if (objectEvent->hideReflection == TRUE)
|
|
reflectionSprite->invisible = TRUE;
|
|
|
|
// Support "virtual" sprites which can't be rotated via affines
|
|
if (reflectionSprite->subspriteTables[0].subsprites)
|
|
{
|
|
reflectionSprite->oam.affineMode = ST_OAM_AFFINE_OFF;
|
|
return;
|
|
}
|
|
if (reflectionSprite->sIsStillReflection == FALSE)
|
|
{
|
|
// Sets the reflection sprite's rot/scale matrix to the correct
|
|
// water reflection matrix based on the main sprite's facing direction.
|
|
// If the sprite is facing east, then it's flipped, and its matrixNum is 1.
|
|
reflectionSprite->oam.matrixNum = (mainSprite->oam.matrixNum & ST_OAM_HFLIP) ? 1 : 0;
|
|
}
|
|
}
|
|
|
|
#undef sReflectionObjEventId
|
|
#undef sReflectionObjEventLocalId
|
|
#undef sReflectionVerticalOffset
|
|
#undef sIsStillReflection
|
|
|
|
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
|
|
|
|
#define sPrevX data[0]
|
|
#define sPrevY data[1]
|
|
|
|
u8 CreateWarpArrowSprite(void)
|
|
{
|
|
u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ARROW], 0, 0, 82);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
// Can use either gender's palette, so try to use the one that should be loaded
|
|
sprite->oam.paletteNum = LoadPlayerObjectEventPalette(gSaveBlock2Ptr->playerGender);
|
|
sprite->oam.priority = 1;
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->invisible = TRUE;
|
|
}
|
|
return spriteId;
|
|
}
|
|
|
|
void SetSpriteInvisible(u8 spriteId)
|
|
{
|
|
gSprites[spriteId].invisible = TRUE;
|
|
}
|
|
|
|
void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
if (sprite->invisible || sprite->sPrevX != x || sprite->sPrevY != y)
|
|
{
|
|
s16 x2, y2;
|
|
SetSpritePosToMapCoords(x, y, &x2, &y2);
|
|
sprite = &gSprites[spriteId];
|
|
sprite->x = x2 + 8;
|
|
sprite->y = y2 + 8;
|
|
sprite->invisible = FALSE;
|
|
sprite->sPrevX = x;
|
|
sprite->sPrevY = y;
|
|
StartSpriteAnim(sprite, direction - 1);
|
|
}
|
|
}
|
|
|
|
#undef sPrevX
|
|
#undef sPrevY
|
|
|
|
static const u8 sShadowEffectTemplateIds[] = {
|
|
FLDEFFOBJ_SHADOW_S,
|
|
FLDEFFOBJ_SHADOW_M,
|
|
FLDEFFOBJ_SHADOW_L,
|
|
FLDEFFOBJ_SHADOW_XL
|
|
};
|
|
|
|
const u16 gShadowVerticalOffsets[] = {
|
|
4,
|
|
4,
|
|
4,
|
|
16
|
|
};
|
|
|
|
// Sprite data for FLDEFF_SHADOW
|
|
#define sLocalId data[0]
|
|
#define sMapNum data[1]
|
|
#define sMapGroup data[2]
|
|
#define sYOffset data[3]
|
|
|
|
u32 FldEff_Shadow(void)
|
|
{
|
|
u8 objectEventId;
|
|
const struct ObjectEventGraphicsInfo *graphicsInfo;
|
|
u8 spriteId;
|
|
u8 i;
|
|
for (i = 0; i < MAX_SPRITES; i++)
|
|
{
|
|
// Return early if a shadow sprite already exists
|
|
if (gSprites[i].data[0] == gFieldEffectArguments[0] && gSprites[i].callback == UpdateShadowFieldEffect)
|
|
return 0;
|
|
}
|
|
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
|
|
if (graphicsInfo->shadowSize == SHADOW_SIZE_NONE) // don't create a shadow at all
|
|
return 0;
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[sShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
// SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 12));
|
|
gSprites[spriteId].oam.objMode = 1; // BLEND
|
|
gSprites[spriteId].coordOffsetEnabled = TRUE;
|
|
gSprites[spriteId].sLocalId = gFieldEffectArguments[0];
|
|
gSprites[spriteId].sMapNum = gFieldEffectArguments[1];
|
|
gSprites[spriteId].sMapGroup = gFieldEffectArguments[2];
|
|
#if OW_LARGE_OW_SUPPORT
|
|
gSprites[spriteId].sYOffset = gShadowVerticalOffsets[graphicsInfo->shadowSize];
|
|
#else
|
|
gSprites[spriteId].sYOffset = (graphicsInfo->height >> 1) - gShadowVerticalOffsets[graphicsInfo->shadowSize];
|
|
#endif
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void UpdateShadowFieldEffect(struct Sprite *sprite)
|
|
{
|
|
u8 objectEventId;
|
|
|
|
if (TryGetObjectEventIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &objectEventId))
|
|
{
|
|
FieldEffectStop(sprite, FLDEFF_SHADOW);
|
|
}
|
|
else
|
|
{
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[objectEventId];
|
|
struct Sprite *linkedSprite = &gSprites[objectEvent->spriteId];
|
|
sprite->oam.priority = linkedSprite->oam.priority;
|
|
sprite->x = linkedSprite->x;
|
|
#if OW_LARGE_OW_SUPPORT
|
|
// Read 'live' size from linked sprite
|
|
sprite->y = linkedSprite->y - linkedSprite->centerToCornerVecY - sprite->sYOffset;
|
|
#else
|
|
sprite->y = linkedSprite->y + sprite->sYOffset;
|
|
#endif
|
|
sprite->invisible = linkedSprite->invisible;
|
|
if (!objectEvent->active || !objectEvent->hasShadow
|
|
|| MetatileBehavior_IsPokeGrass(objectEvent->currentMetatileBehavior)
|
|
|| MetatileBehavior_IsSurfableWaterOrUnderwater(objectEvent->currentMetatileBehavior)
|
|
|| MetatileBehavior_IsSurfableWaterOrUnderwater(objectEvent->previousMetatileBehavior))
|
|
{
|
|
FieldEffectStop(sprite, FLDEFF_SHADOW);
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef sLocalId
|
|
#undef sMapNum
|
|
#undef sMapGroup
|
|
#undef sYOffset
|
|
|
|
// Sprite data for FLDEFF_TALL_GRASS and FLDEFF_LONG_GRASS
|
|
#define sElevation data[0]
|
|
#define sX data[1]
|
|
#define sY data[2]
|
|
#define sMapNum data[3] // Lower 8 bits
|
|
#define sLocalId data[3] >> 8 // Upper 8 bits
|
|
#define sMapGroup data[4]
|
|
#define sCurrentMap data[5]
|
|
#define sObjectMoved data[7]
|
|
|
|
u32 FldEff_TallGrass(void)
|
|
{
|
|
u8 spriteId;
|
|
s16 x = gFieldEffectArguments[0];
|
|
