sovereignx/test
sneed 821d5dccab
AI calculates/stores minimum possible move damage and uses it with AI_FLAG_TRY_TO_FAINT (#4760)
* AI uses safest option to faint foes

* dont calculate non crit dmg unless it's needed

* struct SimulatedDamage

* add GetDamageByRollType and name DamageRollType

* Parametrize test AI flags

* use simDamage member's instead of dmg & minDmg
2024-06-11 18:28:16 +02:00
..
battle AI calculates/stores minimum possible move damage and uses it with AI_FLAG_TRY_TO_FAINT (#4760) 2024-06-11 18:28:16 +02:00
fpmath.c
pokemon.c Set TYPE_NONE as type 0 + other type data tweaks (#4462) 2024-06-01 07:38:22 +02:00
random.c Optional high-quality RNG (#3780) 2023-12-22 17:39:15 +00:00
species.c Merge branch '_RHH/master' into _RHH/upcoming 2024-06-04 16:47:29 -04:00
sprite.c
test_runner.c Merge branch '_RHH/master' into _RHH/upcoming 2024-06-04 16:47:29 -04:00
test_runner_args.c
test_runner_battle.c Set TYPE_NONE as type 0 + other type data tweaks (#4462) 2024-06-01 07:38:22 +02:00
text.c Enable GF type names by default 2024-04-25 18:40:38 +01:00