821d5dccab
* AI uses safest option to faint foes * dont calculate non crit dmg unless it's needed * struct SimulatedDamage * add GetDamageByRollType and name DamageRollType * Parametrize test AI flags * use simDamage member's instead of dmg & minDmg |
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.. | ||
battle | ||
fpmath.c | ||
pokemon.c | ||
random.c | ||
species.c | ||
sprite.c | ||
test_runner.c | ||
test_runner_args.c | ||
test_runner_battle.c | ||
text.c |