s16 y = gFieldEffectArguments[1];
|
|
SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_TALL_GRASS], x, y, 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->sElevation = gFieldEffectArguments[2];
|
|
sprite->sX = gFieldEffectArguments[0];
|
|
sprite->sY = gFieldEffectArguments[1];
|
|
sprite->sMapNum = gFieldEffectArguments[4]; // Also sLocalId
|
|
sprite->sMapGroup = gFieldEffectArguments[5];
|
|
sprite->sCurrentMap = gFieldEffectArguments[6];
|
|
|
|
if (gFieldEffectArguments[7])
|
|
SeekSpriteAnim(sprite, 4); // Skip to end of anim
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void UpdateTallGrassFieldEffect(struct Sprite *sprite)
|
|
{
|
|
u8 metatileBehavior;
|
|
u8 localId;
|
|
u8 objectEventId;
|
|
u8 mapNum = sprite->sCurrentMap >> 8;
|
|
u8 mapGroup = sprite->sCurrentMap;
|
|
|
|
if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup))
|
|
{
|
|
sprite->sX -= gCamera.x;
|
|
sprite->sY -= gCamera.y;
|
|
sprite->sCurrentMap = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup;
|
|
}
|
|
localId = sprite->sLocalId;
|
|
mapNum = sprite->sMapNum;
|
|
mapGroup = sprite->sMapGroup;
|
|
metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->sX, sprite->sY);
|
|
|
|
if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)
|
|
|| !MetatileBehavior_IsTallGrass(metatileBehavior)
|
|
|| (sprite->sObjectMoved && sprite->animEnded))
|
|
{
|
|
FieldEffectStop(sprite, FLDEFF_TALL_GRASS);
|
|
}
|
|
else
|
|
{
|
|
// Check if the object that triggered the effect has moved away
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[objectEventId];
|
|
if ((objectEvent->currentCoords.x != sprite->sX || objectEvent->currentCoords.y != sprite->sY)
|
|
&& (objectEvent->previousCoords.x != sprite->sX || objectEvent->previousCoords.y != sprite->sY))
|
|
sprite->sObjectMoved = TRUE;
|
|
|
|
// Metatile behavior var re-used as subpriority
|
|
metatileBehavior = 0;
|
|
if (sprite->animCmdIndex == 0)
|
|
metatileBehavior = 4;
|
|
|
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
|
UpdateGrassFieldEffectSubpriority(sprite, sprite->sElevation, metatileBehavior);
|
|
}
|
|
}
|
|
|
|
u32 FldEff_JumpTallGrass(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_TALL_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->sJumpElevation = gFieldEffectArguments[2];
|
|
sprite->sJumpFldEff = FLDEFF_JUMP_TALL_GRASS;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < MAX_SPRITES; i ++)
|
|
{
|
|
if (gSprites[i].inUse)
|
|
{
|
|
struct Sprite *sprite = &gSprites[i];
|
|
if (sprite->callback == UpdateTallGrassFieldEffect
|
|
&& (x == sprite->sX && y == sprite->sY)
|
|
&& localId == (u8)(sprite->sLocalId)
|
|
&& mapNum == (sprite->sMapNum & 0xFF)
|
|
&& mapGroup == sprite->sMapGroup)
|
|
return i;
|
|
}
|
|
}
|
|
return MAX_SPRITES;
|
|
}
|
|
|
|
u32 FldEff_LongGrass(void)
|
|
{
|
|
u8 spriteId;
|
|
s16 x = gFieldEffectArguments[0];
|
|
s16 y = gFieldEffectArguments[1];
|
|
SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_LONG_GRASS], x, y, 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = ElevationToPriority(gFieldEffectArguments[2]);
|
|
sprite->sElevation = gFieldEffectArguments[2];
|
|
sprite->sX = gFieldEffectArguments[0];
|
|
sprite->sY = gFieldEffectArguments[1];
|
|
sprite->sMapNum = gFieldEffectArguments[4]; // Also sLocalId
|
|
sprite->sMapGroup = gFieldEffectArguments[5];
|
|
sprite->sCurrentMap = gFieldEffectArguments[6];
|
|
|
|
if (gFieldEffectArguments[7])
|
|
SeekSpriteAnim(sprite, 6); // Skip to end of anim
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void UpdateLongGrassFieldEffect(struct Sprite *sprite)
|
|
{
|
|
u8 metatileBehavior;
|
|
u8 localId;
|
|
u8 objectEventId;
|
|
u8 mapNum = sprite->sCurrentMap >> 8;
|
|
u8 mapGroup = sprite->sCurrentMap;
|
|
|
|
if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup))
|
|
{
|
|
sprite->sX -= gCamera.x;
|
|
sprite->sY -= gCamera.y;
|
|
sprite->sCurrentMap = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup;
|
|
}
|
|
localId = sprite->sLocalId;
|
|
mapNum = sprite->sMapNum;
|
|
mapGroup = sprite->sMapGroup;
|
|
metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->sX, sprite->sY);
|
|
if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)
|
|
|| !MetatileBehavior_IsLongGrass(metatileBehavior)
|
|
|| (sprite->sObjectMoved && sprite->animEnded))
|
|
{
|
|
FieldEffectStop(sprite, FLDEFF_LONG_GRASS);
|
|
}
|
|
else
|
|
{
|
|
// Check if the object that triggered the effect has moved away
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[objectEventId];
|
|
if ((objectEvent->currentCoords.x != sprite->sX || objectEvent->currentCoords.y != sprite->sY)
|
|
&& (objectEvent->previousCoords.x != sprite->sX || objectEvent->previousCoords.y != sprite->sY))
|
|
sprite->sObjectMoved = TRUE;
|
|
|
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
|
UpdateGrassFieldEffectSubpriority(sprite, sprite->sElevation, 0);
|
|
}
|
|
}
|
|
|
|
#undef sElevation
|
|
#undef sX
|
|
#undef sY
|
|
#undef sMapNum
|
|
#undef sLocalId
|
|
#undef sMapGroup
|
|
#undef sCurrentMap
|
|
#undef sObjectMoved
|
|
|
|
// Effectively unused as it's not possible in vanilla to jump onto long grass (no adjacent ledges, and can't ride the Acro Bike in it).
|
|
// The graphics for this effect do not visually correspond to long grass either. Perhaps these graphics were its original design?
