sovereignx/test/battle/move_effect/encore.c
DizzyEggg de7a4e2328
Fix Encore turn amount bug (#4802)
* Encore 3 turns

* remove duplicate
2024-06-14 13:15:38 +02:00

123 lines
4.5 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_ENCORE].effect == EFFECT_ENCORE);
}
SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 3 turns for player: Encore used before move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(10); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(20); }
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_CELEBRATE); }
TURN { MOVE(opponent, MOVE_ENCORE); MOVE(player, MOVE_CELEBRATE); }
// TURN { FORCED_MOVE(player); }
TURN { FORCED_MOVE(player); }
TURN { FORCED_MOVE(player); }
TURN { MOVE(player, MOVE_SPLASH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, player);
}
}
SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 3 turns for player: Encore used after move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(20); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(10); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_ENCORE); }
TURN { FORCED_MOVE(player); }
TURN { FORCED_MOVE(player); }
TURN { FORCED_MOVE(player); }
TURN { MOVE(player, MOVE_SPLASH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, player);
}
}
SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 3 turns for opponent: Encore used before move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(20); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(10); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_ENCORE); MOVE(opponent, MOVE_CELEBRATE); }
// TURN { FORCED_MOVE(opponent); }
TURN { FORCED_MOVE(opponent); }
TURN { FORCED_MOVE(opponent); }
TURN { MOVE(opponent, MOVE_SPLASH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponent);
}
}
SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 3 turns for opponent: Encore used after move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(10); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(20); }
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_ENCORE); }
TURN { FORCED_MOVE(opponent); }
TURN { FORCED_MOVE(opponent); }
TURN { FORCED_MOVE(opponent); }
TURN { MOVE(opponent, MOVE_SPLASH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponent);
}
}
SINGLE_BATTLE_TEST("Encore has no effect if no previous move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_ENCORE); MOVE(player, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("Foe Wobbuffet used Encore!");
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Encore overrides the chosen move if it occurs first")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
TURN { MOVE(opponent, MOVE_ENCORE); MOVE(player, MOVE_SPLASH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
}
}