sovereignx/test/battle/ability/seed_sower.c
LOuroboros a64e1c63c1
Move data unification (#3999)
* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.

Note:
-Keep an eye on Task_LearnedMove.

* Reintroduced move names

Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.

* Updated GetBattleMoveName to handle Z-Move Names

Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
 -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.

* Fixed a couple of expanded move names

* Removed zMoveName variable of struct BattleMove and extended the name variable's size

* Ditched no longer used MOVE_NAME_LENGTH constant

* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.

* Fixed U-turn's name

* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.

* Introduced a union for Move/Z-Move names in the struct BattleMove

* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.

* Removed deprecated GetZMoveName and GetMaxMoveName

* Reintroduced mention to gMoveNames in sGFRomHeader

* Fixed move names and ported move descriptions

* Fused the struct ContestMove into the struct BattleMove

* Removed no longer used Z_MOVE_NAME_LENGTH constant

* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names

* Reintroduced the contest parameters for Pokémon moves

* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.

* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.

* Removed empty lines separating battle params from contest params in gMovesInfo

* Renamed MovesInfo to MoveInfo

* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.

* Renamed GetBattleMoveName to GetMoveName

* Added a comment pointing out that the shared move descriptions are shared move descriptions

* Re-aligned one of the escape characters of CHECK_MOVE_FLAG

* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake

* Applied Eduardo's adjustments

* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting

* Updated Pursuit test after merge

* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY

---------

Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 08:51:32 -03:00

126 lines
5.2 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Seed Sower sets up Grassy Terrain when hit by an attack")
{
GIVEN {
PLAYER(SPECIES_ARBOLIVA) { Ability(ABILITY_SEED_SOWER); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("Foe Wobbuffet used Tackle!");
HP_BAR(player);
ABILITY_POPUP(player);
MESSAGE("Grass grew to cover the battlefield!");
}
}
#define ABILITY_PARAM(n)(abilities[n] = (k == n) ? ABILITY_SEED_SOWER : ABILITY_HARVEST)
#define MOVE_HIT(target, position) \
{ \
HP_BAR(target); \
if (abilities[position] == ABILITY_SEED_SOWER) { \
ABILITY_POPUP(target); \
MESSAGE("Grass grew to cover the battlefield!");\
} \
}
DOUBLE_BATTLE_TEST("Multi-target moves hit correct battlers after Seed Sower is triggered") // #2796
{
u32 j, k, l;
u16 usedMove = MOVE_NONE;
static const u16 moves[] = {MOVE_HYPER_VOICE, MOVE_SURF};
u16 abilities[MAX_BATTLERS_COUNT] = {0};
u8 attacker = 0;
for (j = 0; j < ARRAY_COUNT(moves); j++)
{
for (k = 0; k < MAX_BATTLERS_COUNT; k++)
{
for (l = 0; l < MAX_BATTLERS_COUNT; l++)
{
if (k == l)
continue; // No tests needed when attacker has Seed Sower
if ((k & BIT_SIDE) == (l & BIT_SIDE) && moves[j] == MOVE_HYPER_VOICE)
continue; // No tests needed when partners has Seed Sower and Hyper Voice is used.
PARAMETRIZE { attacker = l; usedMove = moves[j]; ABILITY_PARAM(0); ABILITY_PARAM(1); ABILITY_PARAM(2); ABILITY_PARAM(3); }
}
}
}
GIVEN {
ASSUME(gMovesInfo[MOVE_HYPER_VOICE].target == MOVE_TARGET_BOTH);
ASSUME(gMovesInfo[MOVE_SURF].target == MOVE_TARGET_FOES_AND_ALLY);
PLAYER(SPECIES_ARBOLIVA) { Ability(abilities[B_POSITION_PLAYER_LEFT]); }
PLAYER(SPECIES_ARBOLIVA) { Ability(abilities[B_POSITION_PLAYER_RIGHT]); }
OPPONENT(SPECIES_ARBOLIVA) { Ability(abilities[B_POSITION_OPPONENT_LEFT]); }
OPPONENT(SPECIES_ARBOLIVA) { Ability(abilities[B_POSITION_OPPONENT_RIGHT]); }
} WHEN {
TURN {
MOVE(opponentLeft, (attacker == B_POSITION_OPPONENT_LEFT) ? usedMove : MOVE_CELEBRATE);
MOVE(opponentRight, (attacker == B_POSITION_OPPONENT_RIGHT) ? usedMove : MOVE_CELEBRATE);
MOVE(playerLeft, (attacker == B_POSITION_PLAYER_LEFT) ? usedMove : MOVE_CELEBRATE);
MOVE(playerRight, (attacker == B_POSITION_PLAYER_RIGHT) ? usedMove : MOVE_CELEBRATE);
}
} SCENE {
// ANIMATION(ANIM_TYPE_MOVE, usedMove);
if (usedMove == MOVE_HYPER_VOICE) {
if ((attacker & BIT_SIDE) == B_SIDE_OPPONENT) {
if (attacker == B_POSITION_OPPONENT_LEFT) {
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
} else {
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
}
NONE_OF {
HP_BAR(opponentLeft);
HP_BAR(opponentRight);
}
} else {
if (attacker == B_POSITION_PLAYER_LEFT) {
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
} else {
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
}
NONE_OF {
HP_BAR(playerLeft);
HP_BAR(playerRight);
}
}
} else { // SURF
switch (attacker) {
case B_POSITION_PLAYER_LEFT:
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
NOT HP_BAR(playerLeft);
break;
case B_POSITION_OPPONENT_LEFT:
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
NOT HP_BAR(opponentLeft);
break;
case B_POSITION_PLAYER_RIGHT:
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
NOT HP_BAR(playerRight);
break;
case B_POSITION_OPPONENT_RIGHT:
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
NOT HP_BAR(opponentRight);
break;
}
}
}
}
#undef ABILITY_PARAM
#undef MOVE_HIT