|
|
u32 FldEff_JumpLongGrass(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_LONG_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->sJumpElevation = gFieldEffectArguments[2];
|
|
sprite->sJumpFldEff = FLDEFF_JUMP_LONG_GRASS;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Sprite data for FLDEFF_SHORT_GRASS
|
|
#define sLocalId data[0]
|
|
#define sMapNum data[1]
|
|
#define sMapGroup data[2]
|
|
#define sPrevX data[3]
|
|
#define sPrevY data[4]
|
|
|
|
u32 FldEff_ShortGrass(void)
|
|
{
|
|
u8 objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[objectEventId];
|
|
u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SHORT_GRASS], 0, 0, 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &(gSprites[spriteId]);
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority;
|
|
sprite->sLocalId = gFieldEffectArguments[0];
|
|
sprite->sMapNum = gFieldEffectArguments[1];
|
|
sprite->sMapGroup = gFieldEffectArguments[2];
|
|
sprite->sPrevX = gSprites[objectEvent->spriteId].x;
|
|
sprite->sPrevY = gSprites[objectEvent->spriteId].y;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void UpdateShortGrassFieldEffect(struct Sprite *sprite)
|
|
{
|
|
u8 objectEventId;
|
|
|
|
if (TryGetObjectEventIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &objectEventId) || !gObjectEvents[objectEventId].inShortGrass)
|
|
{
|
|
FieldEffectStop(sprite, FLDEFF_SHORT_GRASS);
|
|
}
|
|
else
|
|
{
|
|
const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
|
|
struct Sprite *linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId];
|
|
s16 parentY = linkedSprite->y;
|
|
s16 parentX = linkedSprite->x;
|
|
if (parentX != sprite->sPrevX || parentY != sprite->sPrevY)
|
|
{
|
|
// Parent sprite moved, try to restart the animation
|
|
sprite->sPrevX = parentX;
|
|
sprite->sPrevY = parentY;
|
|
if (sprite->animEnded)
|
|
StartSpriteAnim(sprite, 0);
|
|
}
|
|
sprite->x = parentX;
|
|
sprite->y = parentY;
|
|
// Offset the grass sprite halfway down the parent sprite.
|
|
sprite->y2 = (graphicsInfo->height >> 1) - 8;
|
|
sprite->subpriority = linkedSprite->subpriority - 1;
|
|
sprite->oam.priority = linkedSprite->oam.priority;
|
|
UpdateObjectEventSpriteInvisibility(sprite, linkedSprite->invisible);
|
|
}
|
|
}
|
|
|
|
#undef sLocalId
|
|
#undef sMapNum
|
|
#undef sMapGroup
|
|
#undef sPrevX
|
|
#undef sPrevY
|
|
|
|
// Sprite data for FLDEFF_SAND_FOOTPRINTS, FLDEFF_DEEP_SAND_FOOTPRINTS, and FLDEFF_BIKE_TIRE_TRACKS
|
|
#define sState data[0]
|
|
#define sTimer data[1]
|
|
#define sFldEff data[7]
|
|
|
|
u32 FldEff_SandFootprints(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->sFldEff = FLDEFF_SAND_FOOTPRINTS;
|
|
StartSpriteAnim(sprite, gFieldEffectArguments[4]);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
u32 FldEff_DeepSandFootprints(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_DEEP_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->sFldEff = FLDEFF_DEEP_SAND_FOOTPRINTS;
|
|
StartSpriteAnim(sprite, gFieldEffectArguments[4]);
|
|
}
|
|
return spriteId;
|
|
}
|
|
|
|
u32 FldEff_TracksBug(void)
|
|
{
|
|
u8 spriteId;
|
|
struct Sprite *sprite;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_TRACKS_BUG], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->data[7] = FLDEFF_TRACKS_BUG;
|
|
StartSpriteAnim(sprite, gFieldEffectArguments[4]);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
u32 FldEff_TracksSpot(void)
|
|
{
|
|
u8 spriteId;
|
|
struct Sprite *sprite;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_TRACKS_SPOT], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->data[7] = FLDEFF_TRACKS_SPOT;
|
|
StartSpriteAnim(sprite, gFieldEffectArguments[4]);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
u32 FldEff_BikeTireTracks(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIKE_TIRE_TRACKS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->sFldEff = FLDEFF_BIKE_TIRE_TRACKS;
|
|
StartSpriteAnim(sprite, gFieldEffectArguments[4]);
|
|
}
|
|
return spriteId;
|
|
}
|
|
|
|
u32 FldEff_TracksSlither(void)
|
|
{
|
|
u8 spriteId;
|
|
struct Sprite *sprite;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_TRACKS_SLITHER], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->data[7] = FLDEFF_TRACKS_SLITHER;
|
|
StartSpriteAnim(sprite, gFieldEffectArguments[4]);
|
|
}
|
|
return spriteId;
|
|
}
|
|
|
|
void (*const gFadeFootprintsTireTracksFuncs[])(struct Sprite *) = {
|
|
FadeFootprintsTireTracks_Step0,
|
|
FadeFootprintsTireTracks_Step1
|
|
};
|
|
|
|
void UpdateFootprintsTireTracksFieldEffect(struct Sprite *sprite)
|
|
{
|
|
gFadeFootprintsTireTracksFuncs[sprite->sState](sprite);
|
|
}
|
|
|
|
static void FadeFootprintsTireTracks_Step0(struct Sprite *sprite)
|
|
{
|
|
// Wait 40 frames before the flickering starts.
