67 lines
2.2 KiB
C
67 lines
2.2 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItemsInfo[ITEM_BLUNDER_POLICY].holdEffect == HOLD_EFFECT_BLUNDER_POLICY);
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}
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SINGLE_BATTLE_TEST("Blunder Policy raises the users speed by 2 stages if the user misses")
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{
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PASSES_RANDOMLY(3, 10, RNG_ACCURACY);
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GIVEN {
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ASSUME(gMovesInfo[MOVE_FOCUS_BLAST].accuracy == 70);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BLUNDER_POLICY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_FOCUS_BLAST); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_BLAST, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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} THEN {
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EXPECT(player->item == ITEM_NONE);
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EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 2);
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}
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}
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SINGLE_BATTLE_TEST("Blunder Policy will never trigger if the move fails due to an immunity")
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{
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PASSES_RANDOMLY(10, 10, RNG_ACCURACY);
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GIVEN {
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ASSUME(gMovesInfo[MOVE_FOCUS_BLAST].accuracy == 70);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BLUNDER_POLICY); }
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OPPONENT(SPECIES_GASTLY);
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} WHEN {
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TURN { MOVE(player, MOVE_FOCUS_BLAST); }
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} SCENE {
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_BLAST, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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}
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} THEN {
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EXPECT(player->item == ITEM_BLUNDER_POLICY);
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EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
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}
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}
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SINGLE_BATTLE_TEST("Blunder Policy will never trigger if the move fails due to Protect")
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{
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PASSES_RANDOMLY(10, 10, RNG_ACCURACY);
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GIVEN {
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ASSUME(gMovesInfo[MOVE_FOCUS_BLAST].accuracy == 70);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BLUNDER_POLICY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_FOCUS_BLAST); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_PROTECT, opponent);
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_BLAST, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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}
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} THEN {
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EXPECT(player->item == ITEM_BLUNDER_POLICY);
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EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
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}
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}
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