48 lines
2.3 KiB
C
48 lines
2.3 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Destiny Bond faints the opposing mon if it fainted from the attack")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_DESTINY_BOND); MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DESTINY_BOND, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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MESSAGE("Wobbuffet took its attacker down with it!");
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MESSAGE("The opposing Wobbuffet fainted!");
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}
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}
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TO_DO_BATTLE_TEST("Destiny Bond's effect disappears if the user takes a new turn - Move");
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TO_DO_BATTLE_TEST("Destiny Bond's effect disappears if the user takes a new turn - Sleep");
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TO_DO_BATTLE_TEST("Destiny Bond's effect disappears if the user takes a new turn - Paralysis");
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TO_DO_BATTLE_TEST("Destiny Bond's effect disappears if the user takes a new turn - Flinching");
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TO_DO_BATTLE_TEST("Destiny Bond's effect doesn't trigger on indirect damage - Sandstorm");
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TO_DO_BATTLE_TEST("Destiny Bond's effect doesn't trigger on indirect damage - Leech Seed");
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TO_DO_BATTLE_TEST("Destiny Bond's effect doesn't trigger on indirect damage - Future Sight");
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TO_DO_BATTLE_TEST("Destiny Bond's effect bypasses Focus Sash");
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TO_DO_BATTLE_TEST("Destiny Bond's effect bypasses Sturdy");
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TO_DO_BATTLE_TEST("Destiny Bond's effect bypasses Magic Guard");
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TO_DO_BATTLE_TEST("Destiny Bond's effect can trigger on the next turn if the user hasn't moved yet");
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TO_DO_BATTLE_TEST("Destiny Bond can be used multiple times in a row (Gen 2-6)");
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TO_DO_BATTLE_TEST("Destiny Bond always fails if it was successfully used the previous turn (Gen 7+)");
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TO_DO_BATTLE_TEST("Destiny Bond cannot be used in Raids");
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// can't be used at all in Raid, see "Documenting Dynamax"
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SINGLE_BATTLE_TEST("(DYNAMAX) Dynamaxed Pokemon are not affected by Destiny Bond")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(50); };
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(100); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_DESTINY_BOND); MOVE(player, MOVE_TACKLE, gimmick: GIMMICK_DYNAMAX); }
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} SCENE {
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MESSAGE("The opposing Wobbuffet used Destiny Bond!");
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MESSAGE("Wobbuffet used Max Strike!");
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MESSAGE("The opposing Wobbuffet fainted!");
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NONE_OF { HP_BAR(player); }
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}
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}
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