|
|
if (++sprite->sTimer > 40)
|
|
sprite->sState = 1;
|
|
|
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
|
}
|
|
|
|
static void FadeFootprintsTireTracks_Step1(struct Sprite *sprite)
|
|
{
|
|
sprite->invisible ^= 1;
|
|
sprite->sTimer++;
|
|
UpdateObjectEventSpriteInvisibility(sprite, sprite->invisible);
|
|
if (sprite->sTimer > 56)
|
|
FieldEffectStop(sprite, sprite->sFldEff);
|
|
}
|
|
|
|
#undef sState
|
|
#undef sTimer
|
|
#undef sFldEff
|
|
|
|
// Sprite data for FLDEFF_SPLASH
|
|
#define sLocalId data[0]
|
|
#define sMapNum data[1]
|
|
#define sMapGroup data[2]
|
|
|
|
u32 FldEff_Splash(void)
|
|
{
|
|
u8 objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[objectEventId];
|
|
u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPLASH], 0, 0, 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *linkedSprite;
|
|
const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
linkedSprite = &gSprites[objectEvent->spriteId];
|
|
sprite->oam.priority = linkedSprite->oam.priority;
|
|
sprite->sLocalId = gFieldEffectArguments[0];
|
|
sprite->sMapNum = gFieldEffectArguments[1];
|
|
sprite->sMapGroup = gFieldEffectArguments[2];
|
|
sprite->y2 = (graphicsInfo->height >> 1) - 4;
|
|
PlaySE(SE_PUDDLE);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void UpdateSplashFieldEffect(struct Sprite *sprite)
|
|
{
|
|
u8 objectEventId;
|
|
|
|
if (sprite->animEnded || TryGetObjectEventIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &objectEventId))
|
|
{
|
|
FieldEffectStop(sprite, FLDEFF_SPLASH);
|
|
}
|
|
else
|
|
{
|
|
sprite->x = gSprites[gObjectEvents[objectEventId].spriteId].x;
|
|
sprite->y = gSprites[gObjectEvents[objectEventId].spriteId].y;
|
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
|
}
|
|
}
|
|
|
|
#undef sLocalId
|
|
#undef sMapNum
|
|
#undef sMapGroup
|
|
|
|
u32 FldEff_JumpSmallSplash(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_SMALL_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->sJumpElevation = gFieldEffectArguments[2];
|
|
sprite->sJumpFldEff = FLDEFF_JUMP_SMALL_SPLASH;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
u32 FldEff_JumpBigSplash(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_BIG_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->sJumpElevation = gFieldEffectArguments[2];
|
|
sprite->sJumpFldEff = FLDEFF_JUMP_BIG_SPLASH;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Sprite data for FLDEFF_FEET_IN_FLOWING_WATER
|
|
#define sLocalId data[0]
|
|
#define sMapNum data[1]
|
|
#define sMapGroup data[2]
|
|
#define sPrevX data[3]
|
|
#define sPrevY data[4]
|
|
|
|
u32 FldEff_FeetInFlowingWater(void)
|
|
{
|
|
u8 objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[objectEventId];
|
|
u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPLASH], 0, 0, 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->callback = UpdateFeetInFlowingWaterFieldEffect;
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority;
|
|
sprite->sLocalId = gFieldEffectArguments[0];
|
|
sprite->sMapNum = gFieldEffectArguments[1];
|
|
sprite->sMapGroup = gFieldEffectArguments[2];
|
|
sprite->sPrevX = -1;
|
|
sprite->sPrevY = -1;
|
|
sprite->y2 = (graphicsInfo->height >> 1) - 4;
|
|
StartSpriteAnim(sprite, 1);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *sprite)
|
|
{
|
|
u8 objectEventId;
|
|
|
|
if (TryGetObjectEventIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &objectEventId) || !gObjectEvents[objectEventId].inShallowFlowingWater)
|
|
{
|
|
FieldEffectStop(sprite, FLDEFF_FEET_IN_FLOWING_WATER);
|
|
}
|
|
else
|
|
{
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[objectEventId];
|
|
struct Sprite *linkedSprite = &gSprites[objectEvent->spriteId];
|
|
sprite->x = linkedSprite->x;
|
|
sprite->y = linkedSprite->y;
|
|
sprite->subpriority = linkedSprite->subpriority;
|
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
|
if (objectEvent->currentCoords.x != sprite->sPrevX || objectEvent->currentCoords.y != sprite->sPrevY)
|
|
{
|
|
sprite->sPrevX = objectEvent->currentCoords.x;
|
|
sprite->sPrevY = objectEvent->currentCoords.y;
|
|
if (!sprite->invisible)
|
|
PlaySE(SE_PUDDLE);
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef sLocalId
|
|
#undef sMapNum
|
|
#undef sMapGroup
|
|
#undef sPrevX
|
|
#undef sPrevY
|
|
|
|
u32 FldEff_Ripple(void)
|
|
{
|
|
u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_RIPPLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->sWaitFldEff = FLDEFF_RIPPLE;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Sprite data for FLDEFF_HOT_SPRINGS_WATER
|
|
#define sLocalId data[0]
|
|
#define sMapNum data[1]
|
|
#define sMapGroup data[2]
|
|
#define sPrevX data[3]
|
|
#define sPrevY data[4]
|
|
|
|
u32 FldEff_HotSpringsWater(void)
|
|
{
|
|
u8 objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[objectEventId];
|
|
u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_HOT_SPRINGS_WATER], 0, 0, 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority;
|
|
sprite->sLocalId = gFieldEffectArguments[0];
|
|
sprite->sMapNum = gFieldEffectArguments[1];
|
|
sprite->sMapGroup = gFieldEffectArguments[2];
|
|
sprite->sPrevX = gSprites[objectEvent->spriteId].x; // Unused
|
|
sprite->sPrevY = gSprites[objectEvent->spriteId].y; // Unused
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void UpdateHotSpringsWaterFieldEffect(struct Sprite *sprite)
|
|
{
|
|
u8 objectEventId;
|
|
|
|
if (TryGetObjectEventIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &objectEventId) || !gObjectEvents[objectEventId].inHotSprings)
|
|
{
|
|
FieldEffectStop(sprite, FLDEFF_HOT_SPRINGS_WATER);
|
|
}
|
|
else
|
|
{
|
|
const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
|
|
struct Sprite *linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId];
|
|
sprite->x = linkedSprite->x;
|
|
sprite->y = (graphicsInfo->height >> 1) + linkedSprite->y - 8;
|
|
sprite->subpriority = linkedSprite->subpriority - 1;
|
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
|
}
|
|
}
|
|
|
|
#undef sLocalId
|
|
#undef sMapNum
|
|
#undef sMapGroup
|
|
#undef sPrevX
|
|
#undef sPrevY
|
|
|
|
u32 FldEff_UnusedGrass(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->sWaitFldEff = FLDEFF_UNUSED_GRASS;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
u32 FldEff_UnusedGrass2(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS_2], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->sWaitFldEff = FLDEFF_UNUSED_GRASS_2;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
