sovereignx/test/battle/ability/mimicry.c
Eduardo Quezada 55f0d3aad5
Added missing Move Effect TODO tests - Volume E (#5915)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2025-01-01 16:06:20 +01:00

72 lines
2.8 KiB
C

#include "global.h"
#include "test/battle.h"
static const u16 terrainData[][2] =
{
{ MOVE_ELECTRIC_TERRAIN, TYPE_ELECTRIC, },
{ MOVE_PSYCHIC_TERRAIN, TYPE_PSYCHIC, },
{ MOVE_GRASSY_TERRAIN, TYPE_GRASS, },
{ MOVE_MISTY_TERRAIN, TYPE_FAIRY, },
};
SINGLE_BATTLE_TEST("Mimicry changes the battler's type based on Terrain")
{
u32 j;
u32 terrainMove = MOVE_NONE;
u32 terrainType = TYPE_NONE;
for (j = 0; j < ARRAY_COUNT(terrainData); j++)
PARAMETRIZE { terrainMove = terrainData[j][0]; terrainType = terrainData[j][1]; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_STUNFISK_GALAR) { Ability(ABILITY_MIMICRY); }
} WHEN {
TURN { MOVE(player, terrainMove); }
} SCENE {
ABILITY_POPUP(opponent);
switch (terrainMove)
{
case MOVE_ELECTRIC_TERRAIN: MESSAGE("The opposing Stunfisk's type changed to Electric!"); break;
case MOVE_PSYCHIC_TERRAIN: MESSAGE("The opposing Stunfisk's type changed to Psychic!"); break;
case MOVE_GRASSY_TERRAIN: MESSAGE("The opposing Stunfisk's type changed to Grass!"); break;
case MOVE_MISTY_TERRAIN: MESSAGE("The opposing Stunfisk's type changed to Fairy!"); break;
}
} THEN {
EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].types[0], terrainType);
EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].types[1], terrainType);
}
}
SINGLE_BATTLE_TEST("Mimicry restores the battler's types when terrain is removed by Steel Roller and Ice Spinner")
{
u32 j;
u32 terrainMove = MOVE_NONE;
u32 removeTerrainMove = MOVE_NONE;
for (j = 0; j < ARRAY_COUNT(terrainData); j++)
{
PARAMETRIZE { removeTerrainMove = MOVE_STEEL_ROLLER; terrainMove = terrainData[j][0]; }
PARAMETRIZE { removeTerrainMove = MOVE_ICE_SPINNER; terrainMove = terrainData[j][0]; }
}
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_STUNFISK_GALAR].types[0] == TYPE_GROUND);
ASSUME(gSpeciesInfo[SPECIES_STUNFISK_GALAR].types[1] == TYPE_STEEL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_STUNFISK_GALAR) { Ability(ABILITY_MIMICRY); }
} WHEN {
TURN { MOVE(opponent, terrainMove); MOVE(player, removeTerrainMove); }
} SCENE {
switch (terrainMove)
{
case MOVE_ELECTRIC_TERRAIN: MESSAGE("The electricity disappeared from the battlefield."); break;
case MOVE_PSYCHIC_TERRAIN: MESSAGE("The weirdness disappeared from the battlefield!"); break;
case MOVE_GRASSY_TERRAIN: MESSAGE("The grass disappeared from the battlefield."); break;
case MOVE_MISTY_TERRAIN: MESSAGE("The mist disappeared from the battlefield."); break;
}
} THEN {
EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].types[0], TYPE_GROUND);
EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].types[1], TYPE_STEEL);
}
}