sovereignx/include/battle_dynamax.h
Alex edc883d038
Refactors residual damage (#4945)
* Refactors damage non types

* correction

* Refactor weather damage script

* new line

* correction

* there was a hail test already

* ndebug

* add sandstorm test

* Update src/battle_script_commands.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-07-13 12:12:40 +02:00

83 lines
2.1 KiB
C

#ifndef GUARD_BATTLE_DYNAMAX_H
#define GUARD_BATTLE_DYNAMAX_H
#define DYNAMAX_TURNS_COUNT 3
enum MaxMoveEffect
{
MAX_EFFECT_NONE,
MAX_EFFECT_RAISE_TEAM_ATTACK,
MAX_EFFECT_RAISE_TEAM_DEFENSE,
MAX_EFFECT_RAISE_TEAM_SPEED,
MAX_EFFECT_RAISE_TEAM_SP_ATK,
MAX_EFFECT_RAISE_TEAM_SP_DEF,
MAX_EFFECT_LOWER_ATTACK,
MAX_EFFECT_LOWER_DEFENSE,
MAX_EFFECT_LOWER_SPEED,
MAX_EFFECT_LOWER_SP_ATK,
MAX_EFFECT_LOWER_SP_DEF,
MAX_EFFECT_SUN,
MAX_EFFECT_RAIN,
MAX_EFFECT_SANDSTORM,
MAX_EFFECT_HAIL,
MAX_EFFECT_MISTY_TERRAIN,
MAX_EFFECT_GRASSY_TERRAIN,
MAX_EFFECT_ELECTRIC_TERRAIN,
MAX_EFFECT_PSYCHIC_TERRAIN,
MAX_EFFECT_VINE_LASH,
MAX_EFFECT_WILDFIRE,
MAX_EFFECT_CANNONADE,
MAX_EFFECT_EFFECT_SPORE_FOES,
MAX_EFFECT_PARALYZE_FOES,
MAX_EFFECT_CONFUSE_FOES_PAY_DAY,
MAX_EFFECT_CRIT_PLUS,
MAX_EFFECT_MEAN_LOOK,
MAX_EFFECT_AURORA_VEIL,
MAX_EFFECT_INFATUATE_FOES,
MAX_EFFECT_RECYCLE_BERRIES,
MAX_EFFECT_POISON_FOES,
MAX_EFFECT_STEALTH_ROCK,
MAX_EFFECT_DEFOG,
MAX_EFFECT_POISON_PARALYZE_FOES,
MAX_EFFECT_HEAL_TEAM,
MAX_EFFECT_SPITE,
MAX_EFFECT_GRAVITY,
MAX_EFFECT_VOLCALITH,
MAX_EFFECT_SANDBLAST_FOES,
MAX_EFFECT_YAWN_FOE,
MAX_EFFECT_LOWER_EVASIVENESS_FOES,
MAX_EFFECT_AROMATHERAPY,
MAX_EFFECT_CONFUSE_FOES,
MAX_EFFECT_STEELSURGE,
MAX_EFFECT_TORMENT_FOES,
MAX_EFFECT_LOWER_SPEED_2_FOES,
MAX_EFFECT_FIRE_SPIN_FOES,
MAX_EFFECT_FIXED_POWER,
MAX_EFFECT_BYPASS_PROTECT,
};
bool32 CanDynamax(u32 battler);
bool32 IsGigantamaxed(u32 battler);
void ApplyDynamaxHPMultiplier(u32 battler, struct Pokemon* mon);
void ActivateDynamax(u32 battler);
u16 GetNonDynamaxHP(u32 battler);
u16 GetNonDynamaxMaxHP(u32 battler);
void UndoDynamax(u32 battler);
bool32 IsMoveBlockedByMaxGuard(u32 move);
bool32 IsMoveBlockedByDynamax(u32 move);
u16 GetMaxMove(u32 battler, u32 baseMove);
u8 GetMaxMovePower(u32 move);
bool32 IsMaxMove(u32 move);
void ChooseDamageNonTypesString(u8 type);
void BS_UpdateDynamax(void);
void BS_SetMaxMoveEffect(void);
void BS_SetSteelsurge(void);
void BS_TrySetStatus1(void);
void BS_TrySetStatus2(void);
void BS_HealOneSixth(void);
void BS_TryRecycleBerry(void);
void BS_JumpIfDynamaxed(void);
#endif