u32 FldEff_UnusedSand(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_SAND], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->sWaitFldEff = FLDEFF_UNUSED_SAND;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
u32 FldEff_WaterSurfacing(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_WATER_SURFACING], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->sWaitFldEff = FLDEFF_WATER_SURFACING;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Sprite data for FLDEFF_ASH
|
|
#define sState data[0]
|
|
#define sX data[1]
|
|
#define sY data[2]
|
|
#define sMetatileId data[3]
|
|
#define sDelay data[4]
|
|
|
|
void StartAshFieldEffect(s16 x, s16 y, u16 metatileId, s16 delay)
|
|
{
|
|
gFieldEffectArguments[0] = x;
|
|
gFieldEffectArguments[1] = y;
|
|
gFieldEffectArguments[2] = 82; // subpriority
|
|
gFieldEffectArguments[3] = 1; // priority
|
|
gFieldEffectArguments[4] = metatileId;
|
|
gFieldEffectArguments[5] = delay;
|
|
FieldEffectStart(FLDEFF_ASH);
|
|
}
|
|
|
|
u32 FldEff_Ash(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
s16 x = gFieldEffectArguments[0];
|
|
s16 y = gFieldEffectArguments[1];
|
|
SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH], x, y, gFieldEffectArguments[2]);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->sX = gFieldEffectArguments[0];
|
|
sprite->sY = gFieldEffectArguments[1];
|
|
sprite->sMetatileId = gFieldEffectArguments[4];
|
|
sprite->sDelay = gFieldEffectArguments[5];
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void (*const gAshFieldEffectFuncs[])(struct Sprite *) = {
|
|
UpdateAshFieldEffect_Wait,
|
|
UpdateAshFieldEffect_Show,
|
|
UpdateAshFieldEffect_End
|
|
};
|
|
|
|
void UpdateAshFieldEffect(struct Sprite *sprite)
|
|
{
|
|
gAshFieldEffectFuncs[sprite->sState](sprite);
|
|
}
|
|
|
|
static void UpdateAshFieldEffect_Wait(struct Sprite *sprite)
|
|
{
|
|
sprite->invisible = TRUE;
|
|
sprite->animPaused = TRUE;
|
|
if (--sprite->sDelay == 0)
|
|
sprite->sState = 1;
|
|
}
|
|
|
|
static void UpdateAshFieldEffect_Show(struct Sprite *sprite)
|
|
{
|
|
sprite->invisible = FALSE;
|
|
sprite->animPaused = FALSE;
|
|
MapGridSetMetatileIdAt(sprite->sX, sprite->sY, sprite->sMetatileId);
|
|
CurrentMapDrawMetatileAt(sprite->sX, sprite->sY);
|
|
gObjectEvents[gPlayerAvatar.objectEventId].triggerGroundEffectsOnMove = TRUE;
|
|
sprite->sState = 2;
|
|
}
|
|
|
|
static void UpdateAshFieldEffect_End(struct Sprite *sprite)
|
|
{
|
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
|
if (sprite->animEnded)
|
|
FieldEffectStop(sprite, FLDEFF_ASH);
|
|
}
|
|
|
|
#undef sState
|
|
#undef sX
|
|
#undef sY
|
|
#undef sMetatileId
|
|
#undef sDelay
|
|
|
|
// Sprite data for FLDEFF_SURF_BLOB
|
|
#define sBitfield data[0]
|
|
#define sPlayerOffset data[1]
|
|
#define sPlayerObjId data[2]
|
|
#define sVelocity data[3]
|
|
#define sTimer data[4]
|
|
#define sIntervalIdx data[5]
|
|
#define sPrevX data[6]
|
|
#define sPrevY data[7]
|
|
|
|
u32 FldEff_SurfBlob(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SURF_BLOB], gFieldEffectArguments[0], gFieldEffectArguments[1], 150);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->sPlayerObjId = gFieldEffectArguments[2];
|
|
// Can use either gender's palette, so try to use the one that should be loaded
|
|
sprite->oam.paletteNum = LoadPlayerObjectEventPalette(gSaveBlock2Ptr->playerGender);
|
|
sprite->sVelocity = -1;
|
|
sprite->sPrevX = -1;
|
|
sprite->sPrevY = -1;
|
|
}
|
|
FieldEffectActiveListRemove(FLDEFF_SURF_BLOB);
|
|
return spriteId;
|
|
}
|
|
|
|
|
|
void SetSurfBlob_BobState(u8 spriteId, u8 state)
|
|
{
|
|
gSprites[spriteId].sBitfield = (gSprites[spriteId].sBitfield & ~0xF) | (state & 0xF);
|
|
}
|
|
|
|
void SetSurfBlob_DontSyncAnim(u8 spriteId, bool8 dontSync)
|
|
{
|
|
gSprites[spriteId].sBitfield = (gSprites[spriteId].sBitfield & ~0xF0) | ((dontSync & 0xF) << 4);
|
|
}
|
|
|
|
void SetSurfBlob_PlayerOffset(u8 spriteId, bool8 hasOffset, s16 offset)
|
|
{
|
|
gSprites[spriteId].sBitfield = (gSprites[spriteId].sBitfield & ~0xF00) | ((hasOffset & 0xF) << 8);
|
|
gSprites[spriteId].sPlayerOffset = offset;
|
|
}
|
|
|
|
static u8 GetSurfBlob_BobState(struct Sprite *sprite)
|
|
{
|
|
return sprite->sBitfield & 0xF;
|
|
}
|
|
|
|
// Never TRUE
|
|
static u8 GetSurfBlob_DontSyncAnim(struct Sprite *sprite)
|
|
{
|
|
return (sprite->sBitfield & 0xF0) >> 4;
|
|
}
|
|
|
|
static u8 GetSurfBlob_HasPlayerOffset(struct Sprite *sprite)
|
|
{
|
|
return (sprite->sBitfield & 0xF00) >> 8;
|
|
}
|
|
|
|
void UpdateSurfBlobFieldEffect(struct Sprite *sprite)
|
|
{
|
|
struct ObjectEvent *playerObj = &gObjectEvents[sprite->sPlayerObjId];
|
|
struct Sprite *playerSprite = &gSprites[playerObj->spriteId];
|
|
SynchroniseSurfAnim(playerObj, sprite);
|
|
SynchroniseSurfPosition(playerObj, sprite);
|
|
UpdateBobbingEffect(playerObj, playerSprite, sprite);
|
|
sprite->oam.priority = playerSprite->oam.priority;
|
|
}
|
|
|
|
static void SynchroniseSurfAnim(struct ObjectEvent *playerObj, struct Sprite *sprite)
|
|
{
|
|
// Indexes into sAnimTable_SurfBlob
|
|
u8 surfBlobDirectionAnims[] = {
|
|
[DIR_NONE] = 0,
|
|
[DIR_SOUTH] = 0,
|
|
[DIR_NORTH] = 1,
|
|
[DIR_WEST] = 2,
|
|
[DIR_EAST] = 3,
|
|
[DIR_SOUTHWEST] = 0,
|
|
[DIR_SOUTHEAST] = 0,
|
|
[DIR_NORTHWEST] = 1,
|
|
[DIR_NORTHEAST] = 1,
|
|
};
|
|
|
|
if (!GetSurfBlob_DontSyncAnim(sprite))
|
|
StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[playerObj->movementDirection]);
|
|
}
|
|
|
|
void SynchroniseSurfPosition(struct ObjectEvent *playerObj, struct Sprite *sprite)
|
|
{
|
|
u8 i;
|
|
s16 x = playerObj->currentCoords.x;
|
|
s16 y = playerObj->currentCoords.y;
|
|
s32 spriteY = sprite->y2;
|
|
|
|
if (spriteY == 0 && (x != sprite->sPrevX || y != sprite->sPrevY))
|
|
{
|
|
// Player is moving while surfing, update position.
|
|
sprite->sIntervalIdx = 0;
|
|
sprite->sPrevX = x;
|
|
sprite->sPrevY = y;
|
|
for (i = DIR_SOUTH; i <= DIR_EAST; i++, x = sprite->sPrevX, y = sprite->sPrevY)
|
|
{
|
|
MoveCoords(i, &x, &y);
|
|
if (MapGridGetElevationAt(x, y) == 3)
|
|
{
|
|
// While dismounting the surf blob bobs at a slower rate
|
|
sprite->sIntervalIdx++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void UpdateBobbingEffect(struct ObjectEvent *playerObj, struct Sprite *playerSprite, struct Sprite *sprite)
|
|
{
|
|
// The frame interval at which to update the blob's y movement.
|
|
// Normally every 4th frame, but every 8th frame while dismounting.
