bf8b09b1b6
* Emptied out item_ball_scripts Added GetObjectEventTrainerRangeFromTemplate Added Common_EventScript_FindItem * Replaced trainer_sight_or_berry_tree_id with item constant Replaced scripts with Common_EventScript_FindItem * Renamed to GetItemBallIdAndAmountFromTemplate Moved to item_ball.c * Updated ObjectEventTemplate * Updated inc files to support plural item names * Refactored CopyItemNameHandlePlural to handle all items * Change failsafe in GetItemBallIdFromTemplate to be ITEM_NONE + 1 instead of ITEMS_COUNT * Converted spaces to tabs https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415663 https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415525 https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415409 https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415130 * Added warning on object_event macro to prevent silent failure Reverted global.fieldmap to original state, per feedback --------- Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
37 lines
908 B
PHP
37 lines
908 B
PHP
gText_ObtainedTheItem::
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.string "Obtained the {STR_VAR_2}!$"
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gText_TheBagIsFull::
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.string "The BAG is full…$"
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gText_PutItemInPocket::
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.string "{PLAYER} put away the {STR_VAR_2}\n"
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.string "in the {STR_VAR_3} POCKET.$"
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gText_PlayerFoundOneItem::
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.string "{PLAYER} found one {STR_VAR_2}!$"
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gText_TooBadBagIsFull::
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.string "Too bad!\n"
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.string "The BAG is full…$"
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gText_PlayerPutItemInBag::
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.string "{PLAYER} put away the {STR_VAR_2}\n"
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.string "in the BAG.$"
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gText_ObtainedTheDecor::
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.string "Obtained the {STR_VAR_2}!$"
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gText_NoRoomLeftForAnother::
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.string "Too bad! There's no room left for\n"
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.string "another {STR_VAR_2}…$"
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gText_TheDecorWasTransferredToThePC::
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.string "The {STR_VAR_2} was transferred\n"
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.string "to the PC.$"
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gText_ObtainedTheItems::
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.string "Obtained {STR_VAR_1} {STR_VAR_2}!$"
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gText_PlayerFoundItems::
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.string "{PLAYER} found {STR_VAR_1} {STR_VAR_2}!$"
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