sovereignx/test/battle/move_effect/psychic_noise.c
Alex 8f99ef16be
Adds Move Psychic Noise (#4005)
* Adds Move Psychic Noise

* changes psychic noise from effect to move_effect

* remove leftover

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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-16 22:52:56 +01:00

56 lines
1.9 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(MoveHasMoveEffect(MOVE_PSYCHIC_NOISE, MOVE_EFFECT_PSYCHIC_NOISE));
ASSUME(gBattleMoves[MOVE_RECOVER].effect == EFFECT_RESTORE_HP);
}
SINGLE_BATTLE_TEST("Psychic Noise blocks healing moves for 2 turns")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_PSYCHIC_NOISE); MOVE(opponent, MOVE_RECOVER); }
TURN { MOVE(opponent, MOVE_RECOVER, allowed: FALSE); }
TURN { MOVE(opponent, MOVE_RECOVER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PSYCHIC_NOISE, player);
MESSAGE("Foe Wobbuffet was prevented from healing!");
MESSAGE("Foe Wobbuffet was prevented from healing!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, opponent);
MESSAGE("Foe Wobbuffet's Heal Block wore off!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_RECOVER, opponent);
}
}
SINGLE_BATTLE_TEST("Psychic Noise is blocked by Soundproof")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_VOLTORB) { HP(1); Ability(ABILITY_SOUNDPROOF); }
} WHEN {
TURN { MOVE(player, MOVE_PSYCHIC_NOISE); MOVE(opponent, MOVE_RECOVER); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_SOUNDPROOF);
MESSAGE("Foe Voltorb's Soundproof blocks PsychicNoise!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_RECOVER, opponent);
}
}
SINGLE_BATTLE_TEST("Psychic Noise heal block effect is blocked by Aroma Veil")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_MILCERY) { Ability(ABILITY_AROMA_VEIL); }
} WHEN {
TURN { MOVE(player, MOVE_PSYCHIC_NOISE); MOVE(opponent, MOVE_RECOVER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PSYCHIC_NOISE, player);
ABILITY_POPUP(opponent, ABILITY_AROMA_VEIL);
MESSAGE("Foe Milcery is protected by an aromatic veil!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_RECOVER, opponent);
}
}