|
|
u16 intervals[] = {0x3, 0x7};
|
|
|
|
u8 bobState = GetSurfBlob_BobState(sprite);
|
|
if (bobState != BOB_NONE)
|
|
{
|
|
// Update vertical position of surf blob
|
|
if (((u16)(++sprite->sTimer) & intervals[sprite->sIntervalIdx]) == 0)
|
|
sprite->y2 += sprite->sVelocity;
|
|
|
|
// Reverse bob direction
|
|
if ((sprite->sTimer & 15) == 0)
|
|
sprite->sVelocity = -sprite->sVelocity;
|
|
|
|
if (bobState != BOB_JUST_MON)
|
|
{
|
|
// Update vertical position of player
|
|
if (!GetSurfBlob_HasPlayerOffset(sprite))
|
|
playerSprite->y2 = sprite->y2;
|
|
else
|
|
playerSprite->y2 = sprite->sPlayerOffset + sprite->y2;
|
|
sprite->x = playerSprite->x;
|
|
sprite->y = playerSprite->y + 8;
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef sBitfield
|
|
#undef sPlayerOffset
|
|
#undef sPlayerObjId
|
|
#undef sVelocity
|
|
#undef sTimer
|
|
#undef sIntervalIdx
|
|
#undef sPrevX
|
|
#undef sPrevY
|
|
|
|
#define sSpriteId data[0]
|
|
#define sBobY data[1]
|
|
#define sTimer data[2]
|
|
|
|
u8 StartUnderwaterSurfBlobBobbing(u8 blobSpriteId)
|
|
{
|
|
// Create a dummy sprite with its own callback
|
|
// that tracks the actual surf blob sprite and
|
|
// makes it bob up and down underwater
|
|
u8 spriteId = CreateSpriteAtEnd(&gDummySpriteTemplate, 0, 0, -1);
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->callback = SpriteCB_UnderwaterSurfBlob;
|
|
sprite->invisible = TRUE;
|
|
sprite->sSpriteId = blobSpriteId;
|
|
sprite->sBobY = 1;
|
|
return spriteId;
|
|
}
|
|
|
|
static void SpriteCB_UnderwaterSurfBlob(struct Sprite *sprite)
|
|
{
|
|
struct Sprite *blobSprite = &gSprites[sprite->sSpriteId];
|
|
|
|
// Update vertical position of surf blob
|
|
if (((sprite->sTimer++) & 3) == 0)
|
|
blobSprite->y2 += sprite->sBobY;
|
|
// Reverse direction
|
|
if ((sprite->sTimer & 15) == 0)
|
|
sprite->sBobY = -sprite->sBobY;
|
|
}
|
|
|
|
#undef sSpriteId
|
|
#undef sBobY
|
|
#undef sTimer
|
|
|
|
u32 FldEff_Dust(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_GROUND_IMPACT_DUST], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
sprite->sJumpElevation = gFieldEffectArguments[2];
|
|
sprite->sJumpFldEff = FLDEFF_DUST;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Sprite data for FLDEFF_SAND_PILE
|
|
#define sLocalId data[0]
|
|
#define sMapNum data[1]
|
|
#define sMapGroup data[2]
|
|
#define sPrevX data[3]
|
|
#define sPrevY data[4]
|
|
|
|
u32 FldEff_SandPile(void)
|
|
{
|
|
u8 objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[objectEventId];
|
|
u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_PILE], 0, 0, 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority;
|
|
sprite->sLocalId = gFieldEffectArguments[0];
|
|
sprite->sMapNum = gFieldEffectArguments[1];
|
|
sprite->sMapGroup = gFieldEffectArguments[2];
|
|
sprite->sPrevX = gSprites[objectEvent->spriteId].x;
|
|
sprite->sPrevY = gSprites[objectEvent->spriteId].y;
|
|
sprite->y2 = (graphicsInfo->height >> 1) - 2;
|
|
SeekSpriteAnim(sprite, 2);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void UpdateSandPileFieldEffect(struct Sprite *sprite)
|
|
{
|
|
u8 objectEventId;
|
|
|
|
if (TryGetObjectEventIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &objectEventId) || !gObjectEvents[objectEventId].inSandPile)
|
|
{
|
|
FieldEffectStop(sprite, FLDEFF_SAND_PILE);
|
|
}
|
|
else
|
|
{
|
|
s16 parentY = gSprites[gObjectEvents[objectEventId].spriteId].y;
|
|
s16 parentX = gSprites[gObjectEvents[objectEventId].spriteId].x;
|
|
if (parentX != sprite->sPrevX || parentY != sprite->sPrevY)
|
|
{
|
|
sprite->sPrevX = parentX;
|
|
sprite->sPrevY = parentY;
|
|
if (sprite->animEnded)
|
|
StartSpriteAnim(sprite, 0);
|
|
}
|
|
sprite->x = parentX;
|
|
sprite->y = parentY;
|
|
sprite->subpriority = gSprites[gObjectEvents[objectEventId].spriteId].subpriority;
|
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
|
}
|
|
}
|
|
|
|
#undef sLocalId
|
|
#undef sMapNum
|
|
#undef sMapGroup
|
|
#undef sPrevX
|
|
#undef sPrevY
|
|
|
|
u32 FldEff_Bubbles(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 0);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BUBBLES], gFieldEffectArguments[0], gFieldEffectArguments[1], 82);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#define sY data[0]
|
|
|
|
void UpdateBubblesFieldEffect(struct Sprite *sprite)
|
|
{
|
|
// Move up 1 every other frame.
