sovereignx/test/battle/damage_formula.c
Eduardo Quezada 8450268b74 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/data/battle_anim.h
2024-07-31 18:13:19 -04:00

152 lines
5.3 KiB
C

#include "global.h"
#include "test/battle.h"
// From https://bulbapedia.bulbagarden.net/wiki/Damage#Example
SINGLE_BATTLE_TEST("Damage calculation matches Gen5+")
{
s16 dmg;
s16 expectedDamage;
PARAMETRIZE { expectedDamage = 196; }
PARAMETRIZE { expectedDamage = 192; }
PARAMETRIZE { expectedDamage = 192; }
PARAMETRIZE { expectedDamage = 192; }
PARAMETRIZE { expectedDamage = 184; }
PARAMETRIZE { expectedDamage = 184; }
PARAMETRIZE { expectedDamage = 184; }
PARAMETRIZE { expectedDamage = 180; }
PARAMETRIZE { expectedDamage = 180; }
PARAMETRIZE { expectedDamage = 180; }
PARAMETRIZE { expectedDamage = 172; }
PARAMETRIZE { expectedDamage = 172; }
PARAMETRIZE { expectedDamage = 172; }
PARAMETRIZE { expectedDamage = 168; }
PARAMETRIZE { expectedDamage = 168; }
PARAMETRIZE { expectedDamage = 168; }
GIVEN {
ASSUME(gMovesInfo[MOVE_ICE_FANG].category == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_GLACEON) { Level(75); Attack(123); }
OPPONENT(SPECIES_GARCHOMP) { Defense(163); }
} WHEN {
TURN {
MOVE(player, MOVE_ICE_FANG, WITH_RNG(RNG_DAMAGE_MODIFIER, i));
}
}
SCENE {
MESSAGE("Glaceon used Ice Fang!");
HP_BAR(opponent, captureDamage: &dmg);
}
THEN {
EXPECT_EQ(expectedDamage, dmg);
}
}
SINGLE_BATTLE_TEST("Damage calculation matches Gen5+ (Muscle Band, crit)")
{
s16 dmg;
s16 expectedDamage;
PARAMETRIZE { expectedDamage = 324; }
PARAMETRIZE { expectedDamage = 316; }
PARAMETRIZE { expectedDamage = 312; }
PARAMETRIZE { expectedDamage = 312; }
PARAMETRIZE { expectedDamage = 304; }
PARAMETRIZE { expectedDamage = 304; }
PARAMETRIZE { expectedDamage = 300; }
PARAMETRIZE { expectedDamage = 300; }
PARAMETRIZE { expectedDamage = 292; }
PARAMETRIZE { expectedDamage = 292; }
PARAMETRIZE { expectedDamage = 288; }
PARAMETRIZE { expectedDamage = 288; }
PARAMETRIZE { expectedDamage = 280; }
PARAMETRIZE { expectedDamage = 276; }
PARAMETRIZE { expectedDamage = 276; }
PARAMETRIZE { expectedDamage = 268; }
GIVEN {
ASSUME(gMovesInfo[MOVE_ICE_FANG].category == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_GLACEON) { Level(75); Attack(123); Item(ITEM_MUSCLE_BAND); }
OPPONENT(SPECIES_GARCHOMP) { Defense(163); }
} WHEN {
TURN {
MOVE(player, MOVE_ICE_FANG, WITH_RNG(RNG_DAMAGE_MODIFIER, i), criticalHit: TRUE);
}
}
SCENE {
MESSAGE("Glaceon used Ice Fang!");
HP_BAR(opponent, captureDamage: &dmg);
}
THEN {
EXPECT_EQ(expectedDamage, dmg);
}
}
SINGLE_BATTLE_TEST("Damage calculation matches Gen5+ (Marshadow vs Mawile)")
{
s16 dmg;
s16 expectedDamage;
PARAMETRIZE { expectedDamage = 145; }
PARAMETRIZE { expectedDamage = 144; }
PARAMETRIZE { expectedDamage = 142; }
PARAMETRIZE { expectedDamage = 141; }
PARAMETRIZE { expectedDamage = 139; }
PARAMETRIZE { expectedDamage = 138; }
PARAMETRIZE { expectedDamage = 136; }
PARAMETRIZE { expectedDamage = 135; }
PARAMETRIZE { expectedDamage = 133; }
PARAMETRIZE { expectedDamage = 132; }
PARAMETRIZE { expectedDamage = 130; }
PARAMETRIZE { expectedDamage = 129; }
PARAMETRIZE { expectedDamage = 127; }
PARAMETRIZE { expectedDamage = 126; }
PARAMETRIZE { expectedDamage = 124; }
PARAMETRIZE { expectedDamage = 123; }
GIVEN {
ASSUME(gMovesInfo[MOVE_SPECTRAL_THIEF].category == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_MARSHADOW) { Level(100); Attack(286); }
OPPONENT(SPECIES_MAWILE) { Level(100); Defense(226); HP(241); }
} WHEN {
TURN {
MOVE(player, MOVE_SPECTRAL_THIEF, WITH_RNG(RNG_DAMAGE_MODIFIER, i), criticalHit: FALSE);
}
}
SCENE{
MESSAGE("Marshadow used Spectral Thief!");
HP_BAR(opponent, captureDamage: &dmg);
}
THEN{
EXPECT_EQ(expectedDamage, dmg);
}
}
DOUBLE_BATTLE_TEST("A spread move will do correct damage to the second mon if the first target faints from first hit of the spread move")
{
s16 damage[6];
GIVEN {
PLAYER(SPECIES_REGIROCK);
PLAYER(SPECIES_REGIROCK);
OPPONENT(SPECIES_WOBBUFFET) { HP(200); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_ROCK_SLIDE); }
TURN { MOVE(playerLeft, MOVE_ROCK_SLIDE); MOVE(playerRight, MOVE_ROCK_SLIDE); }
TURN { MOVE(playerLeft, MOVE_ROCK_SLIDE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROCK_SLIDE, playerLeft);
HP_BAR(opponentLeft, captureDamage: &damage[0]);
HP_BAR(opponentRight, captureDamage: &damage[1]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROCK_SLIDE, playerLeft);
HP_BAR(opponentLeft, captureDamage: &damage[2]);
HP_BAR(opponentRight, captureDamage: &damage[3]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROCK_SLIDE, playerRight);
HP_BAR(opponentRight, captureDamage: &damage[4]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROCK_SLIDE, playerLeft);
HP_BAR(opponentRight, captureDamage: &damage[5]);
} THEN {
EXPECT_EQ(damage[0], damage[1]);
EXPECT_EQ(damage[1], damage[3]);
EXPECT_MUL_EQ(damage[5], UQ_4_12(0.75), damage[3]);
EXPECT_EQ(damage[4], damage[5]);
}
}