b641c6f4fa
Co-authored-by: Hedara <hedara90@gmail.com>
96 lines
2.9 KiB
C
96 lines
2.9 KiB
C
#include "global.h"
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#include "test/battle.h"
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// Please add Sandstorm interactions with move, item and ability effects on their respective files.
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SINGLE_BATTLE_TEST("Sandstorm deals 1/16 damage per turn")
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{
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s16 sandstormDamage;
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GIVEN {
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PLAYER(SPECIES_SANDSLASH);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN {MOVE(player, MOVE_SANDSTORM);}
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} SCENE {
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MESSAGE("Foe Wobbuffet is buffeted by the sandstorm!");
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HP_BAR(opponent, captureDamage: &sandstormDamage);
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} THEN { EXPECT_EQ(sandstormDamage, opponent->maxHP / 16); }
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}
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SINGLE_BATTLE_TEST("Sandstorm multiplies the special defense of Rock-types by 1.5x", s16 damage)
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{
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u16 move;
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PARAMETRIZE { move = MOVE_SANDSTORM; }
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PARAMETRIZE { move = MOVE_CELEBRATE; }
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GIVEN {
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ASSUME(gMovesInfo[MOVE_SWIFT].category == DAMAGE_CATEGORY_SPECIAL);
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PLAYER(SPECIES_WOBBUFFET) ;
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OPPONENT(SPECIES_NOSEPASS);
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} WHEN {
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TURN { MOVE(opponent, move); }
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TURN { MOVE(player, MOVE_SWIFT); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Sandstorm damage does not hurt Ground, Rock, and Steel-type Pokémon")
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{
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u32 mon;
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PARAMETRIZE { mon = SPECIES_SANDSLASH; }
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PARAMETRIZE { mon = SPECIES_NOSEPASS; }
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PARAMETRIZE { mon = SPECIES_REGISTEEL; }
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GIVEN {
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ASSUME(gSpeciesInfo[SPECIES_SANDSLASH].types[0] == TYPE_GROUND);
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ASSUME(gSpeciesInfo[SPECIES_NOSEPASS].types[0] == TYPE_ROCK);
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ASSUME(gSpeciesInfo[SPECIES_REGISTEEL].types[0] == TYPE_STEEL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(mon);
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} WHEN {
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TURN { MOVE(player, MOVE_SANDSTORM); }
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} SCENE {
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switch (mon)
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{
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case SPECIES_SANDSLASH:
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NOT MESSAGE("Foe Sandslash is buffeted by the sandstorm!");
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break;
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case SPECIES_NOSEPASS:
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NOT MESSAGE("Foe Nosepass is buffeted by the sandstorm!");
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break;
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case SPECIES_REGISTEEL:
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NOT MESSAGE("Foe Registeel is buffeted by the sandstorm!");
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break;
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}
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}
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}
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DOUBLE_BATTLE_TEST("Sandstorm deals damage based on turn order")
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{
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GIVEN {
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PLAYER(SPECIES_PHANPY);
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PLAYER(SPECIES_WYNAUT) { Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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OPPONENT(SPECIES_WYNAUT) { Speed(3); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_SANDSTORM); }
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} SCENE {
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NOT HP_BAR(playerLeft);
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HP_BAR(opponentRight);
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HP_BAR(opponentLeft);
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HP_BAR(playerRight);
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}
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}
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SINGLE_BATTLE_TEST("Sandstorm damage rounds properly when maxHP < 16")
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{
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GIVEN {
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PLAYER(SPECIES_MAGIKARP) { Level(1); MaxHP(11); HP(11); }
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OPPONENT(SPECIES_SANDSLASH);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SANDSTORM); }
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} SCENE {
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HP_BAR(player, damage: 1);
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}
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}
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