|
|
sprite->sY += ((1 << 8) / 2);
|
|
sprite->sY &= (1 << 8);
|
|
sprite->y -= sprite->sY >> 8;
|
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
|
if (sprite->invisible || sprite->animEnded)
|
|
FieldEffectStop(sprite, FLDEFF_BUBBLES);
|
|
}
|
|
|
|
#undef sY
|
|
|
|
u32 FldEff_BerryTreeGrowthSparkle(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 4);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = gFieldEffectArguments[3];
|
|
UpdateSpritePaletteByTemplate(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPARKLE], sprite);
|
|
sprite->sWaitFldEff = FLDEFF_BERRY_TREE_GROWTH_SPARKLE;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Sprite data for FLDEFF_TREE_DISGUISE / FLDEFF_MOUNTAIN_DISGUISE / FLDEFF_SAND_DISGUISE
|
|
#define sState data[0]
|
|
#define sFldEff data[1]
|
|
#define sLocalId data[2]
|
|
#define sMapNum data[3]
|
|
#define sMapGroup data[4]
|
|
#define sReadyToEnd data[7]
|
|
|
|
u32 ShowTreeDisguiseFieldEffect(void)
|
|
{
|
|
return ShowDisguiseFieldEffect(FLDEFF_TREE_DISGUISE, FLDEFFOBJ_TREE_DISGUISE, 4);
|
|
}
|
|
|
|
u32 ShowMountainDisguiseFieldEffect(void)
|
|
{
|
|
return ShowDisguiseFieldEffect(FLDEFF_MOUNTAIN_DISGUISE, FLDEFFOBJ_MOUNTAIN_DISGUISE, 3);
|
|
}
|
|
|
|
u32 ShowSandDisguiseFieldEffect(void)
|
|
{
|
|
return ShowDisguiseFieldEffect(FLDEFF_SAND_DISGUISE, FLDEFFOBJ_SAND_DISGUISE, 2);
|
|
}
|
|
|
|
static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 fldEffObj, u8 paletteNum)
|
|
{
|
|
u8 spriteId;
|
|
|
|
if (TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &spriteId))
|
|
{
|
|
FieldEffectActiveListRemove(fldEff);
|
|
return MAX_SPRITES;
|
|
}
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[fldEffObj], 0, 0, 0);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
UpdateSpritePaletteByTemplate(gFieldEffectObjectTemplatePointers[fldEffObj], sprite);
|
|
sprite->coordOffsetEnabled ++;
|
|
sprite->sFldEff = fldEff;
|
|
sprite->sLocalId = gFieldEffectArguments[0];
|
|
sprite->sMapNum = gFieldEffectArguments[1];
|
|
sprite->sMapGroup = gFieldEffectArguments[2];
|
|
}
|
|
return spriteId;
|
|
}
|
|
|
|
void UpdateDisguiseFieldEffect(struct Sprite *sprite)
|
|
{
|
|
u8 objectEventId;
|
|
const struct ObjectEventGraphicsInfo *graphicsInfo;
|
|
struct Sprite *linkedSprite;
|
|
|
|
if (TryGetObjectEventIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &objectEventId))
|
|
FieldEffectStop(sprite, sprite->sFldEff);
|
|
|
|
graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
|
|
linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId];
|
|
sprite->invisible = linkedSprite->invisible;
|
|
sprite->x = linkedSprite->x;
|
|
sprite->y = (graphicsInfo->height >> 1) + linkedSprite->y - 16;
|
|
sprite->subpriority = linkedSprite->subpriority - 1;
|
|
|
|
if (sprite->sState == 1)
|
|
{
|
|
sprite->sState++;
|
|
StartSpriteAnim(sprite, 1);
|
|
}
|
|
|
|
if (sprite->sState == 2 && sprite->animEnded)
|
|
sprite->sReadyToEnd = TRUE;
|
|
|
|
if (sprite->sState == 3)
|
|
FieldEffectStop(sprite, sprite->sFldEff);
|
|
}
|
|
|
|
void StartRevealDisguise(struct ObjectEvent *objectEvent)
|
|
{
|
|
if (objectEvent->directionSequenceIndex == 1)
|
|
gSprites[objectEvent->fieldEffectSpriteId].sState++;
|
|
}
|
|
|
|
bool8 UpdateRevealDisguise(struct ObjectEvent *objectEvent)
|
|
{
|
|
struct Sprite *sprite;
|
|
|
|
if (objectEvent->directionSequenceIndex == 2)
|
|
return TRUE;
|
|
|
|
if (objectEvent->directionSequenceIndex == 0)
|
|
return TRUE;
|
|
|
|
sprite = &gSprites[objectEvent->fieldEffectSpriteId];
|
|
if (sprite->sReadyToEnd)
|
|
{
|
|
objectEvent->directionSequenceIndex = 2;
|
|
sprite->sState++;
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
#undef sState
|
|
#undef sFldEff
|
|
#undef sLocalId
|
|
#undef sMapNum
|
|
#undef sMapGroup
|
|
#undef sReadyToEnd
|
|
|
|
// Sprite data for FLDEFF_SPARKLE
|
|
#define sFinished data[0]
|
|
#define sEndTimer data[1]
|
|
|
|
u32 FldEff_Sparkle(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
gFieldEffectArguments[0] += MAP_OFFSET;
|
|
gFieldEffectArguments[1] += MAP_OFFSET;
|
|
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
|
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SMALL_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], 82);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].oam.priority = gFieldEffectArguments[2];
|
|
gSprites[spriteId].coordOffsetEnabled = TRUE;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void UpdateSparkleFieldEffect(struct Sprite *sprite)
|
|
{
|
|
if (!sprite->sFinished)
|
|
{
|
|
if (sprite->animEnded)
|
|
{
|
|
sprite->invisible = TRUE;
|
|
sprite->sFinished++;
|
|
}
|
|
}
|
|
|
|
if (sprite->sFinished && ++sprite->sEndTimer > 34)
|
|
FieldEffectStop(sprite, FLDEFF_SPARKLE);
|
|
}
|
|
|
|
#undef sFinished
|
|
#undef sEndTimer
|
|
|
|
#define sTimer data[0]
|
|
#define sMoveTimer data[1]
|
|
#define sState data[2]
|
|
#define sVelocity data[3]
|
|
#define sStartY data[4]
|
|
#define sCounter data[5]
|
|
#define sAnimCounter data[6]
|
|
#define sAnimState data[7]
|
|
|
|
// Same as InitSpriteForFigure8Anim
|
|
static void InitRayquazaForFigure8Anim(struct Sprite *sprite)
|
|
{
|
|
sprite->sAnimCounter = 0;
|
|
sprite->sAnimState = 0;
|
|
}
|
|
|
|
// Only different from AnimateSpriteInFigure8 by the addition of SetGpuReg to move the spotlight
|
|
static bool8 AnimateRayquazaInFigure8(struct Sprite *sprite)
|
|
{
|
|
bool8 finished = FALSE;
|
|
|
|
switch (sprite->sAnimState)
|
|
{
|
|
case 0:
|
|
sprite->x2 += GetFigure8XOffset(sprite->sAnimCounter);
|
|
sprite->y2 += GetFigure8YOffset(sprite->sAnimCounter);
|
|
break;
|
|
case 1:
|
|
sprite->x2 -= GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
|
|
sprite->y2 += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
