sovereignx/test/battle/status1/burn.c
ghoulslash 353915ef64
Add various tests, add RNG_RANDOM_TARGET (#5438)
* burn dmg test depends on config

* burn and frostbite tests use B_BURN_DAMAGE config for denom val

* update kings shield test with config

* add RNG_RANDOM_TARGET, use SetRandomTarget in HandleAction_UseMove target acquisition, update uproar test to PASSES_RANDOMLY since test will fail if you target the soundproof voltorb. Slightly faster UproarWakeUpCheck

* add sticky web+contrary test

* add EXPECT_EQ to contrary+sticky web test

* Update src/battle_script_commands.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Update src/battle_util.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Update test/battle/move_effect/uproar.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* fix test

* syntax fix

---------

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-10-11 23:47:46 +02:00

56 lines
2 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Burn deals 1/16th (Gen7+) or 1/8th damage per turn")
{
u32 j;
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_BURN); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
for (j = 0; j < 4; j++)
TURN {}
} SCENE {
s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
for (j = 0; j < 4; j++)
HP_BAR(player, damage: maxHP / ((B_BURN_DAMAGE >= GEN_7) ? 16 : 8));
}
}
SINGLE_BATTLE_TEST("Burn reduces Attack by 50%", s16 damage)
{
bool32 burned;
PARAMETRIZE { burned = FALSE; }
PARAMETRIZE { burned = TRUE; }
GIVEN {
ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_WOBBUFFET) { if (burned) Status1(STATUS1_BURN); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
}
}
AI_SINGLE_BATTLE_TEST("AI avoids Will-o-Wisp when it can not burn target")
{
u32 species, ability;
PARAMETRIZE { species = SPECIES_BUIZEL; ability = ABILITY_WATER_VEIL; }
PARAMETRIZE { species = SPECIES_DEWPIDER; ability = ABILITY_WATER_BUBBLE; }
PARAMETRIZE { species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; }
PARAMETRIZE { species = SPECIES_ARCTIBAX; ability = ABILITY_THERMAL_EXCHANGE; }
PARAMETRIZE { species = SPECIES_NACLI; ability = ABILITY_PURIFYING_SALT; }
PARAMETRIZE { species = SPECIES_CHARMANDER; ability = ABILITY_BLAZE; }
GIVEN {
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_OMNISCIENT);
PLAYER(species) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE, MOVE_WILL_O_WISP); }
} WHEN {
TURN { SCORE_EQ(opponent, MOVE_CELEBRATE, MOVE_WILL_O_WISP); } // Both get -10
}
}