29 lines
394 B
C
29 lines
394 B
C
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#ifndef POKEEMERALD_ROM4_H
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#define POKEEMERALD_ROM4_H
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struct UnkPlayerStruct
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{
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u8 player_field_0;
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u8 player_field_1;
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};
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struct LinkPlayerMapObject
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{
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u8 active;
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u8 linkPlayerId;
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u8 mapObjId;
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u8 mode;
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};
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struct UCoords32
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{
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u32 x, y;
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};
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extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
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void strange_npc_table_clear(void);
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#endif //POKEEMERALD_ROM4_H
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