|
|
break;
|
|
case 2:
|
|
sprite->x2 -= GetFigure8XOffset(sprite->sAnimCounter);
|
|
sprite->y2 += GetFigure8YOffset(sprite->sAnimCounter);
|
|
break;
|
|
case 3:
|
|
sprite->x2 += GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
|
|
sprite->y2 += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
|
|
break;
|
|
}
|
|
|
|
// Update spotlight to sweep left and right with Rayquaza
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, -sprite->x2);
|
|
|
|
if (++sprite->sAnimCounter == FIGURE_8_LENGTH)
|
|
{
|
|
sprite->sAnimCounter = 0;
|
|
sprite->sAnimState++;
|
|
}
|
|
if (sprite->sAnimState == 4)
|
|
{
|
|
sprite->y2 = 0;
|
|
sprite->x2 = 0;
|
|
finished = TRUE;
|
|
}
|
|
|
|
return finished;
|
|
}
|
|
|
|
void UpdateRayquazaSpotlightEffect(struct Sprite *sprite)
|
|
{
|
|
u8 i, j;
|
|
|
|
switch (sprite->sState)
|
|
{
|
|
case 0:
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, DISPLAY_WIDTH / 2 - (sprite->sTimer / 3));
|
|
if (sprite->sTimer == 96)
|
|
{
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
for (j = 12; j < 18; j++)
|
|
{
|
|
((u16 *)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
|
|
}
|
|
}
|
|
}
|
|
if (sprite->sTimer > 311)
|
|
{
|
|
sprite->sState = 1;
|
|
sprite->sTimer = 0;
|
|
}
|
|
break;
|
|
case 1:
|
|
sprite->y = (gSineTable[sprite->sTimer / 3] >> 2) + sprite->sStartY;
|
|
if (sprite->sTimer == 189)
|
|
{
|
|
sprite->sState = 2;
|
|
sprite->sCounter = 0;
|
|
sprite->sTimer = 0;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (sprite->sTimer == 60)
|
|
{
|
|
sprite->sCounter++;
|
|
sprite->sTimer = 0;
|
|
}
|
|
if (sprite->sCounter == 7)
|
|
{
|
|
sprite->sCounter = 0;
|
|
sprite->sState = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (sprite->y2 == 0)
|
|
{
|
|
sprite->sTimer = 0;
|
|
sprite->sState++;
|
|
}
|
|
if (sprite->sTimer == 5)
|
|
{
|
|
sprite->sTimer = 0;
|
|
if (sprite->y2 > 0)
|
|
sprite->y2--;
|
|
else
|
|
sprite->y2++;
|
|
}
|
|
break;
|
|
case 4:
|
|
if (sprite->sTimer == 60)
|
|
{
|
|
sprite->sState = 5;
|
|
sprite->sTimer = 0;
|
|
sprite->sCounter = 0;
|
|
}
|
|
break;
|
|
case 5:
|
|
InitRayquazaForFigure8Anim(sprite);
|
|
sprite->sState = 6;
|
|
sprite->sTimer = 0;
|
|
break;
|
|
case 6:
|
|
if (AnimateRayquazaInFigure8(sprite))
|
|
{
|
|
sprite->sTimer = 0;
|
|
if (++sprite->sCounter <= 2)
|
|
{
|
|
InitRayquazaForFigure8Anim(sprite);
|
|
}
|
|
else
|
|
{
|
|
sprite->sCounter = 0;
|
|
sprite->sState = 7;
|
|
}
|
|
}
|
|
break;
|
|
case 7:
|
|
if (sprite->sTimer == 30)
|
|
{
|
|
sprite->sState = 8;
|
|
sprite->sTimer = 0;
|
|
}
|
|
break;
|
|
case 8:
|
|
for (i = 0; i < 15; i++)
|
|
{
|
|
for (j = 12; j < 18; j++)
|
|
{
|
|
((u16 *)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0;
|
|
}
|
|
}
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
|
FieldEffectStop(sprite, FLDEFF_RAYQUAZA_SPOTLIGHT);
|
|
break;
|
|
}
|
|
|
|
if (sprite->sState == 1)
|
|
{
|
|
// Update movement
|
|
if ((sprite->sMoveTimer & 7) == 0)
|
|
sprite->y2 += sprite->sVelocity;
|
|
// Reverse direction
|
|
if ((sprite->sMoveTimer & 15) == 0)
|
|
sprite->sVelocity = -sprite->sVelocity;
|
|
sprite->sMoveTimer++;
|
|
}
|
|
|
|
sprite->sTimer++;
|
|
}
|
|
|
|
#undef sTimer
|
|
#undef sMoveTimer
|
|
#undef sState
|
|
#undef sStartY
|
|
#undef sVelocity
|
|
#undef sCounter
|
|
#undef sAnimCounter
|
|
#undef sAnimState
|
|
|
|
void UpdateJumpImpactEffect(struct Sprite *sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
{
|
|
FieldEffectStop(sprite, sprite->sJumpFldEff);
|
|
}
|
|
else
|
|
{
|
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
|
SetObjectSubpriorityByElevation(sprite->sJumpElevation, sprite, 0);
|
|
}
|
|
}
|
|
|
|
void WaitFieldEffectSpriteAnim(struct Sprite *sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
FieldEffectStop(sprite, sprite->sWaitFldEff);
|
|
else
|
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
|
}
|
|
|
|
static void UpdateGrassFieldEffectSubpriority(struct Sprite *sprite, u8 elevation, u8 subpriority)
|
|
{
|
|
u8 i;
|
|
s16 var, xhi, lyhi, yhi, ylo;
|
|
|
|
SetObjectSubpriorityByElevation(elevation, sprite, subpriority);
|
|
for (i = 0; i < OBJECT_EVENTS_COUNT; i ++)
|
|
{
|
|
struct ObjectEvent *objectEvent = &gObjectEvents[i];
|
|
if (objectEvent->active)
|
|
{
|
|
const struct ObjectEventGraphicsInfo UNUSED *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
|
|
struct Sprite *linkedSprite = &gSprites[objectEvent->spriteId];
|
|
|
|
xhi = sprite->x + sprite->centerToCornerVecX;
|
|
var = sprite->x - sprite->centerToCornerVecX;
|
|
if (xhi < linkedSprite->x && var > linkedSprite->x)
|
|
{
|
|
lyhi = linkedSprite->y + linkedSprite->centerToCornerVecY;
|
|
var = linkedSprite->y;
|
|
ylo = sprite->y - sprite->centerToCornerVecY;
|
|
yhi = ylo + linkedSprite->centerToCornerVecY;
|
|
if ((lyhi < yhi || lyhi < ylo) && var > yhi && sprite->subpriority <= linkedSprite->subpriority)
|
|
{
|
|
sprite->subpriority = linkedSprite->subpriority + 2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Unused, duplicates of data in event_object_movement.c
|
|
static const s8 sFigure8XOffsets[FIGURE_8_LENGTH] = {
|
|
1, 2, 2, 2, 2, 2, 2, 2,
|
|
2, 2, 2, 1, 2, 2, 1, 2,
|
|
2, 1, 2, 2, 1, 2, 1, 1,
|
|
2, 1, 1, 2, 1, 1, 2, 1,
|
|
1, 2, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1,
|
|
0, 1, 1, 1, 0, 1, 1, 0,
|
|
1, 0, 1, 0, 1, 0, 0, 0,
|
|
0, 1, 0, 0, 0, 0, 0, 0,
|
|
};
|
|
|
|
static const s8 sFigure8YOffsets[FIGURE_8_LENGTH] = {
|
|
0, 0, 1, 0, 0, 1, 0, 0,
|
|
1, 0, 1, 1, 0, 1, 1, 0,
|
|
1, 1, 0, 1, 1, 0, 1, 1,
|
|
0, 0, 1, 0, 0, 1, 0, 0,
|
|
1, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, -1, 0, 0, -1, 0, 0,
|
|
-1, 0, -1, -1, 0, -1, -1, 0,
|
|
-1, -1, -1, -1, -1, -1, -1, -2,
|
|
};
|