76656e85c2
* Fix Quash + After You and Quash configs * Add tests
133 lines
4.8 KiB
C
133 lines
4.8 KiB
C
#include "global.h"
|
|
#include "test/battle.h"
|
|
|
|
ASSUMPTIONS
|
|
{
|
|
ASSUME(gMovesInfo[MOVE_AFTER_YOU].effect == EFFECT_AFTER_YOU);
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("After You makes the target move after user")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(1); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(3); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(2); }
|
|
} WHEN {
|
|
TURN {
|
|
MOVE(playerLeft, MOVE_AFTER_YOU, target: playerRight);
|
|
MOVE(playerRight, MOVE_CELEBRATE);
|
|
MOVE(opponentLeft, MOVE_CELEBRATE);
|
|
MOVE(opponentRight, MOVE_CELEBRATE);
|
|
}
|
|
} SCENE {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_AFTER_YOU, playerLeft);
|
|
MESSAGE("Wynaut took the kind offer!");
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("After You does nothing if the target has already moved")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(1); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(3); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(2); }
|
|
} WHEN {
|
|
TURN {
|
|
MOVE(playerLeft, MOVE_CELEBRATE);
|
|
MOVE(playerRight, MOVE_CELEBRATE);
|
|
MOVE(opponentLeft, MOVE_CELEBRATE);
|
|
MOVE(opponentRight, MOVE_AFTER_YOU, target: opponentLeft);
|
|
}
|
|
} SCENE {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
|
|
MESSAGE("Foe Wynaut used After You!");
|
|
MESSAGE("But it failed!");
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("After You calculates correct turn order if only one pokemon is left on the opposing side")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_GRENINJA) { Speed(120); }
|
|
PLAYER(SPECIES_REGIROCK) { Speed(10); }
|
|
OPPONENT(SPECIES_PIDGEOT) { Speed(100); }
|
|
OPPONENT(SPECIES_DRAGONITE) { Speed(60); }
|
|
} WHEN {
|
|
TURN {
|
|
MOVE(playerLeft, MOVE_AFTER_YOU, target: playerRight);
|
|
MOVE(playerRight, MOVE_STONE_EDGE, target: opponentLeft);
|
|
MOVE(opponentRight, MOVE_CELEBRATE);
|
|
}
|
|
TURN {
|
|
MOVE(playerLeft, MOVE_AFTER_YOU, target: playerRight);
|
|
MOVE(playerRight, MOVE_STONE_EDGE, target: opponentRight);
|
|
MOVE(opponentRight, MOVE_CELEBRATE);
|
|
}
|
|
} SCENE {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_AFTER_YOU, playerLeft);
|
|
MESSAGE("Regirock took the kind offer!");
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_EDGE, playerRight);
|
|
HP_BAR(opponentLeft);
|
|
MESSAGE("Foe Pidgeot fainted!");
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
|
|
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_AFTER_YOU, playerLeft);
|
|
MESSAGE("Regirock took the kind offer!");
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_STONE_EDGE, playerRight);
|
|
HP_BAR(opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("After You doesn't fail if the turn order remains the same after After You (Gen8+)")
|
|
{
|
|
GIVEN {
|
|
ASSUME(B_AFTER_YOU_TURN_ORDER >= GEN_8);
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(1); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(3); }
|
|
} WHEN {
|
|
TURN {
|
|
MOVE(playerLeft, MOVE_CELEBRATE);
|
|
MOVE(playerRight, MOVE_CELEBRATE);
|
|
MOVE(opponentLeft, MOVE_CELEBRATE);
|
|
MOVE(opponentRight, MOVE_AFTER_YOU, target: opponentLeft);
|
|
}
|
|
} SCENE {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_AFTER_YOU, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("After You ignores the effects of Quash")
|
|
{
|
|
GIVEN {
|
|
ASSUME(gMovesInfo[MOVE_QUASH].effect == EFFECT_QUASH);
|
|
PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
|
|
PLAYER(SPECIES_WYNAUT) { Speed(1); }
|
|
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
|
|
OPPONENT(SPECIES_WYNAUT) { Speed(3); }
|
|
} WHEN {
|
|
TURN {
|
|
MOVE(playerLeft, MOVE_QUASH, target: opponentLeft);
|
|
MOVE(playerRight, MOVE_CELEBRATE);
|
|
MOVE(opponentLeft, MOVE_CELEBRATE);
|
|
MOVE(opponentRight, MOVE_AFTER_YOU, target: opponentLeft);
|
|
}
|
|
} SCENE {
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUASH, playerLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_AFTER_YOU, opponentRight);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
|
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
|
|
}
